AH64_Jimbo Posted July 1, 2023 Share Posted July 1, 2023 Is there an updated version of MapToolz for Alpha 21? All I have found is a link for MapToolz v.1.4.0 found at https://wiki.dirtyloot.net/en/MapToolz. Unfortunately 7DTD Alpha 21 flips out when the Mod is installed. I've found that MapToolz is indispensable for fine-tuning RWG maps. Does anyone know of a link to a better version of MapToolz that is compatible with Alpha 21? Link to comment Share on other sites More sharing options...
cammel Posted July 1, 2023 Share Posted July 1, 2023 There isn't one currently. 1 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted July 1, 2023 Author Share Posted July 1, 2023 Bummer. Does anyone know of an alternate way to convert a .raw file to a .png file and back? MapToolz did that and more very nicely. Without it, I can't edit the heightmap (dtm.raw) file for any given map. Link to comment Share on other sites More sharing options...
EpicSpire Posted July 2, 2023 Share Posted July 2, 2023 8 hours ago, AH64_Jimbo said: Bummer. Does anyone know of an alternate way to convert a .raw file to a .png file and back? MapToolz did that and more very nicely. Without it, I can't edit the heightmap (dtm.raw) file for any given map. I found this. not sure how good it is. haven't used it.https://cloudconvert.com/raw-to-png 1 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted July 2, 2023 Author Share Posted July 2, 2023 7 hours ago, EpicSpire said: I found this. not sure how good it is. haven't used it. I tried it, but it didn't work. It looks like this was meant for photographic digital negatives, and not for heightmaps. Thank you for searching anyway! 1 Link to comment Share on other sites More sharing options...
EpicSpire Posted July 2, 2023 Share Posted July 2, 2023 3 hours ago, AH64_Jimbo said: I tried it, but it didn't work. It looks like this was meant for photographic digital negatives, and not for heightmaps. Thank you for searching anyway! sorry. hope you find the program you need. if you do. post a link, Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted July 2, 2023 Author Share Posted July 2, 2023 4 hours ago, EpicSpire said: hope you find the program you need. if you do. post a link, Will do! Link to comment Share on other sites More sharing options...
EpicSpire Posted July 2, 2023 Share Posted July 2, 2023 5 hours ago, AH64_Jimbo said: Will do! does Kinggen still do Raw to PNG? 2 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted July 3, 2023 Author Share Posted July 3, 2023 (edited) 5 hours ago, EpicSpire said: does Kinggen still do Raw to PNG? I haven't used KingGen for over a year, ever since TFP switched over to using RWG tiles in Alpha 20. I totally forgot about the KingGen tools. It worked, though! Thanks! Just remember to use the 8-bit converter and not the 16-bit. Edited July 3, 2023 by AH64_Jimbo (see edit history) 1 Link to comment Share on other sites More sharing options...
EpicSpire Posted July 3, 2023 Share Posted July 3, 2023 awesome. I use KingGen for biome mapping I prefer Teragon for world gen, but KingGen still allows for Burnt Biomes tobe generated. I saw the raw to png option and thought of you. glad it worked Link to comment Share on other sites More sharing options...
Pille Posted July 3, 2023 Share Posted July 3, 2023 This kind of basic stuff can also be done using Teragon. It even can perform the conversion (PNG <---> RAW) losslessly. However, it is probably a bit more difficult to use.^^ 1 Link to comment Share on other sites More sharing options...
strummer_92 Posted July 3, 2023 Share Posted July 3, 2023 is there a way to export preview in a21 without maptoolz? Link to comment Share on other sites More sharing options...
warmer Posted July 4, 2023 Share Posted July 4, 2023 (edited) On 7/3/2023 at 2:00 AM, EpicSpire said: awesome. I use KingGen for biome mapping I prefer Teragon for world gen, but KingGen still allows for Burnt Biomes tobe generated. I saw the raw to png option and thought of you. glad it worked You can generate burnt in Teragon. You need to edit the height at which biomes starts and stop in the expert settings. I like to make islands or lots of lakes and I do it in this order. Wasteland - 25 Desert - 30 Burnt Forest - 40 Forest - 80 Snow - 256 Edited July 4, 2023 by warmer (see edit history) 1 Link to comment Share on other sites More sharing options...
warmer Posted July 4, 2023 Share Posted July 4, 2023 This is a map I just made using Teragon and messing with the crater and city settings. Best Nuke in the middle of a metropolis I've made yet. Link to comment Share on other sites More sharing options...
EpicSpire Posted July 4, 2023 Share Posted July 4, 2023 On 7/2/2023 at 9:52 PM, AH64_Jimbo said: I haven't used KingGen for over a year, ever since TFP switched over to using RWG tiles in Alpha 20. I totally forgot about the KingGen tools. It worked, though! Thanks! Just remember to use the 8-bit converter and not the 16-bit. I also just found this. you drag and drop the files into the browser and it generates images pretty great. you can even select the pois you want to highlight. https://kui.github.io/7dtd-map/ Link to comment Share on other sites More sharing options...
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