Druuna Posted January 7, 2020 Share Posted January 7, 2020 Great that asphalt blocks are back in the game, but they behave like a chameleon now. Means, they have always the color of the underlying block. On grass they look like grass, on gravel they look like gravel. Only when placed on a road they look like asphalt. Please take a look at it. And would be cool if asphalt would be added to the paintbrush color menu, like gravel is. So that we can colorize road ramps in the right color. Link to comment Share on other sites More sharing options...
mr.natural Posted January 8, 2020 Share Posted January 8, 2020 Great that asphalt blocks are back in the game, but they behave like a chameleon now. Means, they have always the color of the underlying block. On grass they look like grass, on gravel they look like gravel. Only when placed on a road they look like asphalt. Please take a look at it. And would be cool if asphalt would be added to the paintbrush color menu, like gravel is. So that we can colorize road ramps in the right color. This +1 Link to comment Share on other sites More sharing options...
SylenThunder Posted January 8, 2020 Share Posted January 8, 2020 From what I understand, this is a side-effect of a new system that's still being developed and worked on. Link to comment Share on other sites More sharing options...
KrazyKrampus Posted January 11, 2020 Share Posted January 11, 2020 Huh? I am having the transparent asphalt texture issue as well. If I change the Texture ID to "1" it looks like stone, or "11" it looks like Gravel, but any other texture I try simply looks transparent. What is this "new system" you speak of? Link to comment Share on other sites More sharing options...
Pille Posted January 12, 2020 Share Posted January 12, 2020 (edited) Looks like a bug to me. Probably somehow related to the terrain shader. The concrete terrain block (available via creative menu) is also affected. Last time I checked, that chameleon effect was able to cause optical glitches to POIs. Edit More info can be found here: https://7daystodie.com/forums/showthread.php?140184-Dirt-block-without-biome-texture-override Edited January 13, 2020 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Laz Man Posted January 17, 2020 Share Posted January 17, 2020 I believe Sylen is correct. I think MM mentioned effect is due to the adaptive terrain shader or something like that. Hopefully it continues to be improved as at the end of the day it limits what players can do from an esthetic point of view. A workaround to this allowing terrain paints and flat sheeting to hide the seems. Link to comment Share on other sites More sharing options...
Pille Posted January 17, 2020 Share Posted January 17, 2020 That's really sad. Allowing to paint terrain textures would be an insufficient compensation. Link to comment Share on other sites More sharing options...
KrazyKrampus Posted February 6, 2020 Share Posted February 6, 2020 I guess I find it bizarre that the concrete block (which has the same texture ID mind you) used in creative when making prefabs, ends up being the same concrete flavor in all biomes, but when you craft one [or use creativemenu] and place it somewhere in the terrain, it morphs into that biome's topsoil appearance. There must be some hard-coded conditions that set the texture on a player-placed block with this new MM system as opposed to when the concrete texture block is placed in a prefab or part of the region generation. Link to comment Share on other sites More sharing options...
Diggs Posted July 17, 2020 Share Posted July 17, 2020 Seven months later and, it's still broken. Link to comment Share on other sites More sharing options...
MathewMantas Posted March 26, 2021 Share Posted March 26, 2021 Still broken on 19.4 Please fix this with the new update!!! 1 Link to comment Share on other sites More sharing options...
JCrook1028 Posted March 27, 2021 Share Posted March 27, 2021 It's not broken. It's working as intended. Link to comment Share on other sites More sharing options...
MathewMantas Posted March 30, 2021 Share Posted March 30, 2021 This doesn't look like it works as intended, mind you in this new picture I am in the desert close to bedrock. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now