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strummer_92

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  1. Well, I deleted both Removal's book and ZPallets modlets and seemed to work.
  2. The only way to figure it out is looking at each modlet folder individually ?
  3. Not sure if I did something wrong, but the error persists: ************** Texto de Exceção ************** System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em _7D2DLauncher.frmModDownloader.ReadLocalModInfo(String strReadFile, String Filter) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 849 em _7D2DLauncher.frmModDownloader.FindLocalUnlistedMods(DataTable dt) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 269 em _7D2DLauncher.frmModDownloader.SetDataTableToGrid(DataTable dt) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 204 em _7D2DLauncher.frmModDownloader.RefreshGrid() na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 190 em _7D2DLauncher.frmModDownloader.frmModDownloader_Shown(Object sender, EventArgs e) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 104 em System.Windows.Forms.Form.OnShown(EventArgs e) em System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) em System.Windows.Forms.Control.InvokeMarshaledCallbacks() Also, made the change as said:
  4. @sphereii, after installing Ravenhearst from the Launcher, I'm having the following issue after clicking on "manage modlets": System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em _7D2DLauncher.frmModDownloader.ReadLocalModInfo(String strReadFile, String Filter) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 849 em _7D2DLauncher.frmModDownloader.FindLocalUnlistedMods(DataTable dt) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 269 em _7D2DLauncher.frmModDownloader.SetDataTableToGrid(DataTable dt) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 204 em _7D2DLauncher.frmModDownloader.RefreshGrid() na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 190 em _7D2DLauncher.frmModDownloader.frmModDownloader_Shown(Object sender, EventArgs e) na C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:linha 104 em System.Windows.Forms.Form.OnShown(EventArgs e) em System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) em System.Windows.Forms.Control.InvokeMarshaledCallbacks() Where you read "linha" means "line" Can you help me to fix it ? obs: I've already tried to run as admin tks
  5. I dont know how to fix it and this are preveting any respawn. Not even a single chicken is appearing.
  6. I play with enemies spawning set as "off" and still dont see any human bandit/friendly npc spawning at all. Have to mention that I have already edited entityclasses.xml and set IsEnemyEntity as "false". Does anyone can help me? Thanks @danielspoa sabe como resolver?
  7. in others words, I mean: can I play against NPCs (bandits, soldiers, etc) setting enemy spawning as "off"? If do, how?
  8. Hi folks Despite is a zombie game, I play 7dtd on lan with my brother with zombies off (PVP, being just us and the environment the enemies). Just to clarify: I've just downloaded the animals and humans packs. My doubts are: In order to allow the human npc respawn (be they hostile or not) is it just enough the set'em only as "IsEnemyEntity=false" just like we do with Hostile Animals? Or I also have to change the npc class? I started playing yesterday and, at day 3, still didnt see any new animal or npc. Besides that, overcome this stage, to increase the chance and volume of respawn, where do I change? entitygroups.xml in Mods folder or the Data's one? Thanks in advance
  9. How near of the realease are we?
  10. Hey everyone! I'm currently playing the 17.1 version. Does anybody know how do I set the zombie block damage to 0? I tried to figure out in XML (entity classes I presume) and didn't find where to set. thanks in advance
  11. Np! Till where I know, any xml change you eventually make, you wont have to start a new game, cept If it'd have to do with rgwmixer. Sorry bout my english, it is not my native language, hope you get what i meant. Cheers!
  12. You dont need to start over. What happens is that the launcher refreshes the mod so all the changes you've done are overwrited by the original files. Do what you did, but instead of starting the game by the launcher, start it by the 7dtd .exe file inside the ravenhearst folder. I'm pretty sure it will work the way you expect
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