Laz Man Posted January 24, 2020 Share Posted January 24, 2020 Hello Survivors, This thread will be used to organize all of my officially released modlets. Follow this thread for updates! LazMan's Storage Container Mod Summary: Adds lockable ammo/weapon/food/medical pile containers and new A19 loot containers for players to choose from the shape selector menu for the existing Storage Crate / Furniture block. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.3 Last Modified: 09/14/2020 (A19.1 B4) LazMan's Admin Mod Summary: Adds admin tools to the game. Add's XP restoration items (10k/100k/500k/1m) into the creative menu (Dev Only) that can be distributed to other players. Works for New or Existing Saves Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Last Modified: 07/17/2020 (A19 exp B169) LazMan's Expanded Quest Mod Summary: Adds additional quests to the game Contract: Eliminate Horde Quest: Blood Moon Vanguard Contract: Build Trader Outpost Detailed Information: Here Download Link: Here Author/Credits: LazMan, Roland, Haidr'gna Current Version: 1.2 Last Modified: 06/06/2020 (A18.4) LazMan's Tablesaw Mod Summary: Adds additional wooden crafts to the tablesaw. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.1 Last Modified: 04/11/2020 (A18.4) LazMan's Expanded Trader Mod Summary: Adds 5 additional decoration blocks for sale at the Trader. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Last Modified: 03/08/2020 (A18.4) LazMan's Auto Trigger Mod Summary: Increase's Rounds Per Minute by 75% Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Current Version: 01/23/2020 (A18.2) Link to comment Share on other sites More sharing options...
Laz Man Posted January 24, 2020 Author Share Posted January 24, 2020 Underwhelmed by the vanilla Auto Trigger Gun Mod? It seemed lacking so I decided to mod it so it also increases the rounds per minute of the gun it is attached to. See details below. Enjoy!!! Laz Man's Auto Trigger Modlet: v1.0 (01/23/2020) - Initial Release (Alpha 18.2 Tested) - Modifies Automatic Trigger Gun modification to increase rounds per minute by 75%. - Replaces Marksman Rifle gunfire sound with the one used for the AK47 (original sound doesn't work well for automatic fire) Download Link: https://drive.google.com/file/d/1tOKMus1lpcNga3sYfi0fp3lDngWplKO2/view [video=youtube_share;kRd6G-azdu0] Link to comment Share on other sites More sharing options...
Laz Man Posted January 28, 2020 Author Share Posted January 28, 2020 Tired of just surviving the Apocalypse? Live it large by sprucing up your home with window/door trimmings and alternate windows and doors! This mod adds recipes for these additional blocks to the Tablesaw. Enjoy!!! Laz Man's Tablesaw Modlet: Adds the following block recipes to the tablesaw: woodWindowTrimwoodWindowTrimBottomwoodWindowTrimTopwoodWindowTrimSideswoodWindowTrimTopFancydoorTrimTopdoorTrim2mwindow02houseFrontDoor1_v1houseFrontDoor2_v1woodCNRRoundwoodCNRRoundTopparkBenchAparkBenchBmodularFireWoodStackAmodularFireWoodStackB Adds brassdoorknob recipe (ingredient for houseFrontDoor1 & 2) to the forge Download Link (v1.1): https://drive.google.com/file/d/1C3RW2SUz-sQ9UgfjzBae_wEz1o3alI7T/view?usp=sharing v1.0: [video=youtube_share;ijLTo4OjKyg] v1.1: Link to comment Share on other sites More sharing options...
Laz Man Posted February 1, 2020 Author Share Posted February 1, 2020 Working on a Unique Weapons Modlet. Basically adds unique weapon variants (e.g. better stats, 4 mod slots, updated icon, and updated item labels / item descriptions) that can be gained from Tier 5 quests. Mostly a QoL mod that expands end game looting further. For example: -John Rambo's M60 (50% larger magazine size & 50% more durability) -Doc McCoy's Pump Shotgun (50% faster RPM & 50% more durability) -Harry Callahan's Magnum (50% faster RPM & 50% more durability) Let me know what you think. Link to comment Share on other sites More sharing options...
Buttson Posted March 6, 2020 Share Posted March 6, 2020 Loving the trigger mod, ty. and it's working on a18.4 for me fyi Though I'd consider making them not work on junk turrets as they make them EVEN MORE insane, guess it's up to you if that's good or bad Link to comment Share on other sites More sharing options...
Laz Man Posted March 6, 2020 Author Share Posted March 6, 2020 Loving the trigger mod, ty. and it's working on a18.4 for me fyi Though I'd consider making them not work on junk turrets as they make them EVEN MORE insane, guess it's up to you if that's good or bad Haha, funny you mention that. My brother informed me how much he loves his junk turret with the auto trigger mod...and I was like huh? As long as the RPM of the junker doesnt surpass that of an M60 it might be fine. If it's too much, I might just tune it down from 75% to 50%. Glad the mod has been enjoyable to you. Thank you for the feedback! Link to comment Share on other sites More sharing options...
Laz Man Posted March 9, 2020 Author Share Posted March 9, 2020 Hello Survivor, A new shipment has arrived at Traitor Joels. Come check out these hot items for sale while supplies last! Enjoy!!! Laz Man's Expanded Trader Modlet: v1.0 (03/08//2020) Initial ReleaseAdds the following block/items for sale at your local Traitor Joels (potentially...)signShopOpencntWoodBurningStovecntWasherOpencntDryerOpendecoComputerMonitorKeyboardMousePC Download Link: https://drive.google.com/file/d/1Xp2...ew?usp=sharing Link to comment Share on other sites More sharing options...
Laz Man Posted March 23, 2020 Author Share Posted March 23, 2020 Hello Survivor, Ever wish you could use those nice looking ammo/weapons/food/medical piles and those new A19 containers found in POIs as lockable containers in your base? Well now you can with my latest modlet. Enjoy!!! Laz Man's Storage Container Modlet: v1.3 (09/14/2020) Updated for A19 Compatibility (A19.1 B4) block name change from "woodFurnitureBlockVariantHelper" to "cntwoodFurnitureBlockVariantHelper" block name change from "cntAmmoPileSmall_02" to "cntAmmoPileSmall_storage" block name change from "cntAmmoPileMedium_02" to "cntAmmoPileMedium_storage" block name change from "cntAmmoPileLarge_02" to "cntAmmoPileLarge_storage" block name change from "cntWeaponsBagSmall_02" to "cntWeaponsBagSmall_storage" block name change from "cntWeaponsBagLarge_02" to "cntWeaponsBagLarge_storage" block name change from "cntFoodPileSmall_02" to "cntFoodPileSmall_storage" block name change from "cntFoodPileMedium_02" to "cntFoodPileMedium_storage" block name change from "cntFoodPileLarge_02" to "cntFoodPileLarge_storage" block name change from "cntMedicLootPileA_02" to "cntMedicLootPileA_storage" block name change from "cntMedicLootPileB_02" to "cntMedicLootPileB_storage" Added the following 43 blocks as additional lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntBookShelfSingleBottomFull01_storage cntBookShelfSingleBottomFull02_storage cntBookShelfSingleTopFull01_storage cntBookShelfSingleTopFull02_storage cntGunRackLargeGuns01_storage cntGunRackLargeGuns02_storage cntGunRackSmallArmor_storage cntGunRackSmallMagazines_storage cntStoreShelfSingleTopHardware01_storage cntStoreShelfSingleTopHardware02_storage cntStoreShelfSingleBottomHardware01_storage cntStoreShelfSingleBottomHardware02_storage cntStoreShelfSingleTopFood01_storage cntStoreShelfSingleBottomFood01_storage cntStoreShelfSingleBottomFood02_storage cntStoreShelfSingleBottomPharmaGoods01_storage cntStoreShelfSingleBottomPharmaGoods02_storage cntStoreShelfElectronicsSingleBottomPC_storage cntStoreShelfElectronicsSingleBottomElectronicsMonitor_storage cntStoreShelfElectronicsSingleBottomGoodsMisc_storage cntStoreShelfElectronicsSingleBottomHeadphones_storage cntStoreShelfElectronicsSingleBottomKeyboard_storage cntStoreShelfElectronicsSingleBottomLaptopOpen_storage cntStoreShelfElectronicsSingleBottomLaptopClosed_storage cntStoreShelfElectronicsSingleBottomSpeaker_storage cntClothesShelfHalfJeans01_storage cntClothesShelfHalfJeans02_storage cntClothesShelfHalfShirts01_storage cntClothesShelfHalfShirts02_storage cntClothesShelfHalfSweaters01_storage cntClothesShelfStackJeans01_storage cntClothesShelfStackJeans02_storage cntClothesShelfStackShirts01_storage cntClothesShelfStackShirts02_storage cntClothesRackRoundPants_storage cntClothesRackRoundShirts_storage cntClothesRackRectanglePants_storage cntClothesRackRectangleShirts_storage cntClothesRackWallPants_storage cntClothesRackWallLongSleeve_storage cntClothesRackWallSweater_storage cntClothesRackWallTShirts_storage cntStoreShelfSingleBottomShoesFull_storage v1.2 (06/02/2020) -Added the following blocks as additional lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntFoodPileSmall_02 cntFoodPileMedium_02 cntFoodPileLarge_02 cntMedicLootPileA_02 cntMedicLootPileB_02 v1.1 (03/22/2020) -Added the following blocks as additional lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntWeaponsBagSmall_02 cntWeaponsBagLarge_02 -Adjusted HP for all Ammo/Weapons Bag containers to 225. v1.0 (03/22/2020) - Initial Release - Adds the following blocks as alternate lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntAmmoPileSmall_02 cntAmmoPileMedium_02 cntAmmoPileLarge_02 Note: This modlet creates new ammo/weapons/food/medical blocks so those within POIs are not impacted. v1.0: v1.3: Download Link (v1.3): Here Link to comment Share on other sites More sharing options...
Laz Man Posted April 11, 2020 Author Share Posted April 11, 2020 Updated the tablesaw mod post (screenshot included) with the following. Enjoy! v1.1 (04/11/2020) -Adds the following additional wooden block recipes to the tablesaw. -woodCNRRound -woodCNRRoundTop -parkBenchA -parkBenchB -modularFireWoodStackA -modularFireWoodStackB Link to comment Share on other sites More sharing options...
Laz Man Posted April 14, 2020 Author Share Posted April 14, 2020 Hello Survivors! Looking for more incentives to continue participating in blood moon hordes? Or perhaps you wish there was an alternate zombie horde threat in between blood moons nights? How about building your own trader outpost at a custom POI (thanks Haidr'gna for your help) ? Look no further and see details below. LazMan's Expanded Quest Mod v1.2: v1.2 (06/06/2020) Addition of new "Build Trader Outpost" contract. Locate the unfinished trader Joel outpost POI (quest_trader_joel) and finish building it. Navesgane: 1 Outpost @ coords. 2132, 71, 260 (Far east side of the forest biome) RWG: 2 Outposts @ coords. -352, 51, 605 and 360, 79, 1008 (forest biome; seed: "quest" 4k) Each RWG world has a chance to spawn up to a maximum of 2 Outposts. Quest is started by reading the contract located within a custom loot container at the POI (Foreman's Bag) Quest objectives can only be completed at the POI. Completion of quest will result in experience points, +1 skill point, and a trader spawn for the player. v1.1 (05/14/2020) Addition of new "Blood Moon Vanguard" quest. This quest is automatically given to the player after the "Basic Survival 8/8" quest is completed. Rewards player with +1 skill point for every 100 blood moon zombie killed. Quest automatically repeats after completion for additional skill points. v1.0 (04/14/2020) Initial Release Contract: Eliminate the Horde Take on this contract from the White River Settlement and CRAFT/BUILD/UPGRADE defenses to fend off the incoming zombie hordes. 4 part quest line with increasing difficulty and rewards (+1 skill point for completing the entire quest chain) See videos below for additional quest details. Please leave me feedback on your experience (e.g. bugs, dialogue typos, balancing, suggestions, etc.) Enjoy! Contract: Eliminate the Horde: FAQ/Known Issues: 1) Client Installation required due to localization.txt use. May create a server side only install in the future. 2) Rally Points may appear over water. Workaround is to activate then build defenses in nearby location. 3) Horde zombies killed by spike traps do not count towards the quest kill objective counter. Not actively killing enough zombies will result in quest failure. 4) The contract will be in your inventory when starting a new game. If using an existing save, the contract can be found randomly in loot (same lootgroup as challenge notes) 5) The contract is repeatable for replayability and in case of quest failure. So keep your eyes peeled for the contract when looting. 6) Have fun!!!! Quest: Blood Moon Vanguard: FAQ/Known Issues: 1) Client Installation required due to localization.txt use. May create a server side only install in the future. 2) You must have no other mods installed that modify the blood moon horde groups within your entitygroups.xml file in order for this quest to fully function. 3) Only zombies spawned in specifically within blood moon hordes will count towards the quest objective. No cheese allowed. 4) Blood moon zombies killed by traps do not count towards the quest kill objective counter. 5) Zombie dogs and vultures killed currently do not count towards the quest kill objective counter (maybe in the future). 6) Just in case the quest bugs out or is accidently cancelled by the player, an item called "challenge_bloodmoonvanguard" is available in the Dev items menu (must click on "Dev" filter button to see the item when searching). Also handy for those who have already completed the basic tutorial. 😎👍 7) Have fun!!!! Contract: Build Trader Outpost FAQ/Known Issues: 1) Client Installation required due to localization file use. 2) Trader Outpost POI is only compatible with this mod since it utilizes custom blocks and items. 3) This mod utilizes 1 custom loot container (id 1000) 4) Quest blocks can only be placed in specified areas within the POI. No cheesing the quest objectives allowed. 5) Trader Outpost is not invulnerable like vanilla traders. It will need to be defended and can be owned/claimed by a player. However, the trader himself is unkillable due to xpath modding limitations. 6) By default, the trader will spawn facing away from the player. Rotating the trader spawn block will mess this up. Once trader is spawned he cannot be rotated/moved without resetting the entire region. Refer to video for trader spawn block demonstration. 7) Have fun!!!! Download Link (v1.2): Here Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2020 Share Posted April 14, 2020 About time someone does this. Nice job. Link to comment Share on other sites More sharing options...
Laz Man Posted April 14, 2020 Author Share Posted April 14, 2020 About time someone does this. Nice job. Thank you Guppy for the response and also your Discord server. Great community of modders. Link to comment Share on other sites More sharing options...
Cernwn Posted April 21, 2020 Share Posted April 21, 2020 ...just looking for more quest/reward variety? Great work on the Expanded Quests modlet! Hope to see MANY more additions in the future. The only other quest modlet I've been able to locate was 30-50 Feral Hogs by DatapawWolf, over on Nexus. Perhaps you could ask him for permission to include it in your pack? Link to comment Share on other sites More sharing options...
Laz Man Posted April 21, 2020 Author Share Posted April 21, 2020 Great work on the Expanded Quests modlet! Hope to see MANY more additions in the future. The only other quest modlet I've been able to locate was 30-50 Feral Hogs by DatapawWolf, over on Nexus. Perhaps you could ask him for permission to include it in your pack? Ty! If you try it out let me know wyt of the difficulty/reward balance. Also another quest mod can be found here: https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/113544-white-river-tools-of-citizenship?111233-White-River-Tools-Of-Citizenship= Link to comment Share on other sites More sharing options...
Laz Man Posted May 14, 2020 Author Share Posted May 14, 2020 Update Time!!! LazMan's Expanded Quest Mod v1.1: v1.1 (05/14/2020) Addition of new "Blood Moon Vanguard" quest. This quest is automatically given to the player after the "Basic Survival 8/8" quest is completed. Rewards player with +1 skill point for every 100 blood moon zombies killed. Quest automatically repeats after completion for additional skill points. Link to updated post. Link to comment Share on other sites More sharing options...
Lemongrass Posted June 2, 2020 Share Posted June 2, 2020 I have a problem with the "Eliminate Horde" quest. I placed the white river flagpole before interacting with the quest point. Now I don't have a flagpole but the quest asks me to place it. Is there another way to acquire this flagpole? Link to comment Share on other sites More sharing options...
Laz Man Posted June 2, 2020 Author Share Posted June 2, 2020 1 minute ago, Lemongrass said: I have a problem with the "Eliminate Horde" quest. I placed the white river flagpole before interacting with the quest point. Now I don't have a flagpole but the quest asks me to place it. Is there another way to acquire this flagpole? Hi lemon, First of all thank you for trying out the mod and for stopping by. You have 2 options. 1) Enable/Open Creative Menu and get another one. If you dont have access and this is on a Server, you will have to ask an admin to give you one. 2) Find another contract in loot to start the quest again for another flagpole. if you have any feedback on the quest line feel free to let me know as I am always looking for ways to improve the mod. Thanks again! Link to comment Share on other sites More sharing options...
Ihmislehma Posted June 2, 2020 Share Posted June 2, 2020 Loving the Container mod! Is it in any way feasible to request the medical and food piles for the shape selector, too? I tried looking into adding them myself, but I think I'm missing something crucial since my testing ended up with them breaking when opened. Link to comment Share on other sites More sharing options...
Laz Man Posted June 2, 2020 Author Share Posted June 2, 2020 7 hours ago, Ihmislehma said: Loving the Container mod! Is it in any way feasible to request the medical and food piles for the shape selector, too? I tried looking into adding them myself, but I think I'm missing something crucial since my testing ended up with them breaking when opened. Thank you! Just finished your request for the most part. Hope to have updated download package later today or tomorrow. Link to comment Share on other sites More sharing options...
Ihmislehma Posted June 3, 2020 Share Posted June 3, 2020 5 hours ago, Laz Man said: Thank you! Just finished your request for the most part. Hope to have updated download package later today or tomorrow. Oooh this is awesome, thank you so much! Link to comment Share on other sites More sharing options...
Laz Man Posted June 3, 2020 Author Share Posted June 3, 2020 Update Time!!! Laz Man's Storage Container Modlet: v1.2 (06/02/2020) -Added the following blocks as additional lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntFoodPileSmall_02 cntFoodPileMedium_02 cntFoodPileLarge_02 cntMedicLootPileA_02 cntMedicLootPileB_02 Click Here for updated details and download link. Enjoy!!! @Ihmislehma Link to comment Share on other sites More sharing options...
Ihmislehma Posted June 3, 2020 Share Posted June 3, 2020 7 hours ago, Laz Man said: Update Time!!! Laz Man's Storage Container Modlet: v1.2 (06/02/2020) -Added the following blocks as additional lockable containers within the shape selector for the existing vanilla Storage Container / Furniture block. cntFoodPileSmall_02 cntFoodPileMedium_02 cntFoodPileLarge_02 cntMedicLootPileA_02 cntMedicLootPileB_02 Click Here for updated details and download link. Enjoy!!! @Ihmislehma Thank you so much! Link to comment Share on other sites More sharing options...
Worrun Posted June 3, 2020 Share Posted June 3, 2020 Amazing mods, keep 'em coming Link to comment Share on other sites More sharing options...
Laz Man Posted June 6, 2020 Author Share Posted June 6, 2020 Soon tm.... 😃 Link to comment Share on other sites More sharing options...
Laz Man Posted June 6, 2020 Author Share Posted June 6, 2020 Update Time!!! LazMan's Expanded Quest Mod v1.2: v1.2 (06/06/2020) Contract: Build Trader Outpost Locate the unfinished trader Joel outpost POI (quest_trader_joel) and finish building it. Navesgane: 1 Outpost @ coords. 2132, 71, 260 (Far east side of the forest biome) RWG: 2 Outposts @ coords. -352, 51, 605 and 360, 79, 1008 (forest biome; seed: "quest" 4k) Each RWG world has a chance to spawn up to a maximum of 2 Outposts. Quest is started by reading the contract located within a custom loot container at the POI (Foreman's Bag) Quest objectives can only be completed at the POI. Completion of quest will result in experience points, +1 skill point, and a trader spawn for the player. Click Here for updated details and download link. Enjoy!!! Link to comment Share on other sites More sharing options...
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