dutchplayers Posted February 24, 2019 Share Posted February 24, 2019 With my GTX1060 3GB & i3-7350K i normaly have around 60 FPS with my settings. Using the latest update i got around 30 FPS. It is better now, but still at least 50% frame drops. <- if use all 8 cams Our server players are experiencing the same. Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2019 Author Share Posted February 25, 2019 Thanks for confirming. I will push a new version when I return home later this week that will improve it even more. Link to comment Share on other sites More sharing options...
dutchplayers Posted February 25, 2019 Share Posted February 25, 2019 Thanks for confirming. I will push a new version when I return home later this week that will improve it even more. Thanks! Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2019 Author Share Posted February 25, 2019 To decrease fps drop per camera, I need to reduce how much each camera renders at once. Think of a camera as a player. The player can reduce his rendering distance in video settings and us to be able to reduce field of view as well. Currently rendering distance is 100 and FOV is 80. Next release I thought I would reduce draw distance to 60 and FOV to 60. I could increase pan degrees if needed to compensate for reduced fov but will need input on that. Link to comment Share on other sites More sharing options...
Guppycur Posted February 25, 2019 Share Posted February 25, 2019 Next to 0 FoV and pan more. Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2019 Author Share Posted February 25, 2019 (edited) At 0 fov we could do a zillion cameras! But seriously..Maybe I will put a spotlight on a camera with a tight fov like the guard tower spotlights in action movies. Edited February 25, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted February 25, 2019 Share Posted February 25, 2019 (edited) I'm curious how MY fps would be affected if ANOTHER player set up cameras... Edited February 26, 2019 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 25, 2019 Author Share Posted February 25, 2019 (edited) Think of each camera is a player. Some amount of cpu driving the server component is getting extra load. But yea I was surprised at how much it hit. Perhaps with custom code you could isolate the impact more but I'm using the humble switch class to do all this. I'm sure its angry about the extra workload. Also, the game is built on rendering layers, like terrain layer etc. It is possible to turn off some layers to reduce load but it can have strange appearances if you turn off the wrong layers. Edited February 25, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted February 27, 2019 Author Share Posted February 27, 2019 Version 1.3 pushed. Small cameras render out to 50 blocks and large cameras render out to 100 blocks. Increased panning arc and reduced FOV to 30. Removed HDR rendering and removed AntiAliasing on the cams. Testing on moderate and powerful rigs indicate you will get a small improvement in your FPS now rather than a major decrease. Go figure. Let me know how your testing goes. As this version is a worst case baseline version, we can improve things if we want some small FPS hit per cam. Link to comment Share on other sites More sharing options...
Robeloto Posted February 28, 2019 Share Posted February 28, 2019 I always loved the CCTVs in 7 days! Nice work! Tested on a 5 player server and about 6-8 cameras is up. I cannot say I have no lag at all, but I do not notice any lag except the regular lag. I do play on a really nice PC though. ^_^ Link to comment Share on other sites More sharing options...
xyth Posted February 28, 2019 Author Share Posted February 28, 2019 Good to hear the FPS issue may be resolved. I also pushed out the small camera rendering to 100 as it looks better and has no significant fps impact. Link to comment Share on other sites More sharing options...
xyth Posted February 28, 2019 Author Share Posted February 28, 2019 (edited) Version 1.41 pushed. Increased the screen resolution with apparently a tiny FPS impact. 512x256 native resolution per camera screen now, up from 256x256 scaled . Distance and close up detail is improved. Angled camera down 10 degrees to reduce sky rendering. Changed material properties to reduce fog effect and glare. Still has a little biome overlay that I can't completely defeat but it is improved. Version 1.31 which has lower resolution is still available on Nexus if you can't handle the tiny FPS hit. This older version does not have the above enhancements. If folks really can't use 1.41, let me know and I can revisit that version. VSync should be off or you may get a greater FPS hit. Edited February 28, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
mmepwnz Posted March 4, 2019 Share Posted March 4, 2019 So let me get this straight, these cameras are vanilla and don't require everyone on the server to download/install it? Link to comment Share on other sites More sharing options...
xyth Posted March 4, 2019 Author Share Posted March 4, 2019 So let me get this straight, these cameras are vanilla and don't require everyone on the server to download/install it? It is vanilla but if hosted on a dedicated server, then it needs a client install as well. Any modlet that is more than pure xml needs a client load. Link to comment Share on other sites More sharing options...
jerseyetr Posted May 2, 2019 Share Posted May 2, 2019 Dream come true.. I loved the older CCTV mod but this one takes the cake. Took me 3 minutes to setup from Download to Camera use. Best mod in 7DTD hands down Link to comment Share on other sites More sharing options...
Aneiphox Posted September 5, 2019 Share Posted September 5, 2019 Hello I'm having a small problem I'm using Alpha 17.4 (b4) and i installed the CCTV modlet using a test game i got the 0-3 tv and camera to work then tried the 4-7 tv and camera and the tv doesn't work, and now neither work i noticed a error when placing a camera in console its yellow text that says Animator.GotoState: State could not be found Invalid Layer Index '-1' wondering if anyone knew how to fix it or if there's CCTV for 17.4? Thank you in advance for any help Link to comment Share on other sites More sharing options...
xyth Posted September 10, 2019 Author Share Posted September 10, 2019 That warning message wont effect anything and is an artifact of using the electric switch code to drive the CCTVs. What "doesnt work"? If the cameras are too far from the screens they wont work. If the screens and cameras are not initially connected to a wire (next you can disconnect but they need a wire attached at least once) they wont work. Link to comment Share on other sites More sharing options...
hei28ssk Posted November 11, 2019 Share Posted November 11, 2019 okay so on a18 items don't have icons Link to comment Share on other sites More sharing options...
acidchalk Posted November 12, 2019 Share Posted November 12, 2019 okay so on a18 items don't have icons folder names changed in a18 on modlets. Open up an a18 mod and look at the folder structure for icons. rename the a17 mod icon folder name to match a18 mod Link to comment Share on other sites More sharing options...
josefdarks Posted November 12, 2019 Share Posted November 12, 2019 works halpha 18 maybe Link to comment Share on other sites More sharing options...
xyth Posted November 12, 2019 Author Share Posted November 12, 2019 Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version. Link to comment Share on other sites More sharing options...
josefdarks Posted November 12, 2019 Share Posted November 12, 2019 a good mod From my favorites same as the radios mod Link to comment Share on other sites More sharing options...
Bartack Posted November 12, 2019 Share Posted November 12, 2019 I would really like this to be updated, it looks great. Link to comment Share on other sites More sharing options...
Phil Mebols Posted November 13, 2019 Share Posted November 13, 2019 Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version. I would love to have this for A18! Link to comment Share on other sites More sharing options...
hei28ssk Posted November 13, 2019 Share Posted November 13, 2019 Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version. it does work and cameras pan just fine. the only problem is the dark overlay. Link to comment Share on other sites More sharing options...
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