Gamida Posted July 30, 2018 Share Posted July 30, 2018 Was wondering if there was a way to add a paint texture to the game. Something along the lines of the storage container pics you see when you open the paint menu. Would be nice if more could be added so we could easily identify which crate holds what items. EG. Clothes, seeds, ores, etc. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 30, 2018 Share Posted July 30, 2018 Storage crates are in the block atlas. The block atlas is full. Easiest way would be to add new blocks with new mat's via sdx. Link to comment Share on other sites More sharing options...
Gamida Posted July 31, 2018 Author Share Posted July 31, 2018 Storage crates are in the block atlas. The block atlas is full. Easiest way would be to add new blocks with new mat's via sdx. Perfect, thanks. . . . . . . . . . . . . . What's a block atlas? Link to comment Share on other sites More sharing options...
Crater Creator Posted August 2, 2018 Share Posted August 2, 2018 An atlas is a giant, quilt-like image used to compile many texture maps into one file. They’re used for the sake of not having to load and unload many smaller files frequently. In anticipation of your next question, I don’t know where to access the block atlas for this game or how easy it is to modify. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 2, 2018 Share Posted August 2, 2018 Its easy enough to access and modify but you will only be replacing existing textures with new ones. You wont be adding new in addition to the existing ones. The only way currently to achieve what Gam wants is to use SDX and add new blocks that will be the new crates. Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2018 Share Posted August 2, 2018 There is some space left on the current atlas, but not much. I'd wager that the new atlas will be the SAME size, and just resize the larger textures into smaller ones, to make room for the new textures we have seen. Link to comment Share on other sites More sharing options...
Gamida Posted August 2, 2018 Author Share Posted August 2, 2018 A lot of people as far as I know loved it when we could label boxes with the signs...now that we have had a taste though we want....more... Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 2, 2018 Share Posted August 2, 2018 There is some space left on the current atlas, but not much. I'd wager that the new atlas will be the SAME size, and just resize the larger textures into smaller ones, to make room for the new textures we have seen. yea, 1 lonely 256x256 square that you could use if you can A) work out the co-ords, and B) how to reference new co-ords. Ive tried with the decals which has much more room in its atlas, I have the co-ords of the new ones, but cant get it to work in practice (decals just loop) What are we wagering? Gam as an xml slave for Xyth for a week? Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2018 Share Posted August 2, 2018 ...gam would break xyth's spirit quicker than a whores chastity... The file is for sure that UV xml with all of the coordinates, I just haven't tried making a new one and replacing it yet. It's on my bucket list. =) Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 2, 2018 Share Posted August 2, 2018 The file is for sure that UV xml with all of the coordinates, I just haven't tried making a new one and replacing it yet. It's on my bucket list. =) Indeed it is, and I suspect in the end it would work like the decals. despite knowing the co-ords, despite telling the xml the co-ords under a new ID, even if you call the next in line (say ID18), it actually loops and pulls texture ID1 (17 being the last vanilla for example). If you set the ID for a second to say 19, it will pull ID2 instead. I havent worked it out further than there yet. Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2018 Share Posted August 3, 2018 There's an array count somewhere then. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 3, 2018 Share Posted August 3, 2018 There's an array count somewhere then. Thats what I thought too, but, apparently not. Sphereii checked. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 3, 2018 Share Posted August 3, 2018 Link to comment Share on other sites More sharing options...
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