Sergant1000 Posted June 4, 2016 Author Share Posted June 4, 2016 бывает Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 6, 2016 Author Share Posted June 6, 2016 Mod updated to 29,085 Posted: Added repair shutters \ bridges \ gate. Added the ability to parse a sleeping bag. Ammo icon added for explosive and incendiary cartridge. Added model chest, broken trunk, broken drawers, table, wall and gun safes. (Thanks to Alexander Ledneva) Added model stone hammers and pickaxes. (Thanks Alexey Korovin) Updated: Fixed parts: SMG, submachine guns, shotguns, rifles and a rocket launcher. Changed class chicken coop, coop rostet anywhere. (The old chicken coops will have to carry.) Fixed the missing head with a helmet equipped with a flashlight. Part of a large refrigerator is now stable. From the coffee table and also with a lamp, put loss resources at destruction. "HK G3" added the lantern, and putting an opaque sight. increased the number of repairs "repair gear" Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 6, 2016 Author Share Posted June 6, 2016 Mod updated to 29,089 added: Lockpick opens the table and wall safe. Added model. Changed the icon. change: Fixed model "injector105". Link to comment Share on other sites More sharing options...
ceil100 Posted June 7, 2016 Share Posted June 7, 2016 Это нормально, что после последнего патча все скилы обнулились? Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 9, 2016 Author Share Posted June 9, 2016 Скилы не трогались, обнулится не могли. Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 19, 2016 Author Share Posted June 19, 2016 Mod updated to 29,116 added: The new model of wheat and spawn. (A problem with the positioning of the block remains, but you can carry and perepostavit) Added model "Colt Navy", "IMI UZI". "Colt Navy" added parts. Added skill "Treasure Hunter" Added salt package, just added to the package of salt and flour in bags. Stack Pack 999. Added a recipe for drawing and a set of dice with taps. Added icons: drawing caliper and set of dice with taps, 2 lifts. change: Corrected the description of the parts to the "IMI UZI" plastic blocks exhibited weight like ingots. Changed the coop. Fixed the lack of audio at: Mini UZI, Micro UZI, Uzi Pro. Fixed a bug in the recipes to craft does not allow: Scrap_Iron_Shutters, Scrap_Iron_Gate_3x2, Scrap_Iron_Gate_2x3, Elevator_1x1x3, Elevator2. Sink exhibited stability. Fixed damage the iron spikes. Fixed drawing caliper. Creating blocks: "sand", "sandStone", "stone", "snow". Moved to "the workbench 2". Slightly increased the damage of spades on land blocks. Changed the ratio of edible mushrooms \ toadstools in the forest. Removed the ability to pick up mine. "40x46mm Granade" exhibited model. Rockets set a standard model. Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 20, 2016 Author Share Posted June 20, 2016 Mod updated to 29,119 by alfa14.7 change: Fix Chicken coop and birch juse. Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 22, 2016 Author Share Posted June 22, 2016 Mod updated to 29,122 change: Fixed the missing head with a helmet equipped with a flashlight in a light version. Fixed objects such as cobblestones and mixed concrete. Fixed decrease in version after the installation mode. Link to comment Share on other sites More sharing options...
n2n1 Posted June 24, 2016 Share Posted June 24, 2016 (edited) Sergant1000, in my opinion, your thread lack of screenshots on the first post... links to screenshots still not enough Sergant1000, по моему, твоей теме (ветке) нехватает скриншотов на первом посте... ссылки на скриншоты все же маловато Я вообще не знаком с SDX, поэтому хочу спросить: - в директориях с модом есть файлы от SDX, а вот при работе над модом тебе приходиться использовать его полную версию ? (оболочка какая либо, сама утилита). Или ты зная возможности SDX и имея только эти файлы в нужных местах работаешь с XML как обычно ? Это я к тому, что если все же я буду вынужден использовать SDX - я бы хотел это cделать как у тебя. То есть использовать возможности SDX, не устанавливая его в систему, а только имея файлы от него. И вообще насколько SDX независим от версии игры? нужно его обновлять с каждым патчем или только с новой версией альфы? что же делать если по какой то причине не будут обновлять SDX ? Edited June 24, 2016 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 24, 2016 Author Share Posted June 24, 2016 Есть такое. не знаю какие скриншоты поставить. Работаю при помощи СДК. Как начнешь работать с СДК поймешь какие файлы нужны. Новая версия игры и ждем пока Доминикс обновит СДК. Ну если Он забросит СДК то моддинг перейдет опять в полузабИтое существование. Link to comment Share on other sites More sharing options...
NomercyVN Posted June 26, 2016 Share Posted June 26, 2016 To Sergant1000 i use full Version: 29.035.full 14.7 anh path 29.122.full 14.7 I have error when game start load block 2016-06-26T10:35:13 7.287 ERR Loading and parsing 'blocks.xml' (Model '#storageHealthIns?storageHealthIns' not found on block with id 269) 2016-06-26T10:35:13 7.288 ERR Loading of blocks aborted due to errors! 2016-06-26T10:35:13 7.290 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0 at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 2016-06-26T10:35:13 7.494 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 ) 2016-06-26T10:35:13 7.495 ERR Loading of items aborted due to errors! 2016-06-26T10:35:13 7.496 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 Exception: Block with name 'treeTallGrassDiagonal' not found! at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0 at Block.LateInitAll () [0x00000] in <filename unknown>:0 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData.C (System.String ) [0x00000] in <filename unknown>:0 at WorldStaticData+TX.MoveNext () [0x00000] in <filename unknown>:0 at GameManager+EE.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) pls let me know fix error . tks Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 26, 2016 Author Share Posted June 26, 2016 To Sergant1000 i use full Version: 29.035.full 14.7 anh path 29.122.full 14.7 I have error when game start load block pls let me know fix error . tks How do you install a mod? Describe in detail. Link to comment Share on other sites More sharing options...
NomercyVN Posted June 26, 2016 Share Posted June 26, 2016 I install follow guide replace Mod full Version: 29.035.full in folder game then replace Patch full Version: 29.035.full ==> 29.122.full i start game , when load block have error (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: Found objRaw: UnityEngine.GameObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Entities/LootContainers/fridgePrefab, Transform (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Entities/LootContainers/corpse_loot01Prefab, Transform (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Shapes/Pole1m, GameObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Entities/Lighting/street_light01Prefab, Transform (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: #deskSafe?deskSafe, Transform (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: Could not find bundle 'deskSafe' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2016-06-26T17:15:14 66.124 ERR Loading and parsing 'blocks.xml' (Model '#deskSafe?deskSafe' not found on block with id 366) 2016-06-26T17:15:14 66.124 ERR Loading of blocks aborted due to errors! 2016-06-26T17:15:14 66.125 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0 at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 2016-06-26T17:15:14 66.158 ERR Loading and parsing xml (Expected =, but found EOF [-1] Line 343, position 115.) 2016-06-26T17:15:14 66.159 ERR Loading and parsing 'buffs.xml' (Object reference not set to an instance of an object) 2016-06-26T17:15:14 66.159 ERR Loading of buffs aborted due to errors! 2016-06-26T17:15:14 66.159 ERR at BuffsFromXml.CreateBuffs (.XmlFile xmlFile) [0x00000] in <filename unknown>:0 2016-06-26T17:15:14 66.404 ERR Loading and parsing items xml file (Buff named 'criticalBlunt' does not exist!/ at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0 at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 ) 2016-06-26T17:15:14 66.406 ERR Loading of items aborted due to errors! 2016-06-26T17:15:14 66.407 ERR at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0 at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 Exception: Block with name 'treeTallGrassDiagonal' not found! at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0 at Block.LateInitAll () [0x00000] in <filename unknown>:0 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData.V (System.String ) [0x00000] in <filename unknown>:0 at WorldStaticData+XE.MoveNext () [0x00000] in <filename unknown>:0 at GameManager+JL.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) i try remove block ID 366 , run game again and start a new game , i see error SDX: EntityFactoryP: prefabEntityPlayerLocal(Clone), EntityPlayerLocal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InvalidProgramException: Invalid IL code in Entity:.ctor (): IL_0000: unused20 at EntityAlive..ctor () [0x00000] in <filename unknown>:0 at EntityPlayer..ctor () [0x00000] in <filename unknown>:0 at EntityPlayerLocal..ctor () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) EntityFactory:I(GameObject, String) EntityFactory:CreateEntity(EntityCreationData) GameManager:QM() GameManager:StartGame() ConnectionManager:Net_ServerInitialized() NetworkCommon:StartServers(String) NGuiWdwNewGame:NGuiButtonOnClick(Transform) NGuiButtonOnClickHandler:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() (Filename: Line: -1) InvalidProgramException: Missing or incorrect header for method Awake at EntityAlive.Awake () [0x00000] in <filename unknown>:0 at EntityPlayer.Awake () [0x00000] in <filename unknown>:0 at EntityPlayerLocal.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) EntityFactory:I(GameObject, String) EntityFactory:CreateEntity(EntityCreationData) GameManager:QM() GameManager:StartGame() ConnectionManager:Net_ServerInitialized() NetworkCommon:StartServers(String) NGuiWdwNewGame:NGuiButtonOnClick(Transform) NGuiButtonOnClickHandler:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() (Filename: Line: -1) InvalidProgramException: Missing or incorrect header for method Init at EntityAlive.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityPlayer.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityPlayerLocal.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0 at EntityFactory.CreateEntity (.EntityCreationData _ecd) [0x00000] in <filename unknown>:0 at GameManager.QM () [0x00000] in <filename unknown>:0 at GameManager.StartGame () [0x00000] in <filename unknown>:0 at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0 at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0 at NGuiWdwNewGame.NGuiButtonOnClick (UnityEngine.Transform _t) [0x00000] in <filename unknown>:0 at NGuiButtonOnClickHandler.OnClick () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() (Filename: Line: -1) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/fogfade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Textures/Environment/Spectrums/Default/WhispyClouds, Texture (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Textures/Environment/Spectrums/Default/FluffyClouds, Texture (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Textures/Environment/Spectrums/Default/ThickOvercastClouds, Texture (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: LoadWithType: Materials/NightVisionMaterial, Material (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2016-06-26T17:22:28 236.223 INF ************************Weather Packages Created FROM BIOMES ************************ NullReferenceException: Object reference not set to an instance of an object at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0 at GameManager.ZM () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 28, 2016 Author Share Posted June 28, 2016 Try to redownload patch. Maybe some file was corupted. Link to comment Share on other sites More sharing options...
GameOverMan Posted July 1, 2016 Share Posted July 1, 2016 (edited) Hi I downloaded the mod, and the patch, for a clean install. It makes the game load to a black screen. Verify cache, 27 files are reinstalled, then mod doesnt work. How to get this to work? Working forgot to play without EAC Edited July 1, 2016 by GameOverMan (see edit history) Link to comment Share on other sites More sharing options...
GameOverMan Posted July 1, 2016 Share Posted July 1, 2016 OMFG I LOVE THIS DUDE! Yoy have Pepsi, pickles and tomatos! Total immersion! Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 1, 2016 Author Share Posted July 1, 2016 Mod updated to 29,165 added: Added spear: wood, stone, iron. Changed the model body kit "Flashlight", "MG-42", "LSAT". Added kit "Flashlight" for: "FN P90", "Benelli M3 Super 90", "Benelli XM1014", "Colt Navy", "IMI UZI", "mini UZI", "micro UZI", "uzi Pro", " ingram MAC M10 "," M16A1 "," Sig 556 "," SIG SG 552 "," MG-42 "," LSAT ". "Flintlock" corrected texture. Added Bomb canned. Added seed bags, box nails. Added tomato juice, wheat and corn porridge, a slice of bread. change: Fixed targets for killing animals. It increased the number of x from the killed zombies. Changed the icon of honey. Fixed material leather strips. The task for the murder of an ax, corrected. Fixed not switchable flashlights. "Colt Navy" Removed error when parsing \ assembly. Resize ultrasound models. Fixed the armor repair. Material hunting butt changed to wood. It changed the texture of millstones in the light version. Recipes and dilapidated red boards are combined. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 4, 2016 Share Posted July 4, 2016 isnt this an sdx mode technically? tried to put it on a server until i realized t changes EVERYTHING. While it is a great SP mod, it should be noted that this is not xml drievn Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 4, 2016 Author Share Posted July 4, 2016 isnt this an sdx mode technically? tried to put it on a server until i realized t changes EVERYTHING. While it is a great SP mod, it should be noted that this is not xml drievn If you wana put this mod on server. modificate dll of you server with out mod. than put folders "Data" and "SDXMods" in server directory. Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 4, 2016 Author Share Posted July 4, 2016 Mod updated to 29,184 added: Added: "colt Python", "Paper Strips", "Sweet Red Tea". Added model for "Ammo Loader". change: Replaced the icons: salt, scrapBronze, scrapCopper, toolHandle (Thank the anonymous) Replaced the icon:. "Ammo Loader", "Wheat Dough", "Corn Dough". Fixed bomb recipe from canned. Changed the model: "Colt Navy", wooden and stone spears. Changed recipes wooden and stone spears. Reduced time to create a table of ammunition and chemistry. Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 5, 2016 Author Share Posted July 5, 2016 Patch fix upload. Link to comment Share on other sites More sharing options...
HusamPL Posted July 22, 2016 Share Posted July 22, 2016 (edited) Can you give us instruction how to install mod on server? Or just give us server files? Edited July 24, 2016 by HusamPL (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 25, 2016 Author Share Posted July 25, 2016 modificate dll like description in redme of SDK. Then copy "Data", "SDXData" and "SDXMods" folders in server folder. Link to comment Share on other sites More sharing options...
Szynsz Posted July 26, 2016 Share Posted July 26, 2016 Hello Sergant, Im Husam friend. We try to modify dll files, but we cant load mod on server. Can you give us a linux dedi server files with your mod? We try put this mod on server from few days and we cant Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 27, 2016 Author Share Posted July 27, 2016 Hello Sergant, Im Husam friend. We try to modify dll files, but we cant load mod on server. Can you give us a linux dedi server files with your mod? We try put this mod on server from few days and we cant on linux he can start up like light version or items have models and block not. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now