Zyamaia Posted March 8, 2019 Share Posted March 8, 2019 Is there a setting in the game files that can be changed to increase the amount of light vehicles headlights give off? If so what is it? Or is it possible at all to increase the lighting? Link to comment Share on other sites More sharing options...
Guppycur Posted March 8, 2019 Share Posted March 8, 2019 Custom yes, vanilla not that I've come across. Link to comment Share on other sites More sharing options...
Zyamaia Posted March 8, 2019 Author Share Posted March 8, 2019 Custom yes, vanilla not that I've come across. Do you have the name of the mod? Link to comment Share on other sites More sharing options...
bdubyah Posted March 9, 2019 Share Posted March 9, 2019 Isn't there a line in vehicles.xml about brightness? Always wondered what it did. Link to comment Share on other sites More sharing options...
Guppycur Posted March 9, 2019 Share Posted March 9, 2019 I don't even recall seeing it. @op I meant you control the light brightness in unity, so can do it to custom vehicles. Link to comment Share on other sites More sharing options...
DukeW74 Posted March 9, 2019 Share Posted March 9, 2019 Vehicles except the bicycle and gyro have this property. I haven't tested but I am doubtful it will work <property class="headlight"> <property name="class" value="Headlight"/> <property name="parent_part" value="chassis"/> <property name="transform" value="Origin/headlight"/> [color=#00ff00]<property name="bright" value=".75"/>[/color] </property> Link to comment Share on other sites More sharing options...
Guppycur Posted March 9, 2019 Share Posted March 9, 2019 Yeh the model would need that child object path or the game will nre when turning on the lights Link to comment Share on other sites More sharing options...
bdubyah Posted March 9, 2019 Share Posted March 9, 2019 Just tested it with the vanilla minibike. Made <property name="bright" value="100"/> It worked. Link to comment Share on other sites More sharing options...
Guppycur Posted March 9, 2019 Share Posted March 9, 2019 Nice Link to comment Share on other sites More sharing options...
Grue Posted March 13, 2019 Share Posted March 13, 2019 What is the expected value between 0 and 1? Does setting it to 100 even do anything? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted March 13, 2019 Share Posted March 13, 2019 What is the expected value between 0 and 1? Does setting it to 100 even do anything? I spoke to bdubyah and made a modlet for this and personally I found that anything above 10 you don't notice at all, on my first person vehicle modlet I had to turn it down because lights were too bright. The bright value kicks in at 1 and varies up to 10. Link to comment Share on other sites More sharing options...
bdubyah Posted March 13, 2019 Share Posted March 13, 2019 Yeah, I just threw 100 on for testing it. Most vanilla settings seem to be .75 I think. Minibike was .65. Link to comment Share on other sites More sharing options...
Guppycur Posted March 13, 2019 Share Posted March 13, 2019 Sounds like percentages then. .5 is 50, etc. Link to comment Share on other sites More sharing options...
bdubyah Posted March 13, 2019 Share Posted March 13, 2019 I think brightness is basically Intensity in Unity. So 1 would be like making a light with Intensity=1 in Unity. Or something. Lol. Makes sense seeing as how most vanilla vehicles lights are worse than 2 flashlights taped to the vehicle. Link to comment Share on other sites More sharing options...
Grue Posted March 14, 2019 Share Posted March 14, 2019 I spoke to bdubyah and made a modlet for this and personally I found that anything above 10 you don't notice at all, on my first person vehicle modlet I had to turn it down because lights were too bright. The bright value kicks in at 1 and varies up to 10. Would this "bright" value work on blocks like streetlights, or is it strictly a vehicle thing? Link to comment Share on other sites More sharing options...
bdubyah Posted March 15, 2019 Share Posted March 15, 2019 Shouldn't be too hard to add the line of code and test it out. Link to comment Share on other sites More sharing options...
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