Jump to content

Mod slots based on level of item


ungkor

Recommended Posts

9 minutes ago, ungkor said:

Oh, that is different than alpha 17.4 I think.   I recall mod slots were always 1 behind the level.   When did that change?

I honestly can't remember it being different, but it may well have been. I'd assume at least A19 would've been with the current system.

Link to comment
Share on other sites

I got a ton of hours in and haven't seen any variation of the mod slots besides what the code is doing, though even with all the hours, I am just a sample size of 1.

 

<item name="meleeToolRepairT1ClawHammer">
..........

        <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>

 

Your Q5 items should have 3 spots for mods (unless you are playing with a mod that might have changed it).

11 hours ago, theFlu said:

I honestly can't remember it being different, but it may well have been. I'd assume at least A19 would've been with the current system.

 

See now you made me curious enough to get the old config files for A17 and check them.  😄

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...