Laz Man Posted November 4, 2019 Share Posted November 4, 2019 Anyone notice their POI Mesh pop in and out occasionally when walking through their POI? I'm curious if it's a bug as the distant POI mesh should only display when far away from the POI. Will post photo/video later. Link to comment Share on other sites More sharing options...
Pille Posted November 4, 2019 Share Posted November 4, 2019 This might be related to the size of your prefab. How big is it? Link to comment Share on other sites More sharing options...
Laz Man Posted November 4, 2019 Author Share Posted November 4, 2019 200 x 200 ish I believe. Is the mesh effected by view distance? I think my settings are at medium. Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2019 Share Posted November 4, 2019 Yeh you simply could be within that magic space where part of it pops in and out. Link to comment Share on other sites More sharing options...
Damocles Posted November 5, 2019 Share Posted November 5, 2019 I observed this bug when flying around the map quickly in God mode. Seems the imposter models did not switch off then. Link to comment Share on other sites More sharing options...
stallionsden Posted November 5, 2019 Share Posted November 5, 2019 There is a fix about distant pois in 18.1 b6 exp maybe related to that bugsa lugs Link to comment Share on other sites More sharing options...
Laz Man Posted November 5, 2019 Author Share Posted November 5, 2019 Yeah, I've seen the "black" visual issue before so in glad they fixed it. I believe Sam has loaded my prison in his world and I dont think he has the same issue which leads me to think it's something specific with my video settings. Link to comment Share on other sites More sharing options...
Laz Man Posted November 5, 2019 Author Share Posted November 5, 2019 Logged into same save game tonight under 18.1 b6 and issue was now completely gone. The only change I made was view distance from medium to high. Hopefully gone for good moving forward. 😎👍 Link to comment Share on other sites More sharing options...
Guppycur Posted November 5, 2019 Share Posted November 5, 2019 Makes sense; view distance is basically a slider that determines how far out you see the normal blocks to when it switches to imposter blocks; their version of LoD's. Link to comment Share on other sites More sharing options...
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