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Maharin

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Everything posted by Maharin

  1. Someone could also come up with a mod to "fix" the 7DTD UI on the Steam Deck. Not me. But someone?
  2. As for the latter issue, some zombies do not spawn until you enter a room. So you will have to make sure you enter each room and kill zombies as they spawn. Getting overly destructive in a clear mission can work against you because of how some things spawn.
  3. I will say that since my zombie neighbors moved in my property value has plummeted. I think my mortgage is upside down at this point but the bank isn't returning my mail to verify.
  4. On a similar note, which is better? 1000 barrels full of monkeys being opened one at a time or all at once?
  5. Human poop potatoes. I wonder if those taste any different than rotting flesh potatoes?
  6. The solution, of course, is dual wielding torches.
  7. That seems like a fairly obtuse view considering previous statements made in this thread and the simple fact that the game is heavily modable.
  8. No matter how difficult they allow us to make it through options there will always be a group of people claiming it isn't hardcore enough (be it general difficulty, survival difficulty, or whatever). Thankfully, mods can fix this problem for the people with a hardcore fetish. EDIT: Maybe that group of people put the CULT in difficult?
  9. A bit harsh, but I agree that some need daily affirmation.
  10. Also understand that to people that have not played the game before I'm sure it feels pretty hard core and survival can be rough. We all have to understand the lens through which we see the game as veterans.
  11. Or you could guess correctly, promote dysentery, and be 100% right in all the wrong ways.
  12. Find a zombie spouse and settle down, have some zkids, enjoy unlife. That's the end game.
  13. If it isn't a bug then it is probably just one of those things they haven't spent the time to fix in multi-player games yet. Not exactly earth shattering but I'm sure it will get fixed eventually.
  14. If the mod itself allows selecting a range of values for one of its modifications, having that selection available from an in-game screen would be far more user friendly than requiring someone to modify XML or run some batch file or executable to get at the option selection within a mod. An example: A mod that adjusts the number of zombies alive at one time within each biome might allow you to adjust how extreme each biome is (maybe from some fraction to make it easier up to some multiplier to make it extremely hard) with a slider or something like that from a custom/mod options menu in game. The goal, as I see it, would be to allow mods to not just be "all or nothing" in their design and instead allow them to scale or turn parts of them on or off. This also assumes that TFP allows numbers in the XML to be simple formulas (variable, value +-*/ variable, or value) and that there be some way to define global variables that are usable from the XML (maybe named mod_something, for instance). Then a mod could simply have a modoptions.xml file that would list needed options and their range of values. At least that's the way I'd design it. The way I'd set up a modoptions.xml file: <modoptions name="ModName"> <!-- select a value by name from a dropdown list, setting mod_ModName_MyOption1 to the value of the name selected--> <selector name="MyOption1"> <selection name="value1" value="0"/> <selection name="value2" value="1"/> <selection name="value3" value="2"/> </selector> <!-- Slider with a range of 0 to 1 with 0.1 intervals --> <slider name="MyOption2" range="0-1,0.1"/> <!-- Slider with a discreet range of values ---> <slider name="MyOption3" range="0,1,2,3,4,5"/> </modoptions> Obviously, more than 5 minutes of thought need to go into this but you get the idea.
  15. There needs to be a snake horde with a snake summoner.
  16. It's hard to get excited about that... for at least some definitions of excited.
  17. Kuosimodo is an anagram for koi duomos, which loosely translates to "fish temple". Kuosimodo is the Fish God.
  18. I was just pointing out that the OPs lack of research was probably because of a lack of learn by doing.
  19. Playful Pun People Please Pollers Presciently Predicting Possibly Pleasurable Punning Panorama.
  20. What if I round up mad to madness?
  21. Orples are delicious. Prove me wrong?
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