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Patched "no XP gain popup" clientside Assembly-CSharp.dll


Prisma501

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I patched out the XP popup in the client Assembly-CSharp.dll. It will leave all other popups alone and only prevents the lower right corner XP gain popup. Make a backup of your original Assembly-CSharp.dll and rename the one in the zip to Assembly-CSharp.dll and replace the one in your /Managed folder.

 

DLL is vanilla clientside 18.3 b3 Experimental / 18.2 b5 Stable and you will have to play with EAC off to be able to use.

 

XP gain popup off by default. Toggle on/off with "End" key:

 

18.3 b3 Experimental

https://1drv.ms/u/s!AvzZsIAN_6-wgrFMbF7Oks5jFRndPQ?e=9dnwSw

 

18.2 b5 Stable

https://1drv.ms/u/s!AvzZsIAN_6-wgrFNnbBCIi0vKHRbKw?e=Hc0Ncr

 

[ATTACH=CONFIG]28057[/ATTACH]

 

Versions without hotkey:

 

18.2 b5 Stable

https://1drv.ms/u/s!AvzZsIAN_6-wgrFOpnT9GKMmnsN9bw?e=h8m3Z6

 

18.3 b3 Experimental

https://1drv.ms/u/s!AvzZsIAN_6-wgrFPafCBe_3GTLQfyg?e=37MXLn

 

Cheers

tooltip.jpg.9a909ab3bf2bc47d3de384efa5953e80.jpg

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Thank you!

Please tell in which Сlass made this corrections.

 

Class Progression -> Method AddLevelExpRecursive

 

...
...
if (entityPlayerLocal)
{
entityPlayerLocal.PlayerUI.xui.CollectedItemList.AddIconNotification("ui_game_symbol_xp", exp, false);
}
...
...

 

Cheers

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I think sphereii made an SDX patch for it too. No idea if he released it yet though :)

 

Could be. I dont do sdx. Seems a bit of a overkill to patch out one funcioncall tbh. But could be usefull for overhaul mods or players that allready use their own sdx instance. This was whipped up over morning coffee and targeted at vanilla players that dont want the popup. Nothing fancy.

 

Cheers

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Maybe, You can suggest how to remove the restriction in the movement with "shift" to back and to the side?

I would like to move with run not only for forward. I think, before battles were more dynamic, when can be was to flee its back. Yes, realism is a good thing, but it is not always better than the dynamics....

I just thought maybe You were looking for it already, and i'm not the only one who can't get used to such drastic changes...?

:smile-new:

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Class Progression -> Method AddLevelExpRecursive

 

...
...
if (entityPlayerLocal)
{
entityPlayerLocal.PlayerUI.xui.CollectedItemList.AddIconNotification("ui_game_symbol_xp", exp, false);
}
...
...

 

Cheers

 

Well done the answer to all our XP issues and a great thing to have for certain mods like guppy's random getter upper :)

I am using this now with the XP bar over the toolbelt removed.

 

Ragsy

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  • 9 months later...

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