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Everything posted by Vampirenostra

  1. Yep there was such a bug that appeared after excessive use of auger, did see it since A18.
  2. that would be a pity as for now using default game settings wood doesn't last any longer than a few hits by zeds... so they gonna be one hit for wooden, 5-10 hits for iron and like 20 for steel, that isn't offering any benefit of using them at all.
  3. there was a mod that actually let you turn on/off poi lights, but it didn't concern the lights you spawn yourself as poi lights use light-source object to emit light, it is an object in the creative menu.
  4. Another reason could be an HDD if you didn't yet manage to transfer to SSD. This piece really boosts up the performance. On the other side I do not really see why game should dip with your CPU and GPU assuming you actually didn't set "all hight". Give it a try just setting everything to "as low as possible" and check it out, and for goods sake get those reflections to off as they are not optimised the proper way and consume resources as hell. With all set to low/off you should run like plain 100 fps with small dips when lots of houses/entities etc is loading and that's it. My daughters notebook is actually way weaker as it is I5-8300H and a GeForce GTX 1060 3Gb, I could tune vanilla there to run at pleasant 40-60 FPS all time with: Texture Quality : Full, Texture filter: high, view list: Far. All rest dumped to low, what gave a stable playable FPS and a nice picture.
  5. Rip the bottom plate off and and glue there something like this: if possible with detachable external block)))
  6. I do use robotic sledge at the base main door which stays open all BM paired with some barbed wire and electric fence, so they see me, they try to get to me, but they never can)) Cause they get shocked by the doctor for not cooperating cause they're rocking the table while his operating))
  7. Yep, even building a relatively small java app with -T8 throws it into 100C+ and throttling pretty fast... And only 2 solutions possible: ruin the MacBook design by adding water cooling with a radiator and fan as a separate piece or switching to linux on 17" gaming laptop with a desktop processor...
  8. guess they simply rested the chunk.
  9. That is same for me, never tried to avoid the horde, always being doing absolutely opposite -> prepare myself and the base for the horde))) Just to say: "I've being waiting for you ObiOne)))"
  10. that is way too complicated... you don't want a permanent quest just to get some casing...
  11. Yeah, but this is what actually happen in all horror movies)))
  12. Didn't find where to put the first row, but replacing the line <set xpath="/entity_classes/entity_class/property[@name='AIPathCostScale']/@value">0.0,0.1</set> for each zed type in the entityclasses.xml does the stuff. Could support up to 50 zeds on the screen with moderate fps drop, yet still payable. Problems start when they begin demolishing the surroundings)) All this integrity calculations throw my poor i7-8750 into heavy throttling dropping to 2.2Ghz per core... you mistyped something in line 8 starting char 120 of your xml... It is what it is...
  13. just fences and blades. Tried darts, but they end up pretty fast.
  14. There is another solution for BM and vehicles -> just stop them dead! Right at 10PM All vehicles convert into pumpkins! You can still open their inventory, you can still have your ass set inside, but you can not make it move! Disable control and that is it. And remove this freaking turbo vultures!
  15. Lucky you))) I started that particular game to actually test how is it to play with points contributed to the int tree
  16. Just to throw a shovel of you know what over the propeller)))
  17. tried same for weapon flashlight with no result... unfortunately...
  18. Has same issue current game, but my issue was the forge!!! And none trader had a working one in their premises.
  19. loot related items and appropriate skill make sense in early game, after you start getting steel lvl6 items in loot you can drink your Forghettin Elixir and drop these obsolete items as they will not do much sense anymore.
  20. So I should not bother of the shaders errors. Thank you.
  21. True, just a regular pistol or an smg, the rest is still too noisy.
  22. Im far from being an expert in .net or unity engine, but the last spoiler in my post seems awkward... Seems it tries to switch to some shaders that are not supported and fall back to defaults and those are not supported either. Is there an. option to switch it off completely?
  23. from c# perspective it is not hard... just adding another method for saveBak2 and trigger it once a while... it is only the matter of distinguishing the algorithm to trigger it.
  24. Just tried adding jars as in boiledWatter item.... it doesn't work... Guess the problem is in the superclass Eat and Drink and it is not inherited by Weapons <property name="Class" value="Eat"/>
  25. Reading through the treads curiosity came over me, so decided to check my own logs, just to find out they have some errors! Anyone have a clue on what's going wrong here? Specs from log: 2020-10-18T17:31:40 5.105 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Mac 64 Bit 2020-10-18T17:31:40 5.105 INF System information: 2020-10-18T17:31:40 5.105 INF OS: Mac OS X 10.15.7 2020-10-18T17:31:40 5.106 INF CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (cores: 12) 2020-10-18T17:31:40 5.106 INF RAM: 16384 MB 2020-10-18T17:31:40 5.106 INF GPU: AMD Radeon Pro 555X OpenGL Engine (4096 MB) 2020-10-18T17:31:40 5.106 INF Graphics API: OpenGL 4.1 ATI-3.10.18 (shader level 4.6) Forcing GfxDevice: OpenGL Core GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon Pro 555X OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-3.10.18 Here it seems some 32bit files are missing, but we're running Catalina right? It is 64-bit only. Here something went wrong again.... And I guess my favourite - Shaders!:
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