Ziryo Posted July 18, 2023 Share Posted July 18, 2023 5 hours ago, xyth said: Please use Version: 21.0.49.958 of SCore to fix the lockpicking of police cars. Updated SCore and now it works perfectly. Thank you! Link to comment Share on other sites More sharing options...
Milkshakes Posted July 21, 2023 Share Posted July 21, 2023 There seems to be an issue when trying to lock/unlock/coding a Door with the mod loaded, it just opens the door instead. When removing the mod it works as usual again. It's a minor bug for SP but raiders can walk in and shoot your face if doors aren't locked, otherwise works great! Link to comment Share on other sites More sharing options...
xyth Posted August 10, 2023 Author Share Posted August 10, 2023 On 7/21/2023 at 10:36 AM, Milkshakes said: There seems to be an issue when trying to lock/unlock/coding a Door with the mod loaded, it just opens the door instead. When removing the mod it works as usual again. It's a minor bug for SP but raiders can walk in and shoot your face if doors aren't locked, otherwise works great! Totally missed this bug report. Fix is in the works. Link to comment Share on other sites More sharing options...
xyth Posted August 11, 2023 Author Share Posted August 11, 2023 Should be fixed in the A21.1 version of SCore Link to comment Share on other sites More sharing options...
dujinyuan Posted September 28, 2023 Share Posted September 28, 2023 It's not working in A21.2 Link to comment Share on other sites More sharing options...
xyth Posted October 17, 2023 Author Share Posted October 17, 2023 Once 21.2 goes stable, I will test it. Thanks for reporting it Link to comment Share on other sites More sharing options...
Jayman Posted December 7, 2023 Share Posted December 7, 2023 Updated to newest version and still can't lock pick.. I don't have to start a new save, do I? Link to comment Share on other sites More sharing options...
xyth Posted December 10, 2023 Author Share Posted December 10, 2023 On 12/6/2023 at 10:33 PM, Jayman said: Updated to newest version and still can't lock pick.. I don't have to start a new save, do I? That random texture issue has been around since this mod was created. I have not be able to find a clue why it occasionally happens, but it only seems to happen to a random lock at very rare intervals. Link to comment Share on other sites More sharing options...
Boudriov Posted January 4 Share Posted January 4 (edited) Hi there. I'm using "Scomar82_ColoredContainerStates" to put some text with colour, for example: Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish itemTooltipFocusedOne,UI,Use Prompt,,,[EEEE22]{0}[-] to collect {1},,[EEEE22]{0}[-] para recoger {1} I added a line to show colours in your mini-game text but nothing happens... Can you give me a clue? Maybe the "Type" is wrong?( I have in the same file different lines that use: "Use Prompt", "HUD", "Menu" and "Tooltip"... Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish advancedlockpicking_desc,UI,HUD,,,Use the [8D26B6]arrow keys[-] or [8D26B6]A[-] and [8D26B6]D[-] to change the position of the pick locks. Then [8D26B6]space[-] to try to unlock.,Utilice las [8D26B6]flechas[-] o [8D26B6]A[-] y [8D26B6]D[-] para reposicionar las ganzúas. Luego [8D26B6]espacio[-] para intentar desbloquear. Edited January 4 by Boudriov (see edit history) Link to comment Share on other sites More sharing options...
For4ger Posted January 22 Share Posted January 22 A great mod, many times better than the original lock picking system! The only thing that is a little annoying is that when you open a large lock, the top of its texture goes beyond the frame and the upper part disappears... Link to comment Share on other sites More sharing options...
xyth Posted January 23 Author Share Posted January 23 What is your screen resolution? I've never seen that clipping before, but i run very high screen resolution. Link to comment Share on other sites More sharing options...
For4ger Posted January 23 Share Posted January 23 2 minutes ago, xyth said: What is your screen resolution? I've never seen that clipping before, but i run very high screen resolution. 1920x1080 Link to comment Share on other sites More sharing options...
wolverine576 Posted February 4 Share Posted February 4 Works great! Link to comment Share on other sites More sharing options...
N3rdGirl64 Posted June 23 Share Posted June 23 Tried using this last night, mod didn't work, things still acted like normal base game Link to comment Share on other sites More sharing options...
bdubyah Posted June 23 Share Posted June 23 15 minutes ago, N3rdGirl64 said: Tried using this last night, mod didn't work, things still acted like normal base game Did you also install SCore, and properly? Link to comment Share on other sites More sharing options...
N3rdGirl64 Posted June 23 Share Posted June 23 26 minutes ago, bdubyah said: Did you also install SCore, and properly? So I thought that SCore would be not in a subfolder. but it was and that's what broke it. It fixed now Link to comment Share on other sites More sharing options...
dujinyuan Posted July 3 Share Posted July 3 Is it work in V1.0? I like this mod...make the game more fun.... Link to comment Share on other sites More sharing options...
xyth Posted July 4 Author Share Posted July 4 I uploaded a new version at: https://github.com/7D2D/V1.0-Mods/blob/main/Locks.zip for testing. The old A21 version still works, but this new version includes a potential fix for the overwriting texture bug found on previous versions. 1 Link to comment Share on other sites More sharing options...
xyth Posted July 5 Author Share Posted July 5 Latest v1.0 SCore adds lockpicking feature for testing: [ Advanced Lock Picking ] - New-ish UI window for Advanced Lock picks with some cleaner description. - Added new lines in the blocks.xml to allow customized key bindings - These are comma delimited list, so you may add more to the list. <property name="Left" value="Keypad4" /> <property name="Right" value="Keypad6" /> <property name="Turn" value="Keypad8,Keypad5,Keypad2" /> - Defaults are still hard coded: - A / D / Space - Joy stick support - Mouse support - Scroll up / down to move, click to try. - Follows mouse position as well. The test version of SCore required for these new features on game version 1.0 is at https://github.com/7D2D/V1.0-Mods/blob/main/0-SCore.zip Link to comment Share on other sites More sharing options...
dujinyuan Posted July 10 Share Posted July 10 When I approach the trader's house and the red line is show up~~~Help! Xyth~~~ Link to comment Share on other sites More sharing options...
bdubyah Posted July 10 Share Posted July 10 4 hours ago, dujinyuan said: When I approach the trader's house and the red line is show up~~~Help! Xyth~~~ Logs...always bring logs. Link to comment Share on other sites More sharing options...
dujinyuan Posted July 10 Share Posted July 10 (edited) OK~~~but i'm still remember this.This red text appears every once in a while:object reference not set to an instance of an object......If I approach the trader's house at night....In the daytime nothing happen.why? Edited July 10 by dujinyuan (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted July 10 Share Posted July 10 2 hours ago, dujinyuan said: OK~~~but i'm still remember this.This red text appears every once in a while:object reference not set to an instance of an object......If I approach the trader's house at night....In the daytime nothing happen.why? That is like your check engine light going on in your car. Your car is telling you something is not right, but not what it is exactly. The same thing with that code. Something is not right in your game (either from vanilla or mods), but without the logs as @bdubyah mentioned, nobody is going to be able to help you root cause the issue. Link to comment Share on other sites More sharing options...
Frenzyc Posted July 11 Share Posted July 11 (edited) 19 hours ago, BFT2020 said: That is like your check engine light going on in your car. Your car is telling you something is not right, but not what it is exactly. The same thing with that code. Something is not right in your game (either from vanilla or mods), but without the logs as @bdubyah mentioned, nobody is going to be able to help you root cause the issue. I'm getting the same error and it makes the game stutter while doing it. Only seems to happen at night and near the trader. The error code from the log is here: (Filename: C:/Builds/7DaysToDie/Mods/0-SCore/Features/LockPicking/Harmony/LockPickingUtils.cs Line: 8) NullReferenceException: Object reference not set to an instance of an object at Features.LockPicking.LockPickingUtils.CheckForMiniGame (EntityAlive entityAlive) [0x00001] in C:\Builds\7DaysToDie\Mods\0-SCore\Features\LockPicking\Harmony\LockPickingUtils.cs:8 at Features.LockPicking.BlockDoorSecurePatch+BlockDoorSecureOnBlockActivated.Prefix (Block& __instance, System.String _commandName, WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityPlayerLocal _player) [0x00022] in C:\Builds\7DaysToDie\Mods\0-SCore\Features\LockPicking\Harmony\BlockDoorSecurePatch.cs:25 at (wrapper dynamic-method) BlockDoorSecure.DMD<System.Boolean BlockDoorSecure:OnBlockActivated(System.String, WorldBase, System.Int32, Vector3i, BlockValue, EntityPlayerLocal)>(BlockDoorSecure,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Boolean BlockDoorSecure:OnBlockActivated(System.String, WorldBase, System.Int32, Vector3i, BlockValue, EntityPlayerLocal)>(BlockDoorSecure,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal) at (wrapper dynamic-method) TraderArea.DMD<System.Boolean TraderArea:SetClosed(World, System.Boolean, EntityTrader, System.Boolean)>(TraderArea,World,bool,EntityTrader,bool) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Boolean TraderArea:SetClosed(World, System.Boolean, EntityTrader, System.Boolean)>(TraderArea,World,bool,EntityTrader,bool) at EntityTrader.OnUpdateLive () [0x002af] in <5176467e17874e86b9743320f44f08c8>:0 at EntityAlive.OnUpdateEntity () [0x00035] in <5176467e17874e86b9743320f44f08c8>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <5176467e17874e86b9743320f44f08c8>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <5176467e17874e86b9743320f44f08c8>:0 at World.TickEntitiesSlice () [0x00000] in <5176467e17874e86b9743320f44f08c8>:0 at GameManager.UpdateTick () [0x00026] in <5176467e17874e86b9743320f44f08c8>:0 at GameManager.gmUpdate () [0x0038a] in <5176467e17874e86b9743320f44f08c8>:0 at GameManager.Update () [0x00000] in <5176467e17874e86b9743320f44f08c8>:0 (Filename: C:/Builds/7DaysToDie/Mods/0-SCore/Features/LockPicking/Harmony/LockPickingUtils.cs Line: 8) Also, and I've no clue if it's a mistake or whatnot, but the path C:/Builds(...) is wrong. I have 7DtD installed in C:/Games/Steam/(etc...) Edited July 11 by Frenzyc Forgot some details. (see edit history) 2 Link to comment Share on other sites More sharing options...
dujinyuan Posted July 11 Share Posted July 11 I told you the truth...See...Now what can we do?.. Link to comment Share on other sites More sharing options...
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