ElCabong Posted March 3, 2021 Share Posted March 3, 2021 Places on the road that seemed to be smooth when I had my bicycle and mini bike now have cup shaped troughs in them. They are a real pain on my motorcycle. Perhaps they were there all the time and I just didn't notice him because I had slower transportation. Link to comment Share on other sites More sharing options...
Maharin Posted March 3, 2021 Share Posted March 3, 2021 Demolishing cars on a road often creates dips and such. Besides that, anything that might damage any other block could do the same to road blocks. Link to comment Share on other sites More sharing options...
ElCabong Posted March 3, 2021 Author Share Posted March 3, 2021 That's it. I've demolished a lot of cars. Link to comment Share on other sites More sharing options...
Maharin Posted March 3, 2021 Share Posted March 3, 2021 If the road is on very flat ground you can use wood frames to help flatten it back out. Don't try it on sloping roads, though. Link to comment Share on other sites More sharing options...
Crater Creator Posted March 4, 2021 Share Posted March 4, 2021 7 hours ago, Maharin said: If the road is on very flat ground you can use wood frames to help flatten it back out. Don't try it on sloping roads, though. For what it’s worth, that’s what’s causing the divots in the first place. Destroying a car ‘block’ is leveling off the underlying terrain, the same as if you’d laid down wooden frames in that spot. Even a very flat road may be raised uniformly a half meter above the cutoff between voxels, so you can go down a rabbit hole of placing more and more frames and still having a bump. We could sure use a good terrain smoothing tool. Even in the prefab editor, slopes are a messy proposition. Link to comment Share on other sites More sharing options...
Maharin Posted March 4, 2021 Share Posted March 4, 2021 2 hours ago, Crater Creator said: For what it’s worth, that’s what’s causing the divots in the first place. Destroying a car ‘block’ is leveling off the underlying terrain, the same as if you’d laid down wooden frames in that spot. Even a very flat road may be raised uniformly a half meter above the cutoff between voxels, so you can go down a rabbit hole of placing more and more frames and still having a bump. We could sure use a good terrain smoothing tool. Even in the prefab editor, slopes are a messy proposition. Something like the hoe in Valheim would be great. Link to comment Share on other sites More sharing options...
hiemfire Posted March 4, 2021 Share Posted March 4, 2021 2 hours ago, Crater Creator said: We could sure use a good terrain smoothing tool. It'd be great in the base game too. Especially if it let us manually blend slopes like the game tries to when building the worlds. Link to comment Share on other sites More sharing options...
Roland Posted March 4, 2021 Share Posted March 4, 2021 1 hour ago, Maharin said: Something like the hoe in Valheim would be great. *Runs off to the nearest lake shore to gather flint. Returns to base with sad face.... Link to comment Share on other sites More sharing options...
Maharin Posted March 4, 2021 Share Posted March 4, 2021 20 minutes ago, Roland said: *Runs off to the nearest lake shore to gather flint. Returns to base with sad face.... Was that a free teleport back to base? Link to comment Share on other sites More sharing options...
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