Crater Creator Posted December 21, 2018 Share Posted December 21, 2018 I'm probably missing something here. I'm trying to get xpath mods working, and it seems like I can get the game to patch in the changes once, and then never again. For my test, I'm using JaxTeller718_CoalInCampfireRecipe. This is a simple modlet that adds coal to the campfire recipe. I put this modlet in my Steam/SteamApps/common/7 Days to Die/7 Days to Die.app/Data/Mods (I'm on a Mac). The first time I launched the game after Steam downloaded the latest update (b238), it applied the modlet: the campfire recipe was modified. But now, after that, it seems to ignore any further changes I make to the file. My test: Quit the game entirely.Change the amount of coal in the modlet's recipes.xml file.Save this file in the text editor.Verify in the OS that the right file was updated by checking the mod date.Relaunch the game.Create a new world. The campfire recipe is still set to the modlet's original value, instead of the new value specified. All I did was change a number, so it can't be a syntax error. The console showed no errors. I'm very puzzled, because in Alpha 16 I didn't even need to quit the game: the config was reloaded every time you continue a game. Do I need to manually force the game to re-generate the config files? Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.