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A19 Blanket Questions


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I have Blanket questions, because I'm genuinely curious.
Also this is how I learn, and make personal adjustments
to compare results.

 

Regarding the DMS, Is it Theme, Volume, Timing, Instrument
choices, too many situational occurrences, repetitiveness,
Instant Intensity, that are most disliked?

Regarding: Sleepers, should they all wake in a poi, once the
the stealth factor is blown, or should it be distance related,
and if so what distance?

 

Examples: A shotgun blast in a two story dilapidated house should
wake everyone and the neighbors in most instances.
A bow or melee weapon in a semi-closed room should at minimum
cause a stir, at most cause curiosity.

 

Should player light level, stealth crouch, plus sound be a combined
equation, to adjust individual sleeper volume responses? Followup question
Should there be a cascade or herd effect?

 

Example: Enter poi, stealth crouched, use a bow, z1 volume 1 does not die
instantly, angry growl 1 stirs the rest of the volume, if not killed
by the second growl, the rest awake, take too long to kill these and
it becomes a house party.

 

I ask about these because I have been adjusting, the ambient, and direct
lighting gradients, in a16 a17 a18, and at one point had it so, in stealth
stance, if I began to enter a room, the closest Z would turn its head but
not wake.

 

I back out and it returns to default pose, repeat same result,
One shot him with a bow and as he died, the next nearest one stood up.
I didn't move and they stayed in the new position for a minute then layed
back down.

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  • 2 weeks later...

I love the music but my favorite setting for it is 5% occurance during the day. My former favorite setting was 10%. 1% might be a future favorite.

 

I just like it to happen rarely. I think it is better that way.

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2 minutes ago, Roland said:

I love the music but my favorite setting for it is 5% occurance during the day. My former favorite setting was 10%. 1% might be a future favorite.

 

I just like it to happen rarely. I think it is better that way.

I agree with those settings. I do wish those percentages counted for combat music. Sometimes it's too over-dramatic (e.g. 3 crawlers come out of closets...) and it's too telling the combat is over since it instantly stops playing after =/. It's definitely cool though.

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You should be able to wake the whole house by firing a gun that's not silenced. If a z walks into a mine, that should certainly wake the whole house. breaking windows and pictures will wake a nearby z.

 

What I don't like is when you walk across some threshold and that triggers the trap and get jumped by the whole room like you stepped on some invisible line.  With a high enough stealth skill you should be able to avoid this IMHO.

 

Some z's are invisible and they spawn when you're right on top of them or after you walked by them. That's a bug.

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There is a ton of new music. Love the epic you are getting ambushed music. Makes @%$*#! get really sweaty fast.

The stealth and sleeper trigger system feels pretty accurate. I could easily exploit it in 18.4 now it feels a bit more sensitive. ie breaking barriers even stealthed can easily trigger sleepers. A shotgun blast wakes up most of a house. 

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12 hours ago, warmer said:

There is a ton of new music. Love the epic you are getting ambushed music. Makes @%$*#! get really sweaty fast.

The stealth and sleeper trigger system feels pretty accurate. I could easily exploit it in 18.4 now it feels a bit more sensitive. ie breaking barriers even stealthed can easily trigger sleepers. A shotgun blast wakes up most of a house. 

Yes it is a lot better and more sensitive. Breaking a picture to see if there's a safe behind it will wake them up. As you increase your stealth skill you do notice improvement.

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