Jump to content

Experimental Recipes


Sergant1000

Recommended Posts

i do just like the readme text... the only thing i don't.. is about the "addons\eng" folder... there's not in the download file..

 

1. make a copy of the game

2. copy all the files of the zip and replace

3. open the game.

 

Do you run the game without an anticheat?

Link to comment
Share on other sites

  • 2 weeks later...

Mod updated to version 30.019

 

Added :

Added cactus flesh, produced respectively from a cactus.

Added icons helmet with a flashlight.

Recipe plastic added to "Oil Refenery".

The recipe for a big forge added to the skill "Alloys Knowledge".

Added zombies children Harry and Hanna, 50 hp.

 

Updated:

The system of withering plants and their collection tool has been removed.

Instruments added distinction Experience gained depending on the material, the better the more.

Corrected the description of items.

Added skill "farm tools." When pumping, it allows you to collect more fruit hoe.

Skill "Miner's tools. When bleeding added to obtain additional resources.

Due to a new, incomprehensible error disabled recipes: creation of lenses from binoculars, opportunity to remove the meat in the bag and back.

Optimized code.

Increased the drop rate of rare books, tied to a level.

Added books in safes.

Fixed recipe "barnWoodBlock"

Fixed loss of clay from the clay block in the fall.

"HuntingKnife" corrected parameters.

Reduced cost of repair forges.

Increased the experience obtained from the Bolts.

On the level of 2-15 raised stone with copper loss

At the level of 16-36 raised stone with precipitation of iron

At the level of 37-60 to put the stone loss ilmerita

Increased convenience store "crossbow MIB" 3 bolts.

Fixed parsing leather bands

Fixed parsing objects on the tin.

Fixed perekraft ores.

Increased chance of getting honey from the hives.

Reduced the garment dyeing.

Fixed minor bugs

Changed the default model UMA model: mutated zombies, Old SWAT, Piroplazma, Flesh Ton.

Returned loss of lime stone.

Reduced loss of stone metal, titanium.

Fixed book improving skills.

Fixed craft in chem.Station

Surrounding the food buffs.

Removed the difference in time of plowing in choppers. Arranging experience.

It increased the number of mature corn.

Piroplazma - increased to 300 hp.

Controller - increased to 200 hp.

Old SVATovets - increased to 300 hp.

Changed the loot from the zombies.

Link to comment
Share on other sites

Mod updated to 30.023

 

Fixed :

Fixed zombe loot

Fixed steel smelting and strips of all metals

Change material of corn plant

Forest flower now pickupble

 

Hi,

 

Is any of this mod working with Alpha 15 b105? does this need to wait for the latest SDX update to work ?

 

If so which one, the part or full?

 

I notice the light version says a15 update

 

thank you in advance.

Link to comment
Share on other sites

The Mod is updated to version 30.057

 

Added:

Possible to grow cactus.

 

Fixed:

Changed fertilizer recipe.

Fixed planting, planted only on the plowed earth.

Fixed text notes in a journal.

Reduce the chances of occurrence of the resource with gray stones. (Works for non-generated zones)

Added Trap Catapult.

Fixed abilities: "Strong Spirit", "Perfect Health"

Modified cement recipe.

I changed the recipe seeds, number of ripe fruit from plants.

Hoes added: time between digging, digging experience behind.

Changed material colors.

Changed stack parts minibike.

Reduce the cost of feed.

It increased the number of resources grown rabbit and pig.

Jar of candy is now scrap into the tin.

Added seed pockets to the loot .

Added a recipe hop seeds.

Corrected the name of the soap.

Increased the damage on plants for choppers.

Burning barrel- deals damage.

Fixed quest chain.

Fixed 9x19mm Homemade.

Insert 10x25mm renamed 10x22mm

glock 18 redesigned to automatic.

glock 23 transferred to 10x22mm ammo

Fixed throw grenades.

Changed flight 40x46mm grenade.

Harvesting resources from the resource rock, modified to receive a bonus from the skill.

Changed HUD.

All lamps switched on and off.

Changed snowberry icons.

Removed Duplicate candle.

Added recipes of moldy bread from pieces of bread.

Link to comment
Share on other sites

В мод стало очень легко играть.

Особые зомби и зомби-боссы в лайт версии убраны или сильно порезаны?

За трое игровых суток встретил только зомби Ханну и одного бегуна.

 

С космической скоростью поднимаются уровни при убийстве зомбей, а изготовление инструментов не качает опыт почти совсем.

Автор, уменьши опыт за убийство зомбей и увеличь за изготовление всякого подручного барахла

Link to comment
Share on other sites

В мод стало очень легко играть.

Особые зомби и зомби-боссы в лайт версии убраны или сильно порезаны?

За трое игровых суток встретил только зомби Ханну и одного бегуна.

 

С космической скоростью поднимаются уровни при убийстве зомбей, а изготовление инструментов не качает опыт почти совсем.

Автор, уменьши опыт за убийство зомбей и увеличь за изготовление всякого подручного барахла

 

Какие настройки мира?

Link to comment
Share on other sites

Настройки дефолтные.

В 14 альфе этого хватало более чем. В основном из-за особенных зомбей. Теперь их просто нет.

Еще при ремонте одежды качается тэйлоринг, но в перках нет такого скила. Куда уходит этот опыт?

Link to comment
Share on other sites

The mod is update to version 30.082

 

Added:

Removed backpacks with the player model.

It replaces the standard model on the UMA: Succubus. Porcupines.

Added zombies "Biter" - 30hp, an increased chance of infection, causing a critical bleeding. Very small.

Returned backpacks.

Added wigs.

 

Fixed:

It reduced the number given by the health of food eaten.

Increased the damage of steel picks for titanium ore by 2 times.

Reduced scatter bow and crossbows.

Increased the damage of fire for arrows and bolts.

Changed the loot in pharmacies.

In the iron and steel tool removed a prescription for perekraft scrapped. Only disassemble.

Removed the ability to fix the usual firearms repair kit.

It increased the number of cases created for repair.

Increased spending minigun strength. Changed the subject of repairs on "improved Repair Kit"

Change settings on the skill of repair.

Reduced get experience for killing zombies.

Fixed skill "Forge Knowledge"

Reduced cost of copper.

Fixed time of plant growth.

"Crossbow MIB" increased recharge time.

Slightly increased the chance of zombie bosses.

 

Additionally:

Added a patch on the old type of crafting menu. Once installed and \ or update fashion, copied to the game.

Link to comment
Share on other sites

Amazing job bud, love the item pics in the crafting menu. Menu lag is still an issue but sort of simulates rummaging through your stuff lol, and the lack of day/time is hilarious, adds a bit of stress to the game lol. Cant wait to see it when sdx drops for 15 with new models and all. Oh, just the one issue, but its kindof a biggie sergant, the dieing out of nowhere. One sec your good, next youre dead, with no hint of what just killed you. I was cooking in my base then my screen went grey, i checked and my warm/cold level was good, no i didnt starve or die of thirst and i didnt step in the fire, just died for no reason. This has happened a number of times and im just curious if you knew what it was?

Edited by Darkstardragon (see edit history)
Link to comment
Share on other sites

Amazing job bud, love the item pics in the crafting menu. Menu lag is still an issue but sort of simulates rummaging through your stuff lol, and the lack of day/time is hilarious, adds a bit of stress to the game lol. Cant wait to see it when sdx drops for 15 with new models and all. Oh, just the one issue, but its kindof a biggie sergant, the dieing out of nowhere. One sec your good, next youre dead, with no hint of what just killed you. I was cooking in my base then my screen went grey, i checked and my warm/cold level was good, no i didnt starve or die of thirst and i didnt step in the fire, just died for no reason. This has happened a number of times and im just curious if you knew what it was?

 

Did you eat a lot of snowberry or snowberr? Did you bleeding? Are you infected by virys or infection?

Link to comment
Share on other sites

Did you eat a lot of snowberry or snowberr? Did you bleeding? Are you infected by virys or infection?

 

No, no and no, just chilling in my base and blam, dead, no reason whatsoever, no buff, no warning nothin, has happened a number of times now to me and other player on my server. Anyway, i tried to put in the 14.7 version of the mod by just overwriting the files and just black screen at start, waited a while but still nothin. I used sdx before with headbangers, i was wondering if the sdx launcher is needed? I would love to play this mod with the extra models, etc.

 

My bad, i was reading through the posts and it was eac, turned it off, duhhh. Now it works.

 

Is it possible to use any of the other sdx mods with yours?

For example, if i wanted to use hals turrets could i put it in the sdx mods folder and would it work?

Edited by Darkstardragon (see edit history)
Link to comment
Share on other sites

Found out what the hell was killin me, it was the #$@##n painkillers.

 

Ha Ha Ha!!!!

Carfull with that what you eating or will be)))))

 

Iam tired to explaning to people how to install mod with the SDK. And then I deside to do instalization with out SDK, just copy it in game folder. It gave simple using of mod but you can add some other mod with out writining it in a config or adding a mod with it self scripts.

Link to comment
Share on other sites

No man, i was saying that im amazed that you have those custom assets in there without having to actually use the sdx launcher. Its great that it works without it, but i was just wondering if the hal turrets mod would work by plugging it into your mod without the launcher, since you already have the sdx stuff in your files.

Link to comment
Share on other sites

В этом моде есть жизнь после 50лвл?

 

Мне, чтобы перейти с 48 на 49 уровень:

1. Пришлось полностью отстрелять орду(порядка сотни зомбей, косяки челопуков, хазматовских штук двадцать и прочей мелочи целая туча). И это не считая десятков зомбаков до орды и после нее.

2. Прокачать фермерство на 15 уровней, химию еще на 15. Плюс во время орды выросли скилы на огнестрел и луки.

3. Плюс скилы на майнинг, копку и рубку. Плюс куча других скилов на 2-3 уровня.

И еще забавная хрень- крафт инструментов повышает навык, ровно на ноль. Десять железных топоров - уровень скила угадай сам.

Тебя просили уменьшить а не убрать опыт за убийство зомбей, и увеличить опыт за крафт инструментов.

 

Мне чтобы дойти до 100 уровня, что нужно сделать? Настрелять миллион зомбей? Обтяпать 100 гектар полей?

Если для перехода на следующий уровень требуется прокачать не менее 40 ед. активных навыков, то на каком лвл закончится жизнь?

Чтобы дойти до 80 лвл, понадобится не менее 1200 ед. навыков. А в моде нет еще двенадцати скилов чтобы с ноля до сотни их качать!

А у меня нет желания фармить зомбей тысячами. Думаю и большинства игроков тоже.

 

Не вижу смысла в моде который убивает возможность развивать персонажа

Link to comment
Share on other sites

The Mod is updated to version 30.057

 

Added :

Added scrap steel.

 

Fixed:

Modified sewing kit recipe

reduced loss of torch stumps.

Number of coins put in the vanilla (to vanish should not.)

The tool is now broken.

The meat is removed in bags.

The book is broken down into the paper through a prescription.

Scrap metal is not for sale.

Binoculars versed on the lens.

Yucca Fixed material.

Removed yucca leaves.

yucca seeds are made from yucca fruit.

Rebalance repair kits weapons.

The base unit is replaced with a wooden frame wooden frame Cube Stove

Reduced stack frame.

It increased the number of beans of coffee plants with 1 to 2

Changed the iron stakes.

Increased service life of wooden stakes in 2 times.

Added colds disease.

Fixed grenade.

Lifetime corpses reduced.

Reduced damage multiplier, arrows and bolts to the head.

Increased maximum damage Mousqueton.

Temporarily disabled children zombies.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...