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Boudriov

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  1. I love the book and pictures, and the idea of kind a survivalist notes you can take on the World. I would have made some improvements like: – The 1st time you add a beast after “seeing” (aiming or whatever) it, it would be added, this should give you some tricks or notes on how to fight that beast (weakness, health, movement,…) – The 2nd time you have an encounter and only if you kill the beast, will add “something” (don’t know if a quote or what you want) and give you some bonus/es against that kind of beast for the rest of the game. – The 3rd time and in case there is a special beast, could add any other note/quote and give you a kind of trophy (item to put as decoration) and a fancy picture on book. This can be improved or refined a lot, but is something I had in mind for some time.
  2. Hi there. I'm using "Scomar82_ColoredContainerStates" to put some text with colour, for example: Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish itemTooltipFocusedOne,UI,Use Prompt,,,[EEEE22]{0}[-] to collect {1},,[EEEE22]{0}[-] para recoger {1} I added a line to show colours in your mini-game text but nothing happens... Can you give me a clue? Maybe the "Type" is wrong?( I have in the same file different lines that use: "Use Prompt", "HUD", "Menu" and "Tooltip"... Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish advancedlockpicking_desc,UI,HUD,,,Use the [8D26B6]arrow keys[-] or [8D26B6]A[-] and [8D26B6]D[-] to change the position of the pick locks. Then [8D26B6]space[-] to try to unlock.,Utilice las [8D26B6]flechas[-] o [8D26B6]A[-] y [8D26B6]D[-] para reposicionar las ganzúas. Luego [8D26B6]espacio[-] para intentar desbloquear.
  3. What about trying to "change" the Var or CVar (I don't know well) of the original Plane days (option when you start a game) or create a new one to "fake" the game as it is day/time to a flyby? Sorry about my English, long time not using it on technical issues.
  4. # Trader Patches IDC Core features Harmony patches that enable each trader to use a separate currency. To make use of this feature, a trader must be given a specific currency different than the global currency to use. There are multiple ways to specify the currency for a trader. The first method is to modify `traders.xml` manually and add the `currency_item` attribute to the traders corresponding `trader_info` entry. `<trader_info id="6" reset_interval="3" open_time="6:05" close_time="21:50" currency_item="<item name>">` The second and ideal way is to use xpath to add the attribute to the trader's `trader_info` entry. `<setattribute xpath="traders/trader_info[@id='<trader id>']" name="currency_item"><item name></setattribute>` I took that from "IDC Core" Docs -> Harmony -> Traders folder. So I think you will need IDC Core folder and your folder with the code you need for your suits.
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