Jump to content

Experimental Recipes


Sergant1000

Recommended Posts

Mod updated to 29,085

Posted:

Added repair shutters \ bridges \ gate.

Added the ability to parse a sleeping bag. Ammo icon added for explosive and incendiary cartridge. Added model chest, broken trunk, broken drawers, table, wall and gun safes. (Thanks to Alexander Ledneva) Added model stone hammers and pickaxes. (Thanks Alexey Korovin)

Updated:

Fixed parts: SMG, submachine guns, shotguns, rifles and a rocket launcher. Changed class chicken coop, coop rostet anywhere. (The old chicken coops will have to carry.) Fixed the missing head with a helmet equipped with a flashlight. Part of a large refrigerator is now stable. From the coffee table and also with a lamp, put loss resources at destruction. "HK G3" added the lantern, and putting an opaque sight. increased the number of repairs "repair gear"

Link to comment
Share on other sites

  • 2 weeks later...

Mod updated to 29,116

added:

The new model of wheat and spawn. (A problem with the positioning of the block remains, but you can carry and perepostavit)

Added model "Colt Navy", "IMI UZI". "Colt Navy" added parts. Added skill "Treasure Hunter" Added salt package, just added to the package of salt and flour in bags. Stack Pack 999. Added a recipe for drawing and a set of dice with taps. Added icons: drawing caliper and set of dice with taps, 2 lifts.

change:

Corrected the description of the parts to the "IMI UZI" plastic blocks exhibited weight like ingots. Changed the coop. Fixed the lack of audio at: Mini UZI, Micro UZI, Uzi Pro. Fixed a bug in the recipes to craft does not allow: Scrap_Iron_Shutters, Scrap_Iron_Gate_3x2, Scrap_Iron_Gate_2x3, Elevator_1x1x3, Elevator2. Sink exhibited stability. Fixed damage the iron spikes. Fixed drawing caliper. Creating blocks: "sand", "sandStone", "stone", "snow". Moved to "the workbench 2". Slightly increased the damage of spades on land blocks. Changed the ratio of edible mushrooms \ toadstools in the forest. Removed the ability to pick up mine. "40x46mm Granade" exhibited model. Rockets set a standard model.

Link to comment
Share on other sites

Sergant1000,

in my opinion, your thread lack of screenshots on the first post...

links to screenshots still not enough :)

 

Sergant1000,

по моему, твоей теме (ветке) нехватает скриншотов на первом посте...

ссылки на скриншоты все же маловато :)

 

Я вообще не знаком с SDX, поэтому хочу спросить:

- в директориях с модом есть файлы от SDX, а вот при работе над модом тебе приходиться использовать его полную версию ? (оболочка какая либо, сама утилита).

Или ты зная возможности SDX и имея только эти файлы в нужных местах работаешь с XML как обычно ?

 

Это я к тому, что если все же я буду вынужден использовать SDX - я бы хотел это cделать как у тебя.

То есть использовать возможности SDX, не устанавливая его в систему, а только имея файлы от него.

И вообще насколько SDX независим от версии игры? нужно его обновлять с каждым патчем или только с новой версией альфы? что же делать если по какой то причине не будут обновлять SDX ?

Edited by n2n1 (see edit history)
Link to comment
Share on other sites

Есть такое. не знаю какие скриншоты поставить.

 

Работаю при помощи СДК. Как начнешь работать с СДК поймешь какие файлы нужны. Новая версия игры и ждем пока Доминикс обновит СДК. Ну если Он забросит СДК то моддинг перейдет опять в полузабИтое существование.

Link to comment
Share on other sites

To Sergant1000

i use full Version: 29.035.full 14.7 anh path 29.122.full 14.7

I have error when game start load block

123.jpg.ff42cac23a6fbf3d8d568fc01f71ea15.jpg

 

2016-06-26T10:35:13 7.287 ERR Loading and parsing 'blocks.xml' (Model '#storageHealthIns?storageHealthIns' not found on block with id 269)

2016-06-26T10:35:13 7.288 ERR Loading of blocks aborted due to errors!

2016-06-26T10:35:13 7.290 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2016-06-26T10:35:13 7.494 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2016-06-26T10:35:13 7.495 ERR Loading of items aborted due to errors!

2016-06-26T10:35:13 7.496 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.C (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+TX.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+EE.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

pls let me know fix error . tks

Link to comment
Share on other sites

I install follow guide

 

replace Mod full Version: 29.035.full in folder game

then replace Patch full Version: 29.035.full ==> 29.122.full

 

i start game , when load block have error

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: Found objRaw: UnityEngine.GameObject

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Entities/LootContainers/fridgePrefab, Transform

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Entities/LootContainers/corpse_loot01Prefab, Transform

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Shapes/Pole1m, GameObject

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Entities/Lighting/street_light01Prefab, Transform

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: #deskSafe?deskSafe, Transform

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: Could not find bundle 'deskSafe'

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

2016-06-26T17:15:14 66.124 ERR Loading and parsing 'blocks.xml' (Model '#deskSafe?deskSafe' not found on block with id 366)

2016-06-26T17:15:14 66.124 ERR Loading of blocks aborted due to errors!

2016-06-26T17:15:14 66.125 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2016-06-26T17:15:14 66.158 ERR Loading and parsing xml (Expected =, but found EOF [-1] Line 343, position 115.)

2016-06-26T17:15:14 66.159 ERR Loading and parsing 'buffs.xml' (Object reference not set to an instance of an object)

2016-06-26T17:15:14 66.159 ERR Loading of buffs aborted due to errors!

2016-06-26T17:15:14 66.159 ERR at BuffsFromXml.CreateBuffs (.XmlFile xmlFile) [0x00000] in <filename unknown>:0

2016-06-26T17:15:14 66.404 ERR Loading and parsing items xml file (Buff named 'criticalBlunt' does not exist!/ at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0

at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2016-06-26T17:15:14 66.406 ERR Loading of items aborted due to errors!

2016-06-26T17:15:14 66.407 ERR at MultiBuffClassAction.NewAction (System.String buffString) [0x00000] in <filename unknown>:0

at ItemAction.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionAttack.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemActionMelee.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData.V (System.String ) [0x00000] in <filename unknown>:0

at WorldStaticData+XE.MoveNext () [0x00000] in <filename unknown>:0

at GameManager+JL.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

i try remove block ID 366 , run game again and start a new game , i see error

SDX: EntityFactoryP: prefabEntityPlayerLocal(Clone), EntityPlayerLocal

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

InvalidProgramException: Invalid IL code in Entity:.ctor (): IL_0000: unused20

 

 

at EntityAlive..ctor () [0x00000] in <filename unknown>:0

at EntityPlayer..ctor () [0x00000] in <filename unknown>:0

at EntityPlayerLocal..ctor () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:Internal_AddComponentWithType(Type)

UnityEngine.GameObject:AddComponent(Type)

EntityFactory:I(GameObject, String)

EntityFactory:CreateEntity(EntityCreationData)

GameManager:QM()

GameManager:StartGame()

ConnectionManager:Net_ServerInitialized()

NetworkCommon:StartServers(String)

NGuiWdwNewGame:NGuiButtonOnClick(Transform)

NGuiButtonOnClickHandler:OnClick()

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

 

(Filename: Line: -1)

 

InvalidProgramException: Missing or incorrect header for method Awake

at EntityAlive.Awake () [0x00000] in <filename unknown>:0

at EntityPlayer.Awake () [0x00000] in <filename unknown>:0

at EntityPlayerLocal.Awake () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:Internal_AddComponentWithType(Type)

UnityEngine.GameObject:AddComponent(Type)

EntityFactory:I(GameObject, String)

EntityFactory:CreateEntity(EntityCreationData)

GameManager:QM()

GameManager:StartGame()

ConnectionManager:Net_ServerInitialized()

NetworkCommon:StartServers(String)

NGuiWdwNewGame:NGuiButtonOnClick(Transform)

NGuiButtonOnClickHandler:OnClick()

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

 

(Filename: Line: -1)

 

InvalidProgramException: Missing or incorrect header for method Init

at EntityAlive.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityPlayer.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityPlayerLocal.Init (Int32 _entityClass) [0x00000] in <filename unknown>:0

at EntityFactory.CreateEntity (.EntityCreationData _ecd) [0x00000] in <filename unknown>:0

at GameManager.QM () [0x00000] in <filename unknown>:0

at GameManager.StartGame () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0

at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0

at NGuiWdwNewGame.NGuiButtonOnClick (UnityEngine.Transform _t) [0x00000] in <filename unknown>:0

at NGuiButtonOnClickHandler.OnClick () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

 

(Filename: Line: -1)

 

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/fogfade

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Textures/Environment/Spectrums/Default/WhispyClouds, Texture

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Textures/Environment/Spectrums/Default/FluffyClouds, Texture

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Textures/Environment/Spectrums/Default/ThickOvercastClouds, Texture

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: LoadWithType: Materials/NightVisionMaterial, Material

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

2016-06-26T17:22:28 236.223 INF ************************Weather Packages Created FROM BIOMES :D ************************

NullReferenceException: Object reference not set to an instance of an object

at MasterServerAnnouncer.UpdateGameTimePlayers (UInt64 time, Int32 players) [0x00000] in <filename unknown>:0

at GameManager.ZM () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

Link to comment
Share on other sites

Mod updated to 29,165

added:

Added spear: wood, stone, iron.

Changed the model body kit "Flashlight", "MG-42", "LSAT". Added kit "Flashlight" for: "FN P90", "Benelli M3 Super 90", "Benelli XM1014", "Colt Navy", "IMI UZI", "mini UZI", "micro UZI", "uzi Pro", " ingram MAC M10 "," M16A1 "," Sig 556 "," SIG SG 552 "," MG-42 "," LSAT ". "Flintlock" corrected texture. Added Bomb canned. Added seed bags, box nails. Added tomato juice, wheat and corn porridge, a slice of bread.

change:

Fixed targets for killing animals. It increased the number of x from the killed zombies. Changed the icon of honey. Fixed material leather strips. The task for the murder of an ax, corrected. Fixed not switchable flashlights. "Colt Navy" Removed error when parsing \ assembly. Resize ultrasound models. Fixed the armor repair. Material hunting butt changed to wood. It changed the texture of millstones in the light version. Recipes and dilapidated red boards are combined.

Link to comment
Share on other sites

isnt this an sdx mode technically? tried to put it on a server until i realized t changes EVERYTHING. While it is a great SP mod, it should be noted that this is not xml drievn

 

If you wana put this mod on server. modificate dll of you server with out mod. than put folders "Data" and "SDXMods" in server directory.

Link to comment
Share on other sites

Mod updated to 29,184

added:

Added: "colt Python", "Paper Strips", "Sweet Red Tea".

Added model for "Ammo Loader".

change:

Replaced the icons: salt, scrapBronze, scrapCopper, toolHandle (Thank the anonymous) Replaced the icon:. "Ammo Loader", "Wheat Dough", "Corn Dough". Fixed bomb recipe from canned. Changed the model: "Colt Navy", wooden and stone spears. Changed recipes wooden and stone spears. Reduced time to create a table of ammunition and chemistry.

Link to comment
Share on other sites

  • 3 weeks later...
Hello Sergant,

Im Husam friend. We try to modify dll files, but we cant load mod on server. Can you give us a linux dedi server files with your mod? We try put this mod on server from few days and we cant

 

on linux he can start up like light version or items have models and block not.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...