rommel64 Posted November 18, 2019 Share Posted November 18, 2019 C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data Link to comment Share on other sites More sharing options...
stallionsden Posted November 18, 2019 Share Posted November 18, 2019 I figured but weirdly enough there's no such file in my game folder Look for player.log located appdata/locallow/thefunpimps/ Or appdata/roaming/7daystodie Link to comment Share on other sites More sharing options...
War3zuk Posted November 19, 2019 Author Share Posted November 19, 2019 Ok Gonna Repeat this at the TOP of the 1st Page so Here goes, For all those struggling with the split dependant Mod.. Deleted the following Modlets War3zuk Ammo Supplys HD Desert eagle HD M4A1 HD Shotgun HD Tactical AR Replaced with the following Modlet War3zuk HD Guns & Ammo (Each Gun requires you find its Schematic now) So your stuff will probably RESET Kept all the Original Ammo, Crafted Ammo & ADDED the following From my Original 16.4 Alpha the Incendiary Ammo (Thanks Stallion for your modified Code) Saved me pissing around remodding code From my Original 16.4 Alpha The Shock Ammo 9mm Shock Ammo .44 Shock Ammo .50 Shock Ammo 500 Auto max Shock Ammo 7.62 Shock Ammo ADDED Chemical Compound (HD Electrolyte) Recipe = 1 Battery converts to 50 HD Electrolyte x2 per bullet Link to comment Share on other sites More sharing options...
stallionsden Posted November 19, 2019 Share Posted November 19, 2019 Ok Gonna Repeat this at the TOP of the 1st Page so Here goes, For all those struggling with the split dependant Mod.. Deleted the following Modlets War3zuk Ammo Supplys HD Desert eagle HD M4A1 HD Shotgun HD Tactical AR Replaced with the following Modlet War3zuk HD Guns & Ammo (Each Gun requires you find its Schematic now) So your stuff will probably RESET Kept all the Original Ammo, Crafted Ammo & ADDED the following From my Original 16.4 Alpha the Incendiary Ammo (Thanks Stallion for your modified Code) Saved me pissing around remodding code From my Original 16.4 Alpha The Shock Ammo 9mm Shock Ammo .44 Shock Ammo .50 Shock Ammo 500 Auto max Shock Ammo 7.62 Shock Ammo ADDED Chemical Compound (HD Electrolyte) Recipe = 1 Battery converts to 50 HD Electrolyte x2 per bullet No worries lol. Oh shock ammo sounds cool will give it a burl for sure. What's the chemical compound do tho lol. Great work Link to comment Share on other sites More sharing options...
War3zuk Posted November 19, 2019 Author Share Posted November 19, 2019 I had the Inc ammo in 16.4 but back then along with the shock it was directly edited & when installing & checking against Alpha 17 I couldnt quite get it to work & then seen & read up on what you were doing & how the Cvar works in the Buffs so was able to add it back.... Ahh the compound is just to add a new use for the Battery.... Ive added the recipe for scrapping the battery into the chem compound so its a bit more fitting when making the bullets... Kinda like you adding an item to make your Inc bullets.... just splits things up & makes it a bit more interesting plus gives people another reason to grab batts rather than just dropping or dumping in a forge Link to comment Share on other sites More sharing options...
War3zuk Posted November 19, 2019 Author Share Posted November 19, 2019 ADDED Self Upgrading Blocks... War3zuk Noob Block Wood frame To Wood Block To RWood Block to Scrap Block @ 1k Health. Breaks Down to Scrap Iron Fixed Upgrade Paths on the HD Forge (Modlet) Upgrade is correct now & doesnt make everything a Block once upgraded to Titanium.. Link to comment Share on other sites More sharing options...
reyrey2k8 Posted November 28, 2019 Share Posted November 28, 2019 I am trying to add HD Forge to a world with a few mods I've already had installed but keep getting a few errors I can't seem to figure out. I'm not much of a programmer if at all, I just enjoy messing with this games XML files for my custom world(s). List of mods @ bottom. First error is "WRN XML patch for "XUI/xui.xml" from mod "War3zuk HD Forge" did not apply: <set xpath="/xui/ruleset[@name=default]/window_group[@name=workstation_workstationOven]/window[@name=windowCraftingQueue]/@name" SS will be at bottom. I have tried a few different things the last few days to see if it would help, but so far nothing works or has helped. Hopefully, this helps narrow down what I'm missing. Attempt 1: I tried to edit the last section of "<set>" coding with 'workstation_workstationOven' portion in the Config\XUi\xui.xml to having it have "forge" instead of "Oven"( @name='workstation_workstationforge'] ). That did not work, so I thought maybe commenting it out would work, worth a shot, again didn't work out. I tried to look for something throughout the game's XML files to see if "Oven" was linked to something and maybe link it back in my own "learn as I go" way, with backup files of course, couldn't find anything noticeable. Attempt 2: I started to look through all of the mods I have installed and the only thing I could find that might be a possible issue is the Donovan_BigBackpack mod that gives you 60 slots as well as a 5 slot crafting queue. I decided to try and comment out the portion that adds the x5 Crafting queue, it would be in Donovan_BigBackpack\Config\XUi\windows.xml. That didn't work either, I figured if I comment that out, it would maybe disable it and allow your mod crafting queue to work completely. It did show x10 queue but I still got the error after starting the game up. Removing the Donovan_BigBackpack mod completely, IIRC I don't think your mod worked, I'd have to try it again. Error 2. This error happens when I try to look at the recipe of the HD Forge when inside the workbench. "NullReferenceException: Object reference not set to an instance of an object" This basically forces me to close out of the entire game. Honestly not even sure where to start with figuring this one out. PIC OF ERROR 1 ERROR 2 PIC Mod List: CompoPack40(with TheVillage POI) Donovan_BetterVehicles Donovan_BigBackpack donovan-moreperks JaxTeller718_CarRespawner Large Storage Containers War3zuk Find The Trader War3zuk Advanced Junk Turret War3zuk HD Forge War3zuk HD Guns & Ammo War3zuk Move Speeds Im using 7D2D Launcher for this, ill see if i can find the log file somewhere. Link to comment Share on other sites More sharing options...
War3zuk Posted November 28, 2019 Author Share Posted November 28, 2019 Yellow Warnings can be Ignored & are mostly for the Modder.... The workstation warning your getting is a patch so that if anyone adds Valmars working sinks & oven the XUI editing doesnt spaz out & the oven still gets to use all 10 slots for crafting... Ive updated the Modlets a fair bit in the past few days so may wanna check them out.... Guns & Ammo has had a big update..... Only RED warnings need to be carefully looked at..... Yellow not so much.... The XUI error your getting will be from ANYTHING that changes the crafting slots or Size cos im pretty sure the HD forge includes the 105 backpack with the x10 crafting slots neatly placed at the side... with 1 slot missing from the original left side menu,,, Direct link the Modlets Github https://github.com/War3zuk/ModLets-Alpha-18.1-Stable Direct link to my AIO ( All In One ) You cant run any modlets with this as it includes all of them & the code is slightly different to compensate for this.... https://github.com/War3zuk/War3zuk-Alpha-18-AIO Both have had big updates this last few days..... overhauled the Deagle m4a1 & added a pistol plus a load of ammo types & so on..... you can check my Nexus mod page as this has a more upto date on the info changed https://www.nexusmods.com/7daystodie/mods/568 Link to comment Share on other sites More sharing options...
reyrey2k8 Posted November 29, 2019 Share Posted November 29, 2019 ok, I will try to update to the latest version of the mods and see if that changes anything. I'm pretty sure I have the latest versions, but using the launcher doesn't exactly help with the compatibility of game version and mod version. Ill remove the BigBackpack mod as well and see if 105 backpack shows up instead of the default size. Link to comment Share on other sites More sharing options...
War3zuk Posted November 29, 2019 Author Share Posted November 29, 2019 Updating My modlets wont fix any errors cos my modlets have no errors that I know of, Only conflicts between modlets will cause issues.. & with mine you have the Basic info need & that is they wont work 100% if any other modlet tries to change backpack size or crafting slots... if you run them on there own you wont get errors which im gonna assume youve tried... ADDED to HD Guns & Ammo AR Model with laser,scope & so on in the correct place, Sounds a bit bugged which im not to sure on.. Link to comment Share on other sites More sharing options...
reyrey2k8 Posted November 29, 2019 Share Posted November 29, 2019 Yes I have tried that, but I will still use the lastest updated upload from your GitHub and try a new world adding the other mods one by one. I use to do this for Minecraft mods that had problems only never went into the coding to figure stuff out since that was a language I wasn't familiar with. Link to comment Share on other sites More sharing options...
reyrey2k8 Posted November 30, 2019 Share Posted November 30, 2019 Ok, I just tried a fresh install of the game by uninstalling 7d2d from steam and Launcher and then redownloading a new copy from steam with the launcher with no mods linked to it. The only thing mod wise is HD Forge(11-23 last updated) from your GitHub, redownloaded the ZIP file. I also tried installing mod through the Launcher after the first initial game launch to get cached files. Opened an old world that's barely started and I get the same red error when trying to look at the recipe. I tried a new world A18 B8, the same error. I have to be missing something obvious. No 105 bag enabled either, just default size and 10x crafting queue. Link to comment Share on other sites More sharing options...
War3zuk Posted November 30, 2019 Author Share Posted November 30, 2019 I dont get any errors, The HD Forge comes with the 45 backpack so I may consider updating that to work with the 105 version... As for errors I get Non.... New world just the HD forge, Nada works fine & gives no issues in console... Find your output log inside your games folder & paste the error part in here so I can have a look at whats happening... Checked the code on Github & it seems part of the Blocks.XML has corrupted so issue wasnt it being broke which is why I couldnt figure it out lol... Download the files again from Github & try again if you can be arsed look at the old blocks file & then load up the full version which should of been there, Theres quite a lot of code missing.... Should work now.... Ill look into adding the full backpack too Link to comment Share on other sites More sharing options...
reyrey2k8 Posted November 30, 2019 Share Posted November 30, 2019 TY, everything works fine on the new fresh world. Now to re-add my original modded world back to the launcher, everything back to normal. Sorry for being a pain with trying to figure this out. Link to comment Share on other sites More sharing options...
War3zuk Posted December 1, 2019 Author Share Posted December 1, 2019 Is it all working 105 backpack too... no worries as we make these for people to enjoy Link to comment Share on other sites More sharing options...
rommel64 Posted December 1, 2019 Share Posted December 1, 2019 Tallon-Thanks for keeping some of the individual files updated as some of us can't use the all-in-one because of other mods, I play darkness falls for example. It's much appreciated. Link to comment Share on other sites More sharing options...
War3zuk Posted December 1, 2019 Author Share Posted December 1, 2019 Yeah its a Pain keeping them updated also as I need to mess with duplicating code & ive made a few mistakes doing it lol... Ill keep them upto date as much as possible... & if anyone requests it ill take a look & Update.. ADDED Re-Wrote the Starter Kits completely using the Bundles Code.. Same as the scrapping of Ammo back to its ingredients... Link to comment Share on other sites More sharing options...
reyrey2k8 Posted December 3, 2019 Share Posted December 3, 2019 Is it all working 105 backpack too... no worries as we make these for people to enjoy yes, everything is working good. There is an error that pops up every now and then but not sure if its the mod with 105 BP or just a problem that didn't want to show up until now. Link to comment Share on other sites More sharing options...
War3zuk Posted December 3, 2019 Author Share Posted December 3, 2019 I need the log of the error as thats important.. 99.999% there are no errors as i check the mod itself that tiny bit left will be an error caused by doin something in game that takes hou4s to find.. chances are it isnt the mod as that like all others are tested but im not perfect by any means ADDED HD M134 MiniGun to the Modlets HD Guns & Ammo Link to comment Share on other sites More sharing options...
reyrey2k8 Posted December 4, 2019 Share Posted December 4, 2019 I need the log of the error as thats important.. 99.999% there are no errors as i chat the mod itself that tiny bit left will be an error caused by doin something in game that takes hou4s to find.. chances are it isnt the mod as that like all others are tested but im not perfect by any means ADDED HD M135 MiniGun to the Modlets HD Guns & Ammo I will try to catch the error sometime tomorrow after work. I finally found the location of the 7D2D launcher world output log after looking for about 2 hours:/. It probably is caused by doing something in game, sounded like maybe a "out of space error" couldbe completely wrong won't know until it decides to pop up. Link to comment Share on other sites More sharing options...
War3zuk Posted December 4, 2019 Author Share Posted December 4, 2019 ALL GUNS INCLUDING VANILLA NOW REQUIRES SPECIFIC REPAIR KITS (HD Guns & Ammo Modlet) Updated HD Guns & Ammo Modlet Updated all HD Guns (Except were Laser points) Updated Desert Eagle Added HD M134 MiniGun ( No anims ) Added Tactical Model & fixed all its placements Added Mossberg 500 Shotty (Fixed all its Attachments) Tweaked a few bits of code Also Added Specific Repair Kits depending on Gun (Example) You now need Gun Oil as an Ingredient to make the repair kit so for the Handguns in game Handgun parts along with the Gun oil & the normal stuff like Metal, Rag & springs 4 Classes of Repair Kit HandGuns (Includes all of my own) Rifles (Hunting & sniper) Shotguns (includes my own Mossberg 500) Automatic weapons which also includes my own like the Minigun.... AIO Modlet will be updated Tomoz once I have a spare couple of hours.... ====================================================================== AIO Update Updated v2.20 to 2.21 (Tested & Verified to run on Alpha 18.2 B5) ( ALL GUNS INCLUDING VANILLA NOW REQUIRES SPECIFIC REPAIR KITS ) Updated all HD Guns (Includes All Attachments) Updated Desert Eagle Moved its Sight slightly Updated its Code Updated M1911 Pistol Updated Skin Updated Attachments Added Small Scope Added HD M134 MiniGun ( No anims Yet & uses M60 Reload ) Added all its Attachments Matt Black skin for now Split the Gun into 3 Parts, Each part requires its own Schematic Added Tactical AR Model & fixed all its placements Adjusted its Skin in game & set it to Single Fast Fire Added Mossberg 500 Shotty (Fixed all its Attachments) Added a new skin Adjusted all its Attachments Adjusted its in game code You now need HDGun Oil as an Ingredient to make the repair kit so for the Handguns in game Handgun parts along with the Gun oil & the normal stuff like Metal, Rag & springs 4 Classes of Repair Kit HD RepairKit Hand Guns (Includes all of my own) HD RepairKit Rifles (Hunting & sniper) HD RepairKit Shot guns (includes my own Mossberg 500) HD RepairKit Automatic Rifles which also includes my own like the Minigun. Updated ALL Localizations & Code for all new Items Updated My Re-Write of the Class System to Remove Leather Armor I was Testing & to include a better selection of Items per Class. Placed a mention to Sheil for the Idea of Splitting Repair Kits into a Class (Thanks for the Idea) Hope you like how ive done it. Lots of small code changes to ALL HD Guns.. Link to comment Share on other sites More sharing options...
Ascillian Posted December 6, 2019 Share Posted December 6, 2019 Is there a way to remove an indestructible block.....like if someone misplaced it Link to comment Share on other sites More sharing options...
stallionsden Posted December 6, 2019 Share Posted December 6, 2019 Is there a way to remove an indestructible block.....like if someone misplaced it Destroy the blocks under it and around it if it is attached to a wall or something Link to comment Share on other sites More sharing options...
Ascillian Posted December 6, 2019 Share Posted December 6, 2019 Okay, that was what I feared, thanks Link to comment Share on other sites More sharing options...
Andre051988 Posted December 6, 2019 Share Posted December 6, 2019 @Tallon You make all your modlets ready for alpha 18.2 stable? There are all not working Link to comment Share on other sites More sharing options...
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