gpcstargate Posted March 23, 2020 Share Posted March 23, 2020 @ BulletProof2088 If you are using the Mod Launcher .. you can disable any mod through the mod manager .. BUT .. I don't know if it will affect game. Link to comment Share on other sites More sharing options...
PeNa1979 Posted March 23, 2020 Share Posted March 23, 2020 Sorry , i fixed already this mod :) In "RECIPES" are missing the Winchester and Dragunov recipes for crafting this 2 rifles !!! So i simply cloned one recipe and renamed it DONE , now i can craft both, i just tested it on my public server !!! Link to comment Share on other sites More sharing options...
War3zuk Posted March 23, 2020 Author Share Posted March 23, 2020 Hey War3zuk, Good job on your AIO here. Plays very fluidly and adds a LOT of new stuff to run away from!! Couple concerns I wanted to bring up to you which may or may not have skipped through testing. 1) Certain items that require perks to be a certain level before crafting still cannot be crafted after requirements are met; Specifically this involves the Plaster Cast, and one other item (cannot remember right now). Slightly frustrating considering the Plaster Cast is a quest item for the medic skill-tree. 2) A lot of missing descriptions.. even more descriptions with simple grammatical/clerical errors. If you can direct me to the file that contains the item descriptions, I would be more than happy to go through them and spellcheck, grammar check, and make them all look more streamlined and professional if you would like. It's not something that's game-breaking but it does take away from the "polished" feel, you know? 3) Not necessarily a concern per se, but I was wondering if there was a way to disable the XXX/Suicide Girls/Zombie Tramp art modlets? My Wife and I play together and she doesn't like obscene/NSFW stuff like that. I want to make the experience as fun as possible for her and I don't want anything that could possibly dissuade her from playing with this mod in the future! Again, this has really added to my overall 7DTD experience and I do want to thank you on being so proactive about updating/interacting with your supporters. I will continue to post here as any new issues arise. EDIT: Cannot make the HD Auger as well. Wondering if this is to do with needing the HD Workbench? Building one as I type this comment so I will confirm. EDIT 2: Confirmed above edit, You do need the HD Workbench to craft an HD Auger. However, I am still having the issue with the Plaster Cast. Will need to check to see if it is Chemistry Station only as it doesn't say what bench I need to be at to craft. Possibly due to the "quest item" marker overlapping the bench marker? EDIT 3: Confirmed above, you have to be at the Chemistry Station to craft the Plaster Cast. Upon further playing/playtesting, I think it would be really beneficial to the player to have "Craft X" quest objectives changed to "Gather X" objectives, as I've wasted considerable resources crafting the HD Generator, only to have to leave the bench to fight a zombie and come back to the Generator having already been made while I did not receive the objective completion. The same has happened for the HD Auger. First NO just update you dont need to restart.... now to the quote.... All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench... Ive added as many as ive come across & yes probably is mistakes i fix them as i find them... As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol... ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count.... So that whole rant consisted of broken down lol plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this... Link to comment Share on other sites More sharing options...
War3zuk Posted March 23, 2020 Author Share Posted March 23, 2020 I checked the recipes & in my modlet it was all there so not sure what was wrong but did get issues yesterday with github updates.. i looked over all the code & added all the missing things Link to comment Share on other sites More sharing options...
snarkasm Posted March 26, 2020 Share Posted March 26, 2020 HD Guns and Ammo throws an xml error when downloading it via the 7D2D Mod Launcher fyi Link to comment Share on other sites More sharing options...
BulletProof2088 Posted March 26, 2020 Share Posted March 26, 2020 First NO just update you dont need to restart.... now to the quote.... All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench... Ive added as many as ive come across & yes probably is mistakes i fix them as i find them... As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol... ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count.... So that whole rant consisted of broken down lol plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this... Yeah I noticed pretty much everything I was having issues crafting was due to the Quest marker overlapping the proper bench needed to craft said item; After fiddling between benches and getting the hang of what benches craft what sorts of items I was able to figure it out relatively easily. The ONLY issue I have left is again, descriptions. Not that they aren't there, per se, but that they aren't streamlined with the Devs style of descriptions, and that quite a few items are missing key notes such as how they are repaired, where they are crafted, what ammo a certain weapon requires, etc. Again, I would be more than happy to go over your descriptions files and show you a draft of my edits if you're interested. Thanks for the reply, and if you could give me your Discord either here or through PM I will gladly join it! Link to comment Share on other sites More sharing options...
War3zuk Posted March 26, 2020 Author Share Posted March 26, 2020 https://discord.gg/3kW59nR Im not getting any errors from the Launcher, Try selecting delete downloads so its completely refreshed... Benches All Ammo = HD AmmoBench All Pics HD PicsBench All Weapons = HD GunBench All Tools = HD WorkBench Exceptions are small items that you normally start with or normally get crafted in inventory Link to comment Share on other sites More sharing options...
gpcstargate Posted March 26, 2020 Share Posted March 26, 2020 @ BulletProof2088 If using launcher .. you might also want to go into folder and Do a manual deletion of file to start fresh .. Launch Does Not delete all the files all the time. Just a thought Link to comment Share on other sites More sharing options...
Boesergolf Posted March 26, 2020 Share Posted March 26, 2020 we are having trouble with massive fps drops down to 8 fps since the a18 verison of the mod , the overall average fps are at 25-30 but only in warzuk any clues why ? Link to comment Share on other sites More sharing options...
War3zuk Posted March 26, 2020 Author Share Posted March 26, 2020 The Mod doesnt affect fps so thats the game....check game stuff as normal.... Link to comment Share on other sites More sharing options...
AdrianVaughan Posted March 28, 2020 Share Posted March 28, 2020 Good afternoon , first off am having a great time with the mod , thanks , but are supply creates meant to have so much stuff in them ? this was from 2 supply crates seams a lot... wanted to check Link to comment Share on other sites More sharing options...
MadGenius Posted March 28, 2020 Share Posted March 28, 2020 Is there a way to turn up the wondering zombies? I added Jax's modlet and it didnt seem to play nice with your's Link to comment Share on other sites More sharing options...
Mrjohn1337 Posted March 30, 2020 Share Posted March 30, 2020 Any chance you could update the modlets aswell? Link to comment Share on other sites More sharing options...
War3zuk Posted March 30, 2020 Author Share Posted March 30, 2020 Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great... Link to comment Share on other sites More sharing options...
Samsonetty Posted March 30, 2020 Share Posted March 30, 2020 Hello, I have a small problem, I have a Linux root server (Buster) on this running successfully since 2015 ARK, now also CSGO. Now I have installed 7 Day to Die, and put Wa3zuk on it, it runs but I can't update the mods, because it is not displayed. I have 7 Day to Die installed with LinuxGSM, and there is the possibility with "./sdtdserver mi or mr and mu to make the mods a: Install, b: Remove and C: Updates. The mods are listed in the installed-mods.txt, and they are recognized, I tested the server and it runs with it, but to update the mods I have to write them into the "mods_list.sh", but I don't know what to write there: The only mod that is listed here is the Oxide: # Oxides oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) And there under it I would have to insert the #War3zuk, as far as I am right Can anyone help me? As my English is not perfect I have had this translated with Deepl Greetings PS, this is the "mods_list.sh #!/bin/bash # LinuxGSM mods_list.sh function # Author: Daniel Gibbs # Contributor: UltimateByte # Website: https://linuxgsm.com # Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh. # Usage: To add a mod, you need to add an array variable following the guide to set proper values; # Usage: Then add this array to the mods_global_array. # Usage: If needed, you can scrape the download URL first. local modulename="MODS" local commandaction="List Mods" local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")") # Get a proper URL for mods that don't provide a good one (optional) fn_script_log_info "Retrieving latest mods URLs" # Metamod metamodmversion="1.10" metamodscrapeurl="https://mms.alliedmods.net/mmsdrop/${metamodmversion}/mmsource-latest-linux" metamodlatestfile=$(wget "${metamodscrapeurl}" -q -O -) metamoddownloadurl="https://www.metamodsource.net/latest.php?os=linux&version=${metamodmversion}" metamodurl="${metamoddownloadurl}" # Sourcemod sourcemodmversion="1.10" sourcemodscrapeurl="https://sm.alliedmods.net/smdrop/${sourcemodmversion}/sourcemod-latest-linux" sourcemodlatestfile=$(wget "${sourcemodscrapeurl}" -q -O -) sourcemoddownloadurl="https://www.sourcemod.net/latest.php?os=linux&version=${sourcemodmversion}" sourcemodurl="${sourcemoddownloadurl}" # Steamworks steamworksscrapeurl="https://users.alliedmods.net/~kyles/builds/SteamWorks" steamworkslatestfile=$(curl -sL ${steamworksscrapeurl} | grep -m 1 linux | cut -d '"' -f 4) steamworksdownloadurl="${steamworksscrapeurl}/${steamworkslatestfile}" steamworksurl="${steamworksdownloadurl}" # CS:GO Mods get5scrapepath=$(curl -sL https://ci.splewis.net/job/get5/lastSuccessfulBuild/api/xml | grep -oP "<relativePath>\K(.+)(?=</relativePath>)") get5latestfile=$(echo -e "${get5scrapepath}" | xargs -n 1 -I @ sh -c "echo -e "basename "@""") get5downloadurl="https://ci.splewis.net/job/get5/lastSuccessfulBuild/artifact/${get5scrapepath}" get5url="${get5downloadurl}" # Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) #War3zuk # Define mods information (required) # Separator name modseparator="MOD" # REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubdirs" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" ) # Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" ) # Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" ) # None of those values can be empty # index | Usage # [0] | MOD: separator, all mods must begin with it # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase) # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user # [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL # [4] | "filename": the output filename # [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) # [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir}) # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines) # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install # [13] | "Short Description" a description showed to the user upon installation/removal # Source mods mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "addons/metamod/metaplugins.ini;" "source;" "GAMES" "NOTGAMES" "https://www.sourcemm.net" "Plugins Framework" ) mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "source;" "GAMES" "NOTGAMES" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" ) mod_info_steamworks=( MOD "steamworks" "SteamWorks" "${steamworksurl}" "${steamworkslatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/KyleSanderson/SteamWorks" "Exposing SteamWorks functions to SourcePawn" ) # CS:GO Mods mod_info_gokz=( MOD "gokz" "GOKZ" "https://bitbucket.org/kztimerglobalteam/gokz/downloads/GOKZ-latest.zip" "gokz-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://bitbucket.org/kztimerglobalteam/gokz/src/master/" "Implements the KZ game mode (requires SourceMod and MetaMod)" ) mod_info_ttt=( MOD "ttt" "Trouble in Terrorist Town" "https://csgottt.com/downloads/ttt-latest-dev-${sourcemodmversion}.zip" "ttt-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/Bara/TroubleinTerroristTown" "Implements the TTT game mode (requires SourceMod and MetaMod)" ) mod_info_get5=( MOD "get5" "Get 5" "${get5url}" "${get5latestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/splewis/get5" "Plugin for competitive matches/scrims (requires SourceMod and MetaMod)" ) # Garry's Mod Addons mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" ) mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" ) mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" ) mod_info_uclip=( MOD "uclip" "UClip" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" ) mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "acf-master/lua/acf/shared/guns;" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" ) mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" ) mod_info_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" ) mod_info_pac3=( MOD "pac3" "PAC3" "https://github.com/CapsAdmin/pac3/archive/master.zip" "pac3-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/CapsAdmin/pac3" "Advanced player model customization" ) mod_info_wiremod=( MOD "wiremod" "Wiremod" "https://github.com/wiremod/wire/archive/master.zip" "wire-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire" "Base Wiremod Addon") mod_info_wiremodextras=( MOD "wiremod-extras" "Wiremod Extras" "https://github.com/wiremod/wire-extras/archive/master.zip" "wire-extras-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire-extras/" "Addition to Wiremod, Extra Content") mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/gamemodes" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" ) mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" ) # Oxidemod mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "${oxiderustlatestlink}" "Oxide.Rust-linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659/" "Allows for the use of plugins" ) mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "${oxidehurtworldlatestlink}" "Oxide.Hurtworld.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332/" "Allows for the use of plugins" ) mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" ) # REQUIRED: Set all mods info into the global array mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" ) Link to comment Share on other sites More sharing options...
War3zuk Posted March 30, 2020 Author Share Posted March 30, 2020 I would manually update it via FTP as its much safer , I dont no of any system that allows for it to be updated automatically via the direct github link & havent used Linux since pre 2000's In fact the last time I use it it was called Linux & that was the only Distro at the time.... Been on windows since then so im a gimp at it in understanding... You need a proper Linux Dude to answer this question Link to comment Share on other sites More sharing options...
Mrjohn1337 Posted March 30, 2020 Share Posted March 30, 2020 Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great... Oh, of course. Just the guns and ammo is what i wanted basicly. Link to comment Share on other sites More sharing options...
War3zuk Posted March 30, 2020 Author Share Posted March 30, 2020 To run any modlet on the server they just need to be placed into the Mods folder.. & to answer the other person about the HD Genny it takes the HD Cell Link to comment Share on other sites More sharing options...
meganoth Posted March 30, 2020 Share Posted March 30, 2020 # [0] | MOD: separator, all mods must begin with it # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase) # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user # [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL # [4] | "filename": the output filename # [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) # [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir}) # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines) # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install # [13] | "Short Description" a description showed to the user upon installation/removal It seems you just need to find the values for those 13 values And you got a template with this 7 days to die mod mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" ) so copy that and fill in sensible values, suggestion: mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "!!you need a link to the mod here!!" "!!this should be the name of the zip file you download: bla_warzug_bla.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" ) The only thing probably left to do is to find the link to a zip file of the mod (one of the links on the first page should lead to something) and replace the first !!...!! with it. And the actual zip filename in the second !!...!! I would go with the github link, because it probably needs to be a fixed link to the newest source: It seems to be https://codeload.github.com/War3zuk/...AIO/zip/master and the filename War3zuk-Alpha-18-Stable-AIO Link to comment Share on other sites More sharing options...
Samsonetty Posted April 1, 2020 Share Posted April 1, 2020 hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line: # Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it. Wait a minute, I'll give you the screenshot so you can see what I mean and have done: Link to comment Share on other sites More sharing options...
Samsonetty Posted April 1, 2020 Share Posted April 1, 2020 Link to comment Share on other sites More sharing options...
meganoth Posted April 2, 2020 Share Posted April 2, 2020 hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line: # Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it. Wait a minute, I'll give you the screenshot so you can see what I mean and have done: That stuff you quoted is optional, it is just the definition of constants that can be used to make the later definitions readable. What I missed is the last line though. Just add "${mod_info_sdtdwar3zuk[@]}" into that line The mod should be visible then. I can't guarantee that it will work, but at least you should get a sensible error message if it fails Link to comment Share on other sites More sharing options...
Samsonetty Posted April 2, 2020 Share Posted April 2, 2020 hello,can you please summarize everything you mean again, so that I get a better overview where I have to change something. ;-) Link to comment Share on other sites More sharing options...
meganoth Posted April 2, 2020 Share Posted April 2, 2020 Ok, spelled out it would be mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "https://codeload.github.com/War3zuk/War3zuk-Alpha-18-Stable-AIO/zip/master" "War3zuk-Alpha-18-Stable-AIO.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" ) and add "${mod_info_sdtdwar3zuk[@]}" into the last line of similar strings. For example directly after mods_global_array=( Link to comment Share on other sites More sharing options...
War3zuk Posted April 2, 2020 Author Share Posted April 2, 2020 Added HD Scrap Tools to the Modlets Repo Edited HD Starter Classes Modlet, Removed ALL Tools Updated v2.75 to 2.76 Adjusted BUFFBrainPox Pathogen To 10% Instead Of 50% Chance Adjusted BUFFKrytos Pathogen To 10% Instead Of 50% Chance Adjusted BUFFObonjan Pathogen To 10% Instead Of 50% Chance Adjusted BUFFSpattergroit Pathogen To 10% Instead Of 50% Chance Adjusted HD Mini Hatchet XML (Bonus Metal) Adjusted HD Tazas Hatchet XML (Bonus Stone) Added HD Power Relay Block Adjusted HD Cell Recipe Updated HD Electrolyte Recipe (HD WorkBench) Updated HD Electrolyte Description Adjusted MBreachingMine Max Damage HD Blade Trap Unlocks With Vanilla Schematic HD Dart Trap Unlocks With Vanilla Schematic Fixed HD BR1NXlS Booper Crafted On Player Adjusted HD BR1NXlS Booper Recipe (Reduced Steel Added Baton) Adjusted HD Xcalibur Attributes Updated v2.74 to 2.75 Added HDGunPowderBundle (HD AmmoBench) Added HDammoGasCanBundle (HD AmmoBench) Adjusted Autos Firing Adjusted Shotties Firing Adjusted Vulcans Firing Reduced The Recipe Cost For HD BR1NXlS Booper Reduced The Recipe Cost For ALL Bench Addons Reduced The Recipe Cost For HD Mega Vault Updated HD Working Dispenser Description Updated HD Generator Description PickUp Timer Reduced To 5s For ALL HD Benches Adjusted HD Dragunov SVD Fire Sound Adjusted HD Dragunov SVD Surpressor Sound Adjusted HD CheyTac M300 Surpressor Sound Fixed Quest Typo Medic 5 Added HD Welder (HD WorkBench Addon) Replaces HD Cnc Added HD Welder Schematic Added HD Welder 256x256 Icons (Now Required To Craft HD HandGuns) Added HD Cnc HandGuns (HD GunBench Addon) Added HD Cnc HandGuns Schematic Added HD Cnc HandGuns 256x256 Icons (Now Required To Craft HD Automatics & HD Shotguns) Added HD Cnc Automatics (HD GunBench Addon) Added HD Cnc Automatics Schematic Added HD Cnc Automatics 256x256 Icons (Now Required To Craft HD Sniper Rifles) Added HD Cnc Rifles (HD GunBench Addon) Added HD Cnc Rifles Schematic Added HD Cnc Rifles 256x256 Icons Adjusted ALL Hd Benches OutPut Window to 10 To Match Crafting Que Re-Balanced Remaining Recipes Fixed HD Junk Turret 9mm Schematic Fixed HD Junk Turret 7.62mm Schematic Fixed HD Junk Turret 50mm Schematic Fixed Desert Eagle Punisher Reload Animation Fixed Desert Eagle Fire Animation Updated v2.73 to 2.74 Adjusted SMG5 (Now Scraps To AKparts As It Should) Added Full UIDisplay To HD Forge When Crafting Adjusted Concrete Drying Time Slightly Adjusted IronFragment Amount To 50 Per Fragment (Now Required To Dismantle Bullets) Added HD Bullet Tumbler (HD AmmoBench Addon) Added HD Bullet Tumbler Schematic Added HD Bullet Tumbler 256x256 Icons (Now Required To Craft Bullets) Added HD Bullet Press (HD AmmoBench Addon) Added HD Bullet Press Schematic Added HD Bullet Press 256x256 Icons Adjusted HD Electrolyte Recipe Adjusted HollowTip Recipe Adjusted WalkSpeed Slightly Adjusted RunSpeed Slightly Adjusted CrouchSpeed Slightly Adjusted TreeStump Loot Added BothTypes Of Demolisher Drop Boss Loot 10% Chance Adjusted ZombieTemplate Weight Adjusted HD Knife Dmg Slightly Enlarged HD Wrench Added Obonjan Deadly Pathogen (Nurses) 60m Timer Added Obonjan HD Test Kit For Removal Of Pathogen Added Obonjan Icons 256x256 Incremental Spread Fixed On The Autos Updated v2.72 to 2.73 Added HD Knife (Can Be Thrown & Picked Up) Added HD Nail Gun Bolts (Vanilla NailGun) SteelDmg Fixed Plane Loot Drops Fixed Medic PreReq5 XP Added MRE Military Rations Added Military Purify Tablets Added Military BUFF For MRE Updated v2.71 to 2.72 Fixed LootList Updated v2.70 to 2.71 Tweaked HD M1911 & M1911A Fire Animations Removed Perk ReloadSpeed Multiplier From ALL HD Guns Adjusted HD Spas 12 (All Types) Mag Size = 10 (8) Adjusted HD Mossberg 500 Mag Size = 8 (6) Adjusted HD Arctic Warfare Mag Size = 8 (5) Adjusted HD CheyTac M300 Mag Size = 10 (6) Adjusted HD Dragunov SVD Mag Size = 12 (6) Adjusted HD Winchester 1866 Mag Size =8 (9) Adjusted HD Flame Thrower Mag Size = 500 (300) Adjusted HD Vulcan 9mm Mag Size = 150 (175) Adjusted HD Vulcan 7.62mm Mag Size = 300 (150) Adjusted HD Vulcan 50Bmg Mag Size = 450 (100) Adjusted HD M4A1 Carbine Mag Size = 45 (50) Adjusted HD AK Hybrid ACP Mag Size = 45 (35) Adjusted HD HK33 Hybrid Mag Size = 45 (35) Adjusted HD M3 Auto Mag Size = 50 (25) Adjusted HD Mac10 Auto Mag Size = 50 (25) Adjusted HD Colt M1911A Mag Size = 10 (8) Adjusted HD Colt M1911 Mag Size = 8 (6) Fixed GenericAmmoBox Icon Removed StartKits From Player Menu Adjusted 408 & 50mm Rounds Recipe Fixed HD AK Hybrid ACP Recipe (MachineGunner) Fixed HD HK33 Hybrid Recipe (MachineGunner) Fixed Lootable Animals Fixed ZombieTemplate Code Added HD Grinder Addon (HD AmmoBench) GunPowder Added HD Grinder Schematic Added HD Icons 256x256 Updated v2.69 to 2.70 Added HardenedChest To The ReGrow Code Adjusted All ReGrow Timers To 360m (6 RTH) Adjusted MinerBook To 300 Dmg (was 10,000) Adjusted HD Vulcan 9mm Recipe (3 Barrels) Adjusted HD Vulcan 7.62 Recipe (4 Barrels) Fixed Vanilla Z's Crawl Speed (Thanks PlebsquadGames) Adjusted FeralTemplate from .45 To .65 Updated drinkCanMegaCrush Icon 256x256 Monster Drink Added Lovers Pizza Added James Ingredients Added Michelles Ingredients Updated v2.68 to 2.69 Fixed Schematics In Loot For New Items Updated v2.67 to 2.68 Added HD BR1NXlS Booper (Hires Model) Edited Quest GunMan Rewards Adjusted HD Truck Elevator Recipe Adjusted HD Military Recipes Added HD Cnc Machine Added HD Cnc Machine Schematic Added HD Cnc Machine Icons 256x256 Added HD Tool & Die Set Added HD Tool & Die Set Schematic Added Added HD Tool & Die Set Icons 256x256 Added HD Carbon Sewing Kit Added HD Carbon Sewing Kit Schematic Added HD Carbon Sewing Kit Icons 256x256 Updated v2.66 to 2.67 Fixed HD Xcalibur Code Added BR1NXls HotPot Pizza Stew Added BR1NXls HotPot Pizza Stew Schematic Removed Adv Junk Turret Added HD Junk Turret 9mm (Max 2 At L5 Turrets) Added HD Junk Turret 762mm (Balanced Slower ROF) Added HD Junk Turret 50mm (Damage Balanced Offset) Adjusted ZombieMasterTemplate Adjusted ZombieMeleeHandTemplate Updated v2.65 to 2.66 Fixed HD Auger / Chainsaw Description Fixed ReGrow Safes Timer Fixed HD Auger Perk (Miner69er) Fixed HD Chainsaw Perk (Miner69er) Balanced Custom Repair Kits Recipe Adjusted Pathogen Kits Trader Price Adjusted Donnas Fubar Stew Health Values Added Donnas Fubar Stew Schematic Added DD1GGs Sham And Tuna Pie Added DD1GGs Sham And Tuna Pie Schematic Updated v2.64 to 2.65 Added Localizations For The Following Items HD Electrolyte HD Mossberg 500 HD Vulcan 9mm HD Vulcan 7.62mm HD Vulcan 50mm Bmg HD CheyTac M300 Fixed Scrapped Schematics Bundle Price Fixed HD Wrench (Now Upgrades With Right Click) Updated v2.63 to 2.64 Fixed Medic L5 Quest Reward Added ReGrow Safes Updated v2.62 to 2.63 Fixed Vehicle Re-spawn Timer 240 (4 RealTimeHours) Fixed Rock Re-spawn Timer 360 (6 RealTimeHours) Updated v2.61 to 2.62 Tweaked Bad Zombie Spawns So Slightly Less Spawn During The Day Removed Extra RagDoll Affects Making Them Block Doors Added NO Falling Trees Added ReGrow Boulders Added ReGrow Vehicles Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.