Wiltuschnik Posted November 26, 2018 Share Posted November 26, 2018 Usually i don't play experimental builds, cause i don't like big breaking bugs to destroy my immersion. I even play not a big amount of hours(i got a son), so my testing is not that "useful" like many hardcore gamers. After all the "turds" rain seen on that game and, in particular, on that release.. i decided to give it a try. I updated the experimental release at least 3 times, 1 brand new map on the first version and 1 on the last (yesterday). Playling with default settings. THE GOOD: Arrows mechanics are great POI are great and with good loot (got more now at day 3 than day 40 in A16) Zombie-killing harder, funny and NOT impossibile Random gen and new graphic: nearly perfect Standard items, damage bonus moved to player/mods = great idea No corpses: works like a charm, and i'm the OCD corpse slaughterer Cleaner, Faster,Funnier, Simpler, Thrilling gameplay.. time to move around like in TWD! 1) stamina-nightmare: FALSE if you don't power-attack and run with shift EVERY single time you can, the stamina isn't going down that fast. that + going with arrows stops your stamina loss, and feathers are everywhere. And, ofc, not digging 2000 rocks + 50 trees in the first 3 days. 2) death spiral: FALSE in the first game i died many times, for playling dumb, like hitting a boar having 25 hp and 2 arrows left.. or entering a POI fully encumbered or going around without bandages Even if you manage to die like a dumbass you can do something, it's tedious only if you play just bad or if you're unlucky.. but in a survival game you're supposed to play good, or tune down the difficulty. 3) no level 20 != only grind zombies i don't see that terrible difficulty in looting not-huge POIs even at lev < 20 put all on a chest before entering, bow whenever possible.. the slow-backward is NOT a problem, with power attacks i do better melee now than A16 and it really works good (double attack is gone in one of the updates) I cleared a full wandering horde of 10-15 zeds with 6 arrows and a single club (orange) not only zombie grinding for sure.. but yes, looks like the best way to earn xp for now. 4) no big-base from scracth at start seen in another discussion, and ok.. that's true. now gathering at low levels is slow and stamina-intensive.. and, for me, IT'S GOOD building a huge wood fort alone at day 1 is just wrong, it's not creative mode and it's not 7d2build-a-city. waiting hours of gameplay to build a solid base is just what i expect from a game like 7d2d 5) KILLED THE FUN??? now i don't understand what mysterious forces are moving the ones that spits turds on A17. Honestly, except the trader 0.0km bug and a backpack-wipe in a mission POI, what i see here is a nearly-finished game, even without traders and bandits the game is doing pretty well. Recovering arrows from live/dead zombies and floor/walls is just so useful and realistic. For the first time going around is really dangerous and that looks just great, the random cities are a dream.. realistic and beautiful. Going around walking instead running, like TWD and any post-apoc film, gives a lot of time to look at things.. places are great, zombies ai is really better.. and a note from an OCD corpse looter-slaughterer: i don't miss 10 mins of after-horde-night cleanup. Less is really more! All looks so clean now.. bugs are there, but i played non stop from 2 to 4 hours every days and i enjoy every non-bug change i've seen. THE BAD (actually only bugs/adjustments): 1) 0.0km trader bug 2) going over a stunned zombie for a power-attack throws you up (when he gets up) + broken leg sometimes (maybe the hit from below) 3) dying on a quest POI(fetch 1) looks like the dropped backpack disappears (not sure 100%) 4) the switch of the sky color/effect between biomes is a bit too rough btw, the TFP.. really a masterpiece coming here! thx a lot for the patience and work not reading anymore the forums stuff, really too far away from the truth and objectivity Link to comment Share on other sites More sharing options...
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