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Greatest Olelko

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  1. That's the thing tho, it doesn't really matter whether you perk into stealth or not if by shooting smg just once, even tho you'll most likely will kill one zombie with all of the sneak damage bonuses, you'll find yourself surrounded by others and if it's high-tier poi, youll have to run and parkour yourself out of mess and this is where m60 stamina and accuracy perks kick in. I mean I could sneak kill one zombie with my m60 and 1.5 sneak bonus just as well I meant it's the most universal one, you don't need to wait for reload that often, you can shoot quick if something goes wrong, it uses cheapest ammo. Also only hunting rifle is suitable for stealth as it's suppressed noise level is 18 and other ones are 34, if im not mistaken, which is considerably lower than updated smg's, but still pretty loud
  2. So Im playing pvp with my friends and got my hands on a hunter mod, but noticed they not only lowered damage from 100% to 25%, but also they changed description of mod from affecting all living beings to affecting animals. In game files the only tag for mod is "animal" tag. Are players under an animal tag? Did they remove damage to player group from mod abilities?
  3. I don't know if those are only news for me, but they changed silenced value of SMG-5, which was like tha best stealth weapon. So i'm playing pvp with my friends and was wondering which gun is best to carry against other players and came to conclusion that quite shot is a confusing one and is much better to win pvp fight, but at the same time i didn't want to be unprepared for face-to-face situation. So while I was browsing game files to find the universal weapon i found out that smg_s_fire noise value is now "43" instead of previous 18, which makes it almost as loud as silenced M60 (m60_s_fire noise="47"). And M60 was always an alternative to SMG, where you had to make a choice between very good perks of machine gun perk books or more stealthy weapon. Of course M60 has worse accuracy, but in return SMG has much lesser damage so they kinda tied before, but now there's no reason for SMG, since machine gun's amazing perk books. Ama still use SMG just because i have other players shooting at me, but for pve playstyle it's just more fun to have endgame stealth weapon, so you can feel like an assassin quickly eliminating your enemies, while using parkour and not wait for crossbow's recharge, resulting in 2 hour clearing or tier 5 poi. What do you think?
  4. As of Alpha 21 traders now have traderstage, which if I understand correctly correlates with your gamestage or smth. So do traders have different items for sale for every player on server? If players have drastic difference in their level, what will the traders sell? Is there individual inventory for everyone or maybe it's based of average level of players on server or is it who accesses the traders determines inventory first?
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