psouza4 Posted November 27, 2019 Author Share Posted November 27, 2019 Right on, no worries. I just dig your mod alot and I find it super useful, and indispensable at this point. I just wanted to be able to see the different nodes as I drove around so I threw them together. Feel free to use them however you want. Thanks for the kind words, glad this mod has value to you Link to comment Share on other sites More sharing options...
Grolbu Posted December 2, 2019 Share Posted December 2, 2019 Updated mod to v1.03, which increases generation rate of copper and zinc boulders and uses Del_Stryker's models for copper and zinc. They look good, thanks Del_Stryker! When I open the 1.03 zip file instead of a Meancloud__Mining folder which I can drop into the mods folder I see the 4 folders and the Modinfo.xml that would normally be in the M__M folder - should I just create that folder in Mods ? Link to comment Share on other sites More sharing options...
psouza4 Posted December 3, 2019 Author Share Posted December 3, 2019 Yes, sorry sometimes I zip up the contents directly. The folder name doesn't actually matter so call it what you like. Link to comment Share on other sites More sharing options...
Grue Posted December 3, 2019 Share Posted December 3, 2019 Seems to work well enough, but I have not tried the excavators yet. Link to comment Share on other sites More sharing options...
Melkor Posted December 6, 2019 Share Posted December 6, 2019 I wish this would work with War3zuk/Tallon Alpha 18.1 Link to comment Share on other sites More sharing options...
Posionkiller Posted December 7, 2019 Share Posted December 7, 2019 Opening the furnace causes an error IndexOutOfRangeException: Index was outside the bounds of the array. at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x0004c] in <6263ac8f34f841dd874f1748cd302ef1>:0 at XUiController.Update (System.Single _dt) [0x00061] in <6263ac8f34f841dd874f1748cd302ef1>:0 at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00174] in <6263ac8f34f841dd874f1748cd302ef1>:0 at XUiUpdater.Update () [0x00048] in <6263ac8f34f841dd874f1748cd302ef1>:0 at GameManager.gmUpdate () [0x00034] in <6263ac8f34f841dd874f1748cd302ef1>:0 at GameManager.Update () [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0 (Filename: <6263ac8f34f841dd874f1748cd302ef1> Line: 0) Link to comment Share on other sites More sharing options...
psouza4 Posted December 7, 2019 Author Share Posted December 7, 2019 Tell them to fix their mod code that overwrites forge inputs. Link to comment Share on other sites More sharing options...
LeviathanX Posted December 7, 2019 Share Posted December 7, 2019 (edited) Hello there. First of all, great mod you have. I've got a question; Do you plan to update the mod for A18.2? I've been having a few errors related with the forge while using this mod. I don't mind staying in 18.1, just wondering if it will come anytime soon, before I decide to create a new world. ______________________________ Edit: Nevermind, it seems to be a problem with SMXui, I removed it and now it works fine, would be great if they worked together tho. Edited December 8, 2019 by LeviathanX (see edit history) Link to comment Share on other sites More sharing options...
psouza4 Posted December 8, 2019 Author Share Posted December 8, 2019 See my prior replies. It's their skin that's the problem (overriding inputs). Link to comment Share on other sites More sharing options...
omegarte Posted December 18, 2019 Share Posted December 18, 2019 So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct? Link to comment Share on other sites More sharing options...
fullbanner Posted December 18, 2019 Share Posted December 18, 2019 (edited) So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct? I've just tested this and ores are generated during the creation of a new game. It has nothing to do with map generation. So pregenerated maps can be used. Edit: I have a suggestion for this mod. When crafting bullet casings from zinc and copper, it takes 4 seconds to create one single casing. If i however use the vanilla from brass it takes 1 second. But if i convert the zinc and copper to brass, melt that brass and then create casings from brass, the whole process takes 3 seconds. Can the author change the bullets casings crafting time to 1 or 2 seconds max? Edited December 30, 2019 by fullbanner Suggestion added (see edit history) Link to comment Share on other sites More sharing options...
nigoshi Posted January 6, 2020 Share Posted January 6, 2020 (edited) Hey man thanks for the mod i love it! Edited January 6, 2020 by nigoshi (see edit history) Link to comment Share on other sites More sharing options...
hollipl Posted January 18, 2020 Share Posted January 18, 2020 Any update for alpha 18.2 or 18.3? Or will the current version work fine on these newer builds of the game? Link to comment Share on other sites More sharing options...
Hiperion Posted January 18, 2020 Share Posted January 18, 2020 (edited) Any update for alpha 18.2 or 18.3? Or will the current version work fine on these newer builds of the game? I tried on a new generated world and it's working fine on A18.3 Edited January 18, 2020 by Hiperion quote (see edit history) Link to comment Share on other sites More sharing options...
requiemdios Posted January 18, 2020 Share Posted January 18, 2020 I am guessing that any other mods that modify the forge will be incompatible with this? I am using the War3zuk mods and one of the things it does is modify the forge to have three inputs instead of two. But I really like the idea of the new resources and mining machines. Link to comment Share on other sites More sharing options...
Hiperion Posted January 25, 2020 Share Posted January 25, 2020 ؟Does this mod affects the spawn rate of the other ores? It's more difficult to find some of them but i don't know if it is just a coincidence Link to comment Share on other sites More sharing options...
JackMurphy11 Posted February 23, 2020 Share Posted February 23, 2020 Hi, your mod seems really cool to play but me and my friend cannot get it to work. we have followed the instructions but it still doesn't work. we also have the SMX mod by Sirillion. any advice on what we can do. Link to comment Share on other sites More sharing options...
psouza4 Posted March 19, 2020 Author Share Posted March 19, 2020 Hi, your mod seems really cool to play but me and my friend cannot get it to work. we have followed the instructions but it still doesn't work. we also have the SMX mod by Sirillion. any advice on what we can do. As mentioned before, other mods that reduce the forge inputs by reskinning are not supported. You have to go to those mod authors and have them add supports for extra inputs to the forge. https://forums.7daystodie.com/forum/...e2#post1594357 MeanCloud's Mining modlet (A18) with copper, zinc, and excavators - 7 Days to Die Forums Link to comment Share on other sites More sharing options...
psouza4 Posted March 21, 2020 Author Share Posted March 21, 2020 Updated to version 1.04: The existing 3D models for the copper and zinc boulders have been tweaked.A new 3D model has been added for the rock crusher workstationBullet casings now craft faster (1s per casing) Link to comment Share on other sites More sharing options...
Sirillion Posted March 22, 2020 Share Posted March 22, 2020 Hi, your mod seems really cool to play but me and my friend cannot get it to work. we have followed the instructions but it still doesn't work. we also have the SMX mod by Sirillion. any advice on what we can do. There is actually a compatibility patch for this available, have been for quite some time now. Just add this to the mix and it should work. https://github.com/Sirillion/ZMXuiMeanCloudCP 1 Link to comment Share on other sites More sharing options...
thejaff Posted March 28, 2020 Share Posted March 28, 2020 Hi! Thanks for the mod. I've been loving it but I've hit a problem with it. I placed my first excavator today. Once I placed it, the game starting going crazy with sounds and the frame rate died. I logged out and tried to log back in again. I got a "null reference" error and now I can't enter my world. It's on a local dedicated server for your infomation. I hope we can solve this. Cheers. the jaff Link to comment Share on other sites More sharing options...
psouza4 Posted March 28, 2020 Author Share Posted March 28, 2020 Hi! Thanks for the mod. I've been loving it but I've hit a problem with it. I placed my first excavator today. Once I placed it, the game starting going crazy with sounds and the frame rate died. I logged out and tried to log back in again. I got a "null reference" error and now I can't enter my world. It's on a local dedicated server for your infomation. I hope we can solve this. Cheers. the jaff No chance of helping you without full logs for me to review. Link to comment Share on other sites More sharing options...
TheGerbenator Posted April 1, 2020 Share Posted April 1, 2020 (edited) A friend and I are trying to get this mod to work but are also utilizing HD Forge. It seems to be the mod that is causing problems with yours. Do you by any chance know what this code refers to? (Filename: <3ca2702590144b2c95bd610195728952> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x00043] in <3ca2702590144b2c95bd610195728952>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <3ca2702590144b2c95bd610195728952>:0 at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <3ca2702590144b2c95bd610195728952>:0 at XUiUpdater.Update () [0x0003f] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.gmUpdate () [0x0002e] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 EDIT: This is also an issue, that may be the real underlying cause?? IndexOutOfRangeException: Index was outside the bounds of the array. at XUiC_WorkstationMaterialInputWindow.OnOpen () [0x00069] in <3ca2702590144b2c95bd610195728952>:0 at XUiC_WorkstationWindowGroup.OnOpen () [0x00286] in <3ca2702590144b2c95bd610195728952>:0 at XUiWindowGroup.OnOpen () [0x00006] in <3ca2702590144b2c95bd610195728952>:0 at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <3ca2702590144b2c95bd610195728952>:0 at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.workstationOpened (TileEntityWorkstation _te, LocalPlayerUI _playerUI) [0x00096] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.TELockServer (System.Int32 _clrIdx, Vector3i _blockPos, System.Int32 _lootEntityId, System.Int32 _entityIdThatOpenedIt) [0x0011c] in <3ca2702590144b2c95bd610195728952>:0 at BlockForge.OnBlockActivated (WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityAlive _player) [0x00028] in <3ca2702590144b2c95bd610195728952>:0 at BlockForge.OnBlockActivated (System.Int32 _indexInBlockActivationCommands, WorldBase _world, System.Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, EntityAlive _player) [0x00009] in <3ca2702590144b2c95bd610195728952>:0 at XUiC_Radial.handleBlockCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0002a] in <3ca2702590144b2c95bd610195728952>:0 at XUiC_Radial.CallContextAction () [0x00095] in <3ca2702590144b2c95bd610195728952>:0 Edited April 1, 2020 by TheGerbenator (see edit history) Link to comment Share on other sites More sharing options...
psouza4 Posted April 1, 2020 Author Share Posted April 1, 2020 You can't run multiple mods that mess with forge inputs (per my main post). Their skin reduces the number of forget inputs, breaking my mod. You can use either, not both. SMX HUD is the only one compatible because that author wrote a patch that bridges support. Link to comment Share on other sites More sharing options...
Patogenisch Posted April 3, 2020 Share Posted April 3, 2020 I have a problem with the furnace and grinder. there is no recipe for copper and zinc liners in the oven. there are no recipes in the grinder here are the screenshots I apologize for poor English proficiency. (I am writing from a translator) Link to comment Share on other sites More sharing options...
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