Cpt Krunch Posted April 23, 2021 Share Posted April 23, 2021 It can be controlled somewhat, but it takes some trial and error. The first thing I would tell you to look at is adding the 'unique' tag you can add to your city tagged prefabs. Its a stackable tag as well, so you need to make a separate entry for each copy of the building you want to generate, ie Skyscraper02, xyz, citycenter;unique Skyscraper02, xyz, citycenter;unique Skyscraper02, xyz, citycenter;unique Skyscraper02, xyz, citycenter;unique This would give you 4 and only 4 of skyscraper02. This works well enough, but the problem is you are breaking this out over X number of cities,and theres not guarantee you wont still get 2 of the same in one city,and none in another. I generate each city separately, but its a ton of extra work to do so. If you mess around with the tags enough, you can still get a decent mix 1 Link to comment Share on other sites More sharing options...
Arch_Succubus_Eclipse Posted April 24, 2021 Share Posted April 24, 2021 So I got the one for A19 and whenever I generate any game world it doesn't seem to make the ' checksums ' ' GenerationInfo ' Which I would assume to be why when I put the folders I get from the gen into \GeneratedWorlds that it just does not show up in game and I can't select them to make a new game with said map... can anyone help me out? Link to comment Share on other sites More sharing options...
Cpt Krunch Posted April 25, 2021 Share Posted April 25, 2021 Is your prefab list updated? If you used the list that comes with Nitro, its out of date. I would need screens on errors, but they are not errors i see on a regular basis, its either prefab list or your nitro settings i would guess. Need to be more specific if you can, where are you failing? Link to comment Share on other sites More sharing options...
Arch_Succubus_Eclipse Posted April 25, 2021 Share Posted April 25, 2021 17 hours ago, Cpt Krunch said: Is your prefab list updated? If you used the list that comes with Nitro, its out of date. I would need screens on errors, but they are not errors i see on a regular basis, its either prefab list or your nitro settings i would guess. Need to be more specific if you can, where are you failing? well the thing is that nitro is saying that it is not failing and I do get a end result of a folder that looks a lot like the normal world files except for those two missing things. nitro gives me the all clear or at least says that it is done but when I go into my game it doesn't show up even when I have put the files where I was supposed to. Where would I get the updated prefabs though? I am not fully sure how else to best explain it short of making a video which I don't know how to do. Link to comment Share on other sites More sharing options...
Cpt Krunch Posted April 25, 2021 Share Posted April 25, 2021 Try to put the completed map you made into the 'Worlds' folder instead of Generated Worlds. Link to comment Share on other sites More sharing options...
Fox_25 Posted April 26, 2021 Share Posted April 26, 2021 Hi, i report small problem with 0.501 version, on generating 16K maps with compopack 8gig not enough, after set in bat file Xmx16G works ok. Link to comment Share on other sites More sharing options...
soporteimatt Posted April 26, 2021 Share Posted April 26, 2021 Hello. What game file do I have to move to the nitrogen folder so that it uses the prefabs of the current version? I can't find "prefablist.txt" in the game files. Link to comment Share on other sites More sharing options...
PAL-18 Posted April 27, 2021 Share Posted April 27, 2021 (edited) I tried following both instructions to get a nitrogen map (both the default 8K size and a 14K size) and the dedicated server keeps crashing on startup. Any idea what im doing wrong? Edited April 27, 2021 by PAL-18 (see edit history) Link to comment Share on other sites More sharing options...
Cpt Krunch Posted April 28, 2021 Share Posted April 28, 2021 On 4/26/2021 at 5:01 PM, soporteimatt said: Hello. What game file do I have to move to the nitrogen folder so that it uses the prefabs of the current version? I can't find "prefablist.txt" in the game files. Resources folder. You drop your list in there, and then you need to add that list name to the configPrefablists.txt file. Here is what mine looks l ike. This allows you to see your custom list in the drop down. 15 hours ago, PAL-18 said: I tried following both instructions to get a nitrogen map (both the default 8K size and a 14K size) and the dedicated server keeps crashing on startup. Any idea what im doing wrong? Hard to say without logs. Old list are the culprit most of the time. The list have to reflect the exact versions of prefabs you are using. Have you verified your Nitro lists are up to date and match your prefabs? 1 Link to comment Share on other sites More sharing options...
soporteimatt Posted April 29, 2021 Share Posted April 29, 2021 (edited) On 4/27/2021 at 11:06 PM, Cpt Krunch said: Carpeta de recursos. Dejas caer tu lista allí, y luego necesitas agregar ese nombre de lista al archivo configPrefablists.txt. Así es como se ve el mío . Esto le permite ver su lista personalizada en el menú desplegable. Difícil de decir sin registros. La lista antigua es la culpable la mayor parte del tiempo. La lista debe reflejar las versiones exactas de las casas prefabricadas que está utilizando. ¿Ha verificado que sus listas de Nitro estén actualizadas y coincidan con sus casas prefabricadas? thanks for answering. but I don't have the default list of 19.4. It is also generated by default and more less is left, some structures were left with phantom blocks but they are few. this map generate. it's good for the vanilla boat mod MAP1 MAP2 https://7daystodie-servers.com/server/90775/ I thank you for answering my question 😁 😁 😁 😁 😁 😁 Edited April 29, 2021 by soporteimatt (see edit history) 1 Link to comment Share on other sites More sharing options...
Arch_Succubus_Eclipse Posted April 30, 2021 Share Posted April 30, 2021 On 4/25/2021 at 12:36 PM, Cpt Krunch said: Try to put the completed map you made into the 'Worlds' folder instead of Generated Worlds. Okay I would but I don't see a worlds folder other then the generated worlds folder, do you mean in the saves? Link to comment Share on other sites More sharing options...
SylenThunder Posted April 30, 2021 Share Posted April 30, 2021 Just now, Arch_Succubus_Eclipse said: Okay I would but I don't see a worlds folder other then the generated worlds folder, do you mean in the saves? The Worlds folder is in the client folder. Example: E:\Steam\steamapps\common\7 Days To Die\Data\Worlds Link to comment Share on other sites More sharing options...
Sliadonii Posted April 30, 2021 Share Posted April 30, 2021 (edited) Neither download link for the current update (Alpha 19e) are working, and no one seems to be talking about it. Am I missing something? Edited April 30, 2021 by Sliadonii (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted April 30, 2021 Share Posted April 30, 2021 The file is attached directly to the thread. We covered this in detail just a few posts ago. 1 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted April 30, 2021 Share Posted April 30, 2021 1 minute ago, Sliadonii said: Neither download link for the current update (Alpha 19e) are working, and no one seems to be talking about it. Am I missing something? Do a save link as and it will come up Link to comment Share on other sites More sharing options...
SylenThunder Posted April 30, 2021 Share Posted April 30, 2021 1 minute ago, Cpt Krunch said: Do a save link as and it will come up Just clicking it should open up the save file window. Unless your browser is broken. Link to comment Share on other sites More sharing options...
Sliadonii Posted April 30, 2021 Share Posted April 30, 2021 Thank you both. Strangely, the file in the thread wasn't working until after I downloaded the one you posted, Sylen. It was "unavailable". Been looking around for about two days, probably should have commented something sooner. Link to comment Share on other sites More sharing options...
Alwaysthedms Posted May 2, 2021 Share Posted May 2, 2021 Hello All, I been trying to load in a custom map with the Highways and they are spawning in 90 degrees where the guard rails run across the road. Is there a bug or doesn't work anymore? Or is it the size of the map I am generating (10k)? Please help. Link to comment Share on other sites More sharing options...
Gamida Posted May 2, 2021 Share Posted May 2, 2021 (edited) If you are talking about where the highways intersect, yes, the guard rails always seem to cut across there. I usually just harvest them myself to open it up. Edited May 2, 2021 by Gamida (see edit history) Link to comment Share on other sites More sharing options...
Alwaysthedms Posted May 3, 2021 Share Posted May 3, 2021 (edited) No. that is normal.... I mean the lanes have them going across. So I found out it only happens when I do Special "add Darkness Falls". I KNOW I CAN"T PLAY DF WITH NITROGEN I AM NOT PLAYING DF FOR THIS MAP CREATE, so please don't say that; ik unfortunately. Is this always going to happen regardless or is there a way to fix this? With that being said, thank you Hood for the response. Edited May 3, 2021 by Alwaysthedms did not finish thought (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted May 3, 2021 Share Posted May 3, 2021 50 minutes ago, Alwaysthedms said: No. that is normal.... I mean the lanes have them going across. So I found out it only happens when I do Special "add Darkness Falls". I KNOW I CAN"T PLAY DF WITH NITROGEN I AM NOT PLAYING DF FOR THIS MAP CREATE, so please don't say that; ik unfortunately. Is this always going to happen regardless or is there a way to fix this? With that being said, thank you Hood for the response. Yes it will always happen. The code for the highway was basically Alpha, and as far as I am aware, was never completed. It's a bit buggy. Link to comment Share on other sites More sharing options...
Alwaysthedms Posted May 3, 2021 Share Posted May 3, 2021 50 minutes ago, SylenThunder said: Yes it will always happen. The code for the highway was basically Alpha, and as far as I am aware, was never completed. It's a bit buggy. Is there a way to highlight POI's and rotate them? Can't even do that. Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 4, 2021 Share Posted May 4, 2021 7 hours ago, Alwaysthedms said: Is there a way to highlight POI's and rotate them? Can't even do that. Go into prefab editor, spin the piece there, and save it. That should fix the issue. You can literally put anything in that list and it will repeat. Link to comment Share on other sites More sharing options...
Parzival2020 Posted May 5, 2021 Share Posted May 5, 2021 (edited) I am trying to create the most featureless flat map I can. All flat, no cities, 1 trader new town, all grassland, 4k However when I click generate world I get running generation thread deactivate noise deactivate noise creating output directory: NitroGenMap D:\Games Monkeys\NitroGen_WorldGenerator\output\NitroGenMap output directory created ... running terrain generation ... exporting (1/3) exporting (2/3) exporting (3/3) ... terrain generation ... DONE ... Total time taken: 0 min 5 sec and then nothing If I check the output folder I have the folder, 3 png's (biomes, genhm, radiation) and an empty preview folder. machine is not struggling for RAM or cpu 64 bit Java installed, but lost now Screenshot of settings: https://imgur.com/a/zoCogfx Edit: Just tried it with default settings and it works fine, some bug with the settings I have selected? Edited May 5, 2021 by Parzival2020 (see edit history) Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 5, 2021 Share Posted May 5, 2021 3 hours ago, Parzival2020 said: Edit: Just tried it with default settings and it works fine, some bug with the settings I have selected? Might try changing that 'import from' to 'resources' folder. Ive also attached a completely flat height map for you. Just drop this in 'resource' folder and change the height map setting from 'generate new' to 'use import_hm.png. This will give you a completely flat map every time. Link to comment Share on other sites More sharing options...
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