xyth Posted November 15, 2020 Author Share Posted November 15, 2020 Fantasypack is vanilla. I didn't release it for A19 as it was mostly characters from other modders who didnt update the models. The pack in WW were ones I made special for WW. Link to comment Share on other sites More sharing options...
xxx73 Posted November 16, 2020 Share Posted November 16, 2020 (edited) 13 hours ago, xyth said: Fantasypack is vanilla. I didn't release it for A19 as it was mostly characters from other modders who didnt update the models. The pack in WW were ones I made special for WW. Very nice fantasy pack you made for WW, fit perfect into wasteland. In my eyes the A19 fit better into the game than A18, now they look like mutated zombie monsters. The orc and fantasy monsters was cool but did not feel well integrated into the game. Edited November 16, 2020 by xxx73 (see edit history) Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 Hi I have a problem I have installed: 0-CreaturePackAnimals,1-NPCPackAnimals,0-CreaturePackZombies,2-CharacterEffectsPack and during loading save i recive this errors Can you help? And after a few minutes of free roaming to see natural spawns in Pois i got this.And it keeps spamming. The only way to exit Game is to alt+f4 And im playing on alpha 19.2 and i i installed these mods via 7d2d mod launcher Link to comment Share on other sites More sharing options...
xyth Posted November 30, 2020 Author Share Posted November 30, 2020 If you run any of the 1-NPC packs, those require 2 additional mods, Sphereii's Core and his NPCDialog mods. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 (edited) Wow Thanks for fast respond. I will do it right away I Have a quesiton how to download a signle folder(0-spherellCore) from github? Edited November 30, 2020 by czurik (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted November 30, 2020 Author Share Posted November 30, 2020 You need to use the mod launcher to load those mods as the launcher will compile all the added C# code in the core. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 (edited) Could you please explain how to do that? i mean i added these modleds to Steam Version and then clicked play. Sorry if my English is unclear Nevermind i got it. Edited November 30, 2020 by czurik (see edit history) Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 Does mobs like spiders,behemots spawn naturally? Link to comment Share on other sites More sharing options...
xyth Posted November 30, 2020 Author Share Posted November 30, 2020 Yes. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 Nice. Thank you soo much for help. Everything works fine now. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 Im afraid there is another porblem I have installed 0-creatures-humans and 1-Npc pack humans and again there are Errors in console,similar to the previous one. Also Firearms Expansion 3 mod stopped working i mean i can't see weapons in creative menu.(i know you are not the author of this mod ,but maybe you can help) Link to comment Share on other sites More sharing options...
xyth Posted November 30, 2020 Author Share Posted November 30, 2020 You would need to post your log file in order to know what is going wrong. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 okay i will be right back Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 here Link to comment Share on other sites More sharing options...
xyth Posted November 30, 2020 Author Share Posted November 30, 2020 It cannot find the zombie unity3d files at the location specified. Likely they are not loaded properly. Link to comment Share on other sites More sharing options...
czurik Posted November 30, 2020 Share Posted November 30, 2020 So what can i do? Link to comment Share on other sites More sharing options...
czurik Posted December 1, 2020 Share Posted December 1, 2020 Nevermind i fixed it. I just removed all Modleds and downloaded them again. Only firearms expansion 3 don't work , but the most important mods work so im happy with that. Thank you so much for support Link to comment Share on other sites More sharing options...
czurik Posted December 10, 2020 Share Posted December 10, 2020 (edited) Hello it's me again I have another problem Your creature packs are great ,but during blood moon horde zombies doesn't chase me,they just walk around or stand still. Only few of zombies actually attack me. Is there any way to fix that? Edited December 10, 2020 by czurik (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted December 11, 2020 Author Share Posted December 11, 2020 I would need to see the error but my guess is a non zombieclass character is in a bloodmoon spawn group. Link to comment Share on other sites More sharing options...
xxx73 Posted December 11, 2020 Share Posted December 11, 2020 Is that the EntityType you talk about, or is it tags "zombie"? Link to comment Share on other sites More sharing options...
xyth Posted December 11, 2020 Author Share Posted December 11, 2020 (edited) If there is a character in the bloodmoon spawner with a class other than this: <property name="Class" value="EntityZombie"/> then it likely will blow up on bloodmoons like your seeing. The class must extend from the EntityEnemy class, so zombies, zombieanimals etc are fine. Bandits, survivors, etc are not. The Core has code edits to allow additional classes to spawn, but im not sure those changes were pushed to the public version of the core. Some mods like War3z all in one add the zombie all group to the bloodmoon spawner. That will definitely blow up the bloodmoon. Edited December 11, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xxx73 Posted December 11, 2020 Share Posted December 11, 2020 ok thanks Link to comment Share on other sites More sharing options...
czurik Posted December 11, 2020 Share Posted December 11, 2020 Quote Okay so i have created a fresh new save where i used debugmenu to start another blood moon horde to see what is going on in the console.(I didn't want to use commands on my main survival save, because survival must be survival so no commands at all,(It's my a bit strange habit XD). So i got this And the problem is still present. And another question Is there any way to prevent Behemot zombie spawning? There are too OP. They destroy every single block with one hit XD Link to comment Share on other sites More sharing options...
czurik Posted December 11, 2020 Share Posted December 11, 2020 Or is there a limit for behemots to spawn during blood moon? I mean 1 during the whole blood moon?(of course in further stages) Link to comment Share on other sites More sharing options...
xxx73 Posted December 11, 2020 Share Posted December 11, 2020 Bloodmoon is based on gamestage, so the higher gamestage the more hard zombies you get. Link to comment Share on other sites More sharing options...
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