Runeshadow Posted August 7, 2023 Share Posted August 7, 2023 Hello Survivors, I think I remember reading or maybe even posting about this way back when. Could not find anything current or in the known issues. I set all zombies to walk at all times. It was rare, but they would occasionally start running after being hit with a non-fatal shot. In A21, it is much more common. Every wave has at least one occurrence. Bug or Feature? Cheers! Link to comment Share on other sites More sharing options...
theFlu Posted August 7, 2023 Share Posted August 7, 2023 2 minutes ago, Runeshadow said: start running after being hit with a non-fatal shot. Sounds like the rage mode; whenever hit, a zed can indeed start running faster. How often it happens depends on game difficulty, very rare on default, quite common on the harder ones. 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted August 7, 2023 Share Posted August 7, 2023 Yeah, sounds like it. This would be tied to this property for the entities if I remember correctly <property name="MoveSpeedPanic" value="0.55"/> 1 Link to comment Share on other sites More sharing options...
Khissi Posted August 7, 2023 Share Posted August 7, 2023 Rage mode is only activated in difficulty higher than Scavenger. If it bothers you too much, turn your difficulty down to Scavenger and it won't happen any more. 1 Link to comment Share on other sites More sharing options...
Syphon583 Posted August 8, 2023 Share Posted August 8, 2023 There are also mods out there that will remove rage mode. 1 Link to comment Share on other sites More sharing options...
Krougal Posted August 9, 2023 Share Posted August 9, 2023 Oh, I was wondering WTF, because I set my ferals to walk (I despise ferals), and sometimes they walk and sometimes they run. Don't I need to damage a zed to cause them to go into rage mode though? Link to comment Share on other sites More sharing options...
theFlu Posted August 9, 2023 Share Posted August 9, 2023 1 hour ago, Krougal said: Don't I need to damage a zed to cause them to go into rage mode though? It used to be that any damage could trigger them to rage, including falling and cacti.. I think some of that was toned down, but I'm not sure and even if so, it's a new alpha with new old bugs ... 2 Link to comment Share on other sites More sharing options...
Runeshadow Posted August 10, 2023 Author Share Posted August 10, 2023 Ahh the difficulty setting! I thought those settings were just to achieve a quick setup, without having to go through all the individual settings. Is there a post somewhere that details all of the variables that are controlled by this setting? I like the overall difficulty, except for the runners. Maybe I'll try out that mod. Thanks all!!! Link to comment Share on other sites More sharing options...
Krougal Posted August 10, 2023 Share Posted August 10, 2023 (edited) No, the difficulty settings IIRC only control 2 things; what % of their rated damage a zed does to you, and what % of your rated damage you do to zeds. Nomad being the level playing ground of 100% and 100%. Gamestage and loot and various other things have been coupled to difficulty in the past, but I think it's for the last several alphas just the 2 things. Edited August 10, 2023 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
Roland Posted August 10, 2023 Share Posted August 10, 2023 3 hours ago, Krougal said: No, the difficulty settings IIRC only control 2 things; what % of their rated damage a zed does to you, and what % of your rated damage you do to zeds. Nomad being the level playing ground of 100% and 100%. Gamestage and loot and various other things have been coupled to difficulty in the past, but I think it's for the last several alphas just the 2 things. and rage probability 1 Link to comment Share on other sites More sharing options...
Scrubo Posted August 11, 2023 Share Posted August 11, 2023 you can also mod it out: https://7daystodiemods.com/rage-removal-from-normal-zombies/ This mod removes the rage feature from normal zombies. Keeps rage on feral and radiateds. Goodbye lunging zeds! Link to comment Share on other sites More sharing options...
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