ElCabong Posted August 20, 2023 Share Posted August 20, 2023 Decisions Decisions! Link to comment Share on other sites More sharing options...
theFlu Posted August 20, 2023 Share Posted August 20, 2023 Running out of stamina? You have your answer either way... Link to comment Share on other sites More sharing options...
ElCabong Posted August 20, 2023 Author Share Posted August 20, 2023 22 minutes ago, theFlu said: Running out of stamina? You have your answer either way... With the weighted head mod you're more likely to knock them down so you can back up and wait for stamina. 1 Link to comment Share on other sites More sharing options...
theFlu Posted August 20, 2023 Share Posted August 20, 2023 Well, kinda, I'm not even sure how the Weighted Head works exactly; but from intuition, it isn't common enough proc to really rely on. Then again, I really like to keep things consistent wherever I can; in general I don't give much value to purely random chances, they're just fun.. Link to comment Share on other sites More sharing options...
Rotor Posted August 20, 2023 Share Posted August 20, 2023 Club is usually my tertiary, so when I go to it, I am in a "i gotta get out" mode sorta speak. I like the chance of knock donw as a get away. Link to comment Share on other sites More sharing options...
Krougal Posted August 20, 2023 Share Posted August 20, 2023 I feel like ergonomic grip is for tools always another combat related mod to put on a weapon (if you have them of course), but then I don't run out of stamina in fights Go for the eyes head Boo! Go for the eyes head! Link to comment Share on other sites More sharing options...
Callum123456789 Posted August 20, 2023 Share Posted August 20, 2023 (edited) weighted head simply has a chance to slow it has no rag doll property so i would say easily ergonomic grip Edited August 20, 2023 by Callum123456789 (see edit history) Link to comment Share on other sites More sharing options...
8_Hussars Posted August 20, 2023 Share Posted August 20, 2023 Whichever one I have at the moment. But broadly speaking Ergo until stamina is not a big concern anymore. Link to comment Share on other sites More sharing options...
BFT2020 Posted August 20, 2023 Share Posted August 20, 2023 Callum is correct <effect_group tiered="false"> <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/> <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01"/> </effect_group> Your weapon is causing them to fall down, not the mod. Link to comment Share on other sites More sharing options...
Krougal Posted August 21, 2023 Share Posted August 21, 2023 <item_modifier name="modMeleeWeightedHead" installable_tags="light,medium,heavy,turretMelee" modifier_tags="damage" blocked_tags="noMods,perkDeepCuts" type="attachment"> <property name="Extends" value="modGeneralMaster" param1="CustomIcon" /> <property name="UnlockedBy" value="modMeleeWeightedHeadSchematic" /> <property name="TraderStageTemplate" value="modsTier1" /> <!-- Increases stun chance; increases stamina use, axe, hammer, club --> <effect_group tiered="false"> <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" /> <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01" /> </effect_group> The head adds a 15% chance to stun. That is not insignificant. I'd take that over the stamina any day of the week. Link to comment Share on other sites More sharing options...
theFlu Posted August 21, 2023 Share Posted August 21, 2023 (edited) 5 hours ago, BFT2020 said: seed_type="Random" min_max="0,100" operation="LTE" value="15" It's all lies.. that's a 16% (well, almost) chance to stun, not 15%! (0-15, assuming integer results in the function...) And "stun" in 7dtd terms is of course just a slow ... EDIT: Yeah, ok, I shouldn't post past bedtime. Edited August 21, 2023 by theFlu (see edit history) 1 Link to comment Share on other sites More sharing options...
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