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a_jp

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  1. thank you. Also the specified MOD folder It had changed. old mod Currently Mods thank you that it was deleted what was added possible Just having this list Mod development speed will change.
  2. I want a MOD template for v1 v1(b309) has been released The old A21 MOD is not recognized. . MOD template for v1 I want it.
  3. By replacing block Replace with "missingblock" (spelling may be different) Replacement destination Make it something you can pass through, such as a pole. replace it, After saving, Reload that prefab. In addition, the name of the replacement block is Localization doesn't work Because of block's real name, Because it's so long, The text is very small. This is the part of the photo. ・This is not a work-in-progress photo.
  4. thank you 1.Trader Razor POI working workbench。 I got it. 2. The folder for manual installation is It's written in romaji, but I guess it's my environment.
  5. 原因判明。My data was strange.
  6. sorry. DFalls_Razors_House 's workbench is in "usable condition" Is it normal? A21's workbench in the world is "Everything is unusable." In other words, in DF, the workbench of "DFalls_Razors_House" is I feel strange that it is in "usable condition". ・In multi-server operation Trying to live here I'm trying to bring it home. I could have destroyed it before anyone else noticed. It was said in the general chat first, so I'm at a loss as to what to do. "If it's normal to not be able to use it" I would like to prohibit its use and destroy it. . ----------原文-jp すみません。 DFalls_Razors_House の作業台が「使える状態」なのは 正常なのでしょうか。 A21のワールド内作業台は 「すべて使えない状態」です。 つまり、DFにおいて「DFalls_Razors_House」の作業台が 「使える状態」なのが違和感を感じております。 ・マルチサーバーでの運用で ここに住み込もうとしたり、 持ち帰ろうとしたりしてます。 他の方が気づく前なら破壊できましたが 先に全体チャットで言われてしまったので どうしようか悩んでいる状態です。 「使えない状態が正常なら」 使用禁止と破壊を行うのですが。。 hello. I failed many times with manual installation, so Attach a mod launcher ``The base 7dtd in the steam genuine folder No modification When I set it to ~do not install MOD~, DF now starts. I forgot the error text (? is forgotten) Cl? ? was appearing. I hope I can help you in some way.
  7. A20 MOD There was "numbing water". I also made my own "Numbling water" "Water that burns itself" I created it, but A21 before publishing Now that I'm here, The behavior of water changes, It is no longer usable.
  8. Sorry for the late confirmation. I originally entered the version incorrectly >< As of January 1, 2024 Alpha 21.2 (b30) It's version compatible. 1. It is an "overhaul MOD". 2. Delete "ZZZZ-DefaultGamePrefs" in multiplayer. However, there may be a problem with the orange text. 3. "Local host recommended" is not it. I got it. thank you.
  9. Hello. Please tell me 3 points. 1. multi-server As a new year event I'm trying to set it up 21.1 (b30) Can you conquer it? ~Because I'm not good at it myself Even if I play test It may not be possible to conquer it. 2. Does it support multiplayer? I'll do it happily I don't care about the details. 3. Not only the server For each player Is it necessary to install it? (Is it ok only on the server side?)
  10. Ask the mod author. However, multiple MODs If used together It is outside the author's control. I need to at least post an error log. There is no way to analyze it.
  11. a_jp

    A21 NPCMod and Addons

    The version that has been overhauled I'm allowed to play. I have two requests. Each overhaul author and All the player has to do is fix it, but 1. At the time of distribution A. Stronger than the current character B. even stronger Could you please prepare one for me? Does the current character have low HP? Is your defense weak? Even if I take you to quest tier 5 It will die soon. Therefore I modified I take him after automatic recovery and defense UP. 2. NPC commands X. Is it okay to choose only one weapon? current situation? Divided into bare hands and rifles. Y. code Is it because I'm always in debug mode? Isn't the displayed command/code related information unnecessary? --reference-- <passive_effect name="HealthChangeOT" operation="base_set" value="10"/> <!-- heal x point of (red) health / minute --> <!--HP automatic recovery--> <passive_effect name="PhysicalDamageResist" operation="base_set" value="90"/><!-- Physical damage resistance -->
  12. The naming convention has been shortened. Thank you very much. Problem with key rack. . Is it? Based on various investigations I guess it can't be resolved Maybe I have no choice. thank you.
  13. hello. CP's A21 compliance is currently underway.   Picked up "Convert A20 building to A21 building" In the program that It's a bit disappointing that the window and sink have disappeared. Why did development remove the block?     I was wondering about how to use it as described. "Place it on a multi-server, For buildings that do not use unique blocks When uploading prefab data to the server The player uses prefab data To pull it from the server No player installation seems necessary."   Actually on A20, Upload the building data to the server I used it in multiplayer.   Therefore, I would like you to consider abolishing the unique block. (Request 1)    Please also let me know any other requests you have. If you could think about it in a corner. Request 2. "Improved file storage hierarchy" In CP48.3, the storage hierarchy is different. I would like it to be unified. Desired example - Author → Prefab Request 3. Shorten the building name. Building name + author name Too long at the time of trader proposal, I have no idea. Request 4. The difficulty level is listed in the building name. The difficulty of building When selecting a property in the world editor It will be easier to choose. (Example) For difficulty level 1, Add "P1" to the beginning of the building name. New quests have been added in A21, so I think it's difficult to input that tag. Fresh buildings are fun for players. Don't let it get to you. ------------ こんにちわ。CPのA21対応は進行中なのですね。   拾った「A20建物をA21建物に変換」 するプログラムでは 窓やシンクが消滅しててちょっと残念。 なぜ開発はブロックを消したのか。     記載の使用方法について疑問に思ったのですが 「マルチサーバーに置いて、 独自ブロックを使ってない建物なら サーバーにプレハブデーターを上げていたら プレイヤーはプレハブデーターを サーバーから引っ張ってくるため プレイヤーのインストールは不要に見えます」   実際にA20で、 サーバーに建物データを上げて マルチプレイにて使用させて頂きました。   つきましては独自ブロックの廃止を検討して頂きたいです。 (要望1)    また他の要望も記載させてください。 片隅で考えて頂けたら。 要望2.「ファイルの収納階層改善」 CP48.3では収納階層がバラバラです。 統一してほしいです。 希望例-作者→プレハブ 要望3.建物名を短く。 建物名+作者名は トレーダー提案時に長すぎて、 さっぱりわからないのです。 要望4.建物名に難易度の記載。 建物の難しさは ワールドエディターで物件を選ぶさいに 選びやすくなります。 (例)難易度1の場合、 建物名先頭に「P1」を付与したり。 A21では新規クエストも追加されたため、 そのタグを入力するのも大変と思います。 プレイヤーにとっては新鮮な建物は楽しいです。 むりをされませぬよう。
  14. figurinestoragebox-az Server-side mods:Multi-serverServer-only https://www.nexusmods.com/7daystodie/mods/3457 installationa.storage box for figurines;Add Mineral Graphic Buildings.from the radial menuChoose a figurine.v3(2023.09.03) ・Turn a “bear rug” into a “sleeping bag” ****************** figurinestoragebox-az サーバーサイドMOD:マルチサーバーの場合サーバーのみのインストール. 置物の保管箱と、鉱物グラフィック建築物の追加をします。 ラジアルメニューから置物を選んでください。 v3(2023.09.03)・「クマの敷物」を「寝袋」に
  15. For confirmation work on the Nexus sideIt seems that the publication has been stopped.Please wait until we reopen.unaware that it has stoppedI'm sorry.Hmm. in the discord roomI gave the actual item to some people.I'm using it. .
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