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Jost Amman

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Posts posted by Jost Amman

  1. 2 hours ago, Matt115 said:

    In earlier alpha  were more of them , ofc you can find flesh and bones on street but this is no body. And i don't count body bags as corpses. So more of them with diffrent models could be added. 

    I'm not talking about body bags or flesh and bones on the road, I'm talking about "dead humans" inside POIs.

    Have you ever seen one? O_o

  2. 44 minutes ago, Matt115 said:

    Well anyone thinking is missing corpses like it was in A15-16? It should be more in places like miltary bases ( dead soldiers and scientist) , burned houses ( burned skeleton in bed for example) , it could added some "atmosphere" like - 3 dead zombies and dead survivor near a supply box , they could be lootable and also be a "source"  of flesh and bones.

    When was the last time you played?

    Corpses as "props" are already in many POIs and can be harvested for bones and rotting flesh.

  3. 1 hour ago, MechanicalLens said:

    Regarding the new ambient noises added in the newest A19 update, there should be some exclusive ones for Rekt. When you approach the guy you would hear eldritch whispers in your ear saying, "Kill him..." or "Blast his head off..." or "End him... He deserves it...", and then a little minigame could play where you have to resist shooting him with your gun... ;)

    I think fart sounds would work better...

  4. 6 minutes ago, Blake_ said:

    That sounds like a nice idea. I would be up for it if the cost of automatic repair was higher than the actual manual one. It could be done in a workbench as a task/recipe, maybe unlocked with a workstation mod akin to bellows or the like.

    Yes, yes! I'd also add a button to quick-resolve Blood Moons where the game weighs all your gear and automatically subtracts the amount of damage you're supposed to take if you really fought through it! That would be fantastic! :biggrin1: (NOT)

  5. 9 hours ago, pregnable said:

    I am cool and handsome and everyone likes me.  np. 

     

    9 hours ago, SnowDog1942 said:

    Weird coincidence - my mom told me I was cool and handsome and everyone liked me.

     

    Are you my brother?

    Boys, you're old enough to know who your real father is... :smokin:

     

    7 hours ago, beHypE said:

    I'm not saying finding a level 5 M60 on day 1

    I stopped reading there.

  6. 2 hours ago, beHypE said:

    One huge asset Valheim has over 7 days to die is that, as some have stated, time is no issue. You could be grinding the starter biome for 20 hours if that's fun to you, just casually hunting birds and deers, or you could try to rush as quickly as possible to the next biome until you finish the game (or get rekt and realise you need to prepare). This also brings a level of flexibility 7 days doesn't have. We've had days with my group where we really wanted to push it and get a challenge, and then there were days of "let's just hunt some meat and feathers and maybe do a low level cave because we need early game mats". You can't do that with 7 days. The way the game is designed, it's basically a rush against the clock to be prepared by the next horde. Sure, you can turn off hordes or just play on 2 hours days with easy settings, but then the whole challenge is gone for the entirety of the game. You can't just hop in and do whatever you feel like depending on the day and your IRL energy level, you'll have to live with the decision you made when you first started playing (unless you constantly change settings which would feel gamey to the point of being close to cheating the game).

     

    In addition, the biomes really feel different, as in, different monsters, different ressources, different milestones in crafting/building. The biomes in 7 days feel like basic reskins with the odd wildlife difference, but zombies are all the same especially in their mechanics. Hopefully A20 will turn that a bit around, but unless we get special creatures for the harder biomes, just "raising the gamestage" won't give biomes a different combat feel. Oh yeah, combat. Valheim's combat is simple but it's fun and engaging. 7 days melee combat is quite frankly subpar on so many levels, especially compared to how awesome the game is in other areas. 

     

    Lastly, bosses. We've had crazy fun doing the 2nd boss to the point we're thinking about picking up Monster Hunter. There's a great sense of adventure when you sail off with the purpose of defeating a boss in Valheim, and a great feel of accomplishment once you're done. There's really no milestone in 7 days that is comparable. Sure, the hordes are fun, but the aftermath doesn't change jack to your game besides you having repairing to do and less bullets to expend.

    Honestly, what you're describing is just the well known difference between a story based game and a sandbox.

    7D2D is not story based, so you won't get different "levels" for each story step. 

     

    I agree though on the need to add more variety, if possible, but that's already being covered by the future addition of special infected and bandits.

  7. 35 minutes ago, Guppycur said:

    And we are practically on rails these days... Do this, in this order, or die.  Sandbox play is broken... I guess you technically could, but it's no longer fun.  Not enough to do.  And there used to be.  The devs (well, Joel) have said time and again "we want you to do xyz".  And it shows.  

    I partially disagree with your analysis. TFP, and especially Joel, have always tried to keep the game on track with THEIR vision, that's all.

    I don't see 7D2D forcing anyone doing the same exact things to survive or win: there's plenty of ways you can play and thrive (excluding nightmare/insane modes).

     

    The part that I agree with is that TFP have never wanted this game to be one where you can ignore the horde or thrive just by comfortably sitting in your base building stuff, so they added game mechanics to discourage that.

  8. 56 minutes ago, meilodasreh said:

    I had another game in mind when i saw the result of my pixeled Joel:

    image.png.05513d4a4f18902afc1f2396d5ad3d51.png

     

    So now I guess I will find out that I am really really old...or does anyone else here recognize him?

    Manic Miner's character running on the Sinclair ZX-Spectrum? :suspicious:

  9. 4 minutes ago, meilodasreh said:

    As it is not exactly mentioned in the first post,

    I would like to ask how the "new door tech" is coming along (madmole showed that hilarious teaser vid a while ago where the door blasted into pieces and poor arlene bellyflopping down the stairs 😆)

     

    As I understood he was just experimenting around at that point.

     

    So how far did that make progress?

    Will that eventually make it into A20?

    Or was it dropped/given up because of whatever reasons?

     

    One word: Ziplines! :heh:

     

    On a side note... that grumpy owl picture makes me crack every time I see it lol

  10. I think most people here are looking at the "problem" from the wrong perspective IMO.

    Who the heck does ever do a pure build?? Do you really play 7D2D putting points EXCLUSIVELY in one tree??

     

    You can do INT and get a couple levels in STR, so you can do decent perked damage with a shotty.

    Same way... you can play PER and get the first 3 levels of INT and use turrets. And so on and so forth...

  11. 22 minutes ago, MechanicalLens said:

    This has been a trend for years - creating new systems and then gutting a decent portion them at a later date. It is but the inevitable nature of an alpha title. This happened with LBD, this happened with sticks and sharp rocks, this happened with the inclusion of the perk tree. I'm sure one more major change wouldn't hurt.

    There's a big difference between cutting your nails and cutting your @%$#... :fear:

  12. @Roland I don't know, I'll need to see how the new forge will "feel" before agreeing or not. My concern is not only with the forge, but also with the building materials streamlining and so on... I'm not saying it's negative "per se", I'm just saying TFP should be careful with these kinds of changes since they risk upsetting the nature of the game.

  13. 25 minutes ago, Blake_ said:

    So, you see, when you think about it you already start to hate the old system. Surely enough, the game lacks quite a bit of content right now, but that won't be the case in a couple of years and by then we will wonder what is this smelting nightmare all about. We just want to kill sexy bandits.

    Frankly, I'm not convinced. You also ignored the part where I was talking about flavor in the game.

    If I want a simplistic experience with lots of action I'll go play (e.g.) Left 4 Dead.

     

    7D2D has always succeeded in striking a balance between a survival simulation and an action FPS game.

    TFP seem to be heavily shifting toward the latter, which can be partly ok, but my question is: when is much going to become too much? :decision:

  14. 3 hours ago, archergod said:

    I am not asking for release date, but it is been 3-4 month to A20, what all progress did we make so far, as I see still several of topic has "Details coming soon" . Are there really plan for those or already drop for A20? I think we should have details by now?

    The Pentagon has a laser that can identify people by their ...

  15. 2 hours ago, Gazz said:

    But they do this with every alpha so that's nothing new.

    Yes, but maybe it's the pandemic or whatever, they started early this year.

    Also, the more years pass, the more the argument "it's taking too long" gains traction, if you know what I mean.

    That means people will start giving bad reviews and the game's rating will go down.

     

    IMO The Fun Pimps should make a statement in which they officially say they're going to use a business model like (e.g.) Minecraft did, releasing new versions of the game periodically, but never really declaring the game finished for good. Kind of an "ongoing development" model.

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