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bdubyah

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21 minutes ago, bdubyah said:

Not really giving me a lot of info here...

 

What mod of mine are you using? What errors are you having? Link me your log file and maybe I can actually help you.

 

I skimmed through that log, nothing really stands out. There was an EAI error at one point, I tried to repro it and couldn't yet, but that shouldn't really cause the issues you are having. So not sure really.

Thank you for looking. I'm setting up a new server again but this time gonna try turning down some settings. Thinking maybe server is not sending over things fast enough causing the random issues. Read a few posts that say my server should show more than 20fps. On client side I  get over 90fps usually, but server logs show 20. Let me know if there is anything else i can send you to help. Really enjoying the mod just having these weird issues. Also not sure if it matters but i am running on a unraid server

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Just had it happened again. Zombies went invisible and after starting mission, map didnt refresh. Erased some chat text. Here is the server log:


2023-10-01T10:14:28 64106.554 INF [DECO] written 81324, in 26ms
2023-10-01T10:14:28 64106.558 INF [DECO] write thread 4ms
2023-10-01T10:14:37 64115.176 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieFemaleFat, id=854]' removed from control
2023-10-01T10:14:50 64128.723 INF VehicleManager saving 0 (0 + 0)
2023-10-01T10:14:50 64128.724 INF DroneManager saving 0 (0 + 0)
2023-10-01T10:14:50 64128.724 INF VehicleManager saved 9 bytes
2023-10-01T10:14:50 64128.724 INF DroneManager saved 9 bytes
2023-10-01T10:14:51 64129.131 INF Time: 1064.99m FPS: 19.99 Heap: 1899.6MB Max: 3125.2MB Chunks: 496 CGO: 115 Ply: 2 Zom: 8 Ent: 20 (144) Items: 7 CO: 7 RSS: 4773.9MB
2023-10-01T10:15:11 64149.201 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieYo, id=853]' removed from control
2023-10-01T10:15:21 64159.405 INF Time: 1065.49m FPS: 19.99 Heap: 1888.8MB Max: 3125.2MB Chunks: 548 CGO: 130 Ply: 2 Zom: 9 Ent: 21 (129) Items: 2 CO: 8 RSS: 4778.8MB
2023-10-01T10:15:36 64174.154 ERR Could not load file 'Entities/Gore/gore_block1_bonesPrefab' for entity_class 'BattleGroup4'
ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Mobile/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
2023-10-01T10:15:44 64182.566 INF 63952.47 SleeperVolume -1473, 64, 1195: Restoring -1473, 65, 1205 (-93, 75) 'zombieDarlene', count 11
2023-10-01T10:15:47 64185.012 INF 63954.91 SleeperVolume -1466, 65, 1194: Restoring -1461, 66, 1202 (-92, 75) 'zombieArlene', count 12
2023-10-01T10:15:47 64185.115 INF 63955.02 SleeperVolume -1466, 65, 1194: Restoring -1461, 66, 1200 (-92, 75) 'zombieMarlene', count 12
2023-10-01T10:15:49 64187.013 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieDarlene, id=856]' removed from control
2023-10-01T10:15:51 64189.416 INF Time: 1065.99m FPS: 20.00 Heap: 1892.3MB Max: 3125.2MB Chunks: 549 CGO: 148 Ply: 2 Zom: 14 Ent: 28 (153) Items: 2 CO: 7 RSS: 4794.1MB
2023-10-01T10:15:52 64190.212 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieMoe, id=857]' removed from control

2023-10-01T10:16:21 64219.434 INF Time: 1066.49m FPS: 20.00 Heap: 1905.8MB Max: 3125.2MB Chunks: 551 CGO: 134 Ply: 2 Zom: 14 Ent: 27 (153) Items: 2 CO: 7 RSS: 4794.9MB

2023-10-01T10:16:51 64248.981 INF VehicleManager saving 0 (0 + 0)
2023-10-01T10:16:51 64248.982 INF DroneManager saving 0 (0 + 0)
2023-10-01T10:16:51 64248.982 INF VehicleManager saved 9 bytes
2023-10-01T10:16:51 64248.983 INF DroneManager saved 9 bytes
2023-10-01T10:16:51 64249.435 INF Time: 1066.99m FPS: 20.00 Heap: 1914.5MB Max: 3125.2MB Chunks: 551 CGO: 109 Ply: 2 Zom: 15 Ent: 25 (154) Items: 2 CO: 7 RSS: 4801.9MB

2023-10-01T10:17:21 64279.715 INF Time: 1067.49m FPS: 19.99 Heap: 1899.0MB Max: 3125.2MB Chunks: 561 CGO: 100 Ply: 2 Zom: 15 Ent: 24 (142) Items: 0 CO: 7 RSS: 4809.6MB

2023-10-01T10:17:46 64304.174 INF 64073.83 SleeperVolume -1473, 64, 1195: Spawning -1470, 65, 1202 (-92, 75), group 'sleeperHordeStageGS2', class zombiePartyGirl, count 15
2023-10-01T10:17:48 64306.573 INF 64076.23 SleeperVolume -1466, 65, 1194: Spawning -1461, 66, 1202 (-92, 75), group 'sleeperHordeStageGS2', class zombieJanitor, count 13
2023-10-01T10:17:48 64306.676 INF 64076.33 SleeperVolume -1466, 65, 1194: Spawning -1461, 66, 1200 (-92, 75), group 'sleeperHordeStageGS2', class zombieNurse, count 13
2023-10-01T10:17:51 64309.524 INF 64079.18 SleeperVolume -1471, 59, 1201: Spawning -1468, 60, 1205 (-92, 75), group 'sleeperHordeStageGS2', class zombieTomClark, count 15
2023-10-01T10:17:51 64309.731 INF Time: 1067.99m FPS: 19.75 Heap: 1901.2MB Max: 3125.2MB Chunks: 561 CGO: 103 Ply: 2 Zom: 15 Ent: 23 (146) Items: 0 CO: 6 RSS: 4810.4MB
2023-10-01T10:18:21 64339.778 INF Time: 1068.49m FPS: 20.01 Heap: 1907.3MB Max: 3125.2MB Chunks: 572 CGO: 104 Ply: 2 Zom: 16 Ent: 24 (147) Items: 0 CO: 6 RSS: 4810.7MB
2023-10-01T10:18:29 64347.151 INF [DECO] written 81324, in 26ms
2023-10-01T10:18:29 64347.156 INF [DECO] write thread 4ms
2023-10-01T10:18:38 64356.023 INF GMSG: Player 'Silvers4640' died

Edited by silvers4640 (see edit history)
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On 10/1/2023 at 12:32 PM, silvers4640 said:

Just had it happened again. Zombies went invisible and after starting mission, map didnt refresh. Erased some chat text. Here is the server log:

There just isn't much there, so I'm not sure honestly. I did just push an update that fixed a few issues. Arramus had that EAI NRE and he said when it would happen it made things a bit wonky, so maybe that is your issue. All I can say is grab 21.1.2.5 and try it out and let me know.

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I've played several hundred hours of vanilla and I'm jumping into mods for the first time with a hosted server.  Wasteland has been awesome generally but there are a few things that I haven't been able to explain to the other server members. I don't know for sure if they are issues related to the mod, but it was playing the A21 Wasteland mod where the following behavior first appeared:

 

  1. The player will sink down into the ground on a consistent basis while moving around.  This normally wouldn't be a big deal as you just relog and the player populates back above ground.  The problem though is with vehicles.  I was riding my bicycle when I sank into the ground.  When I logged back in, the bicycle was just gone along with all of the valuables I was keeping in the bicycle stash.  Then I realized how awful it would be to lose any of the vehicles this way after putting all the time, effort, and money into repairing them.  Also, if you are keeping any number of items in a vehicle, which obviously is the purpose of having a mobile storage platform, they would be lost as well.  I've warned the server players about this and unfortunately we are walking everywhere now.
  2. The lockpicking mechanic mini-game isn't consistently presented.  One player on the server says he never gets the Fallout version and just has the vanilla timer when he lockpicks.  I've had one instance where I got a timer but normally I get the mini-game.
  3. Zombies frequently run off in the direction away from the player when aggro'd with a ranged sneak attack
  4. Sneak attacks work multiple times in a row if the zombie is far enough away.  I've been able to get 4 or 5 sneak attack bonuses on a zombie that is coming towards me.
  5. Fire from burning buildings doesn't do any damage to players or zombies
  6. The bottle caps quest, when it gets to the "A Valuable Lesson" point, doesn't show where to go on the map or the compass.  Selecting the quest and clicking on the "show on map" map icon results in a message that the selected quest does not have a location to show.  I've since learned that this quest is based off of something in the Fallout series (which I never played) so it could be a successful dev troll, but just wanted to mention it in case it isn't.
  7. Rain doesn't seem to provide water to farm crops

Again, I don't know for sure that the issue is with the mod, or even if it is an issue at all and is as designed, but most of the systems aren't present in vanilla so I thought I would mention them here.  There has been a patch since the mod install but I don't understand the jargon well enough to know if any of the above issues were part of the patch content. We are enjoying Wastelands regardless and thank you for providing it.

 

Edit:  I forgot to mention that we are on A21.1.1.1 and have not had any console errors popup.  Also, I forgot to mention stun batons do not have the option to modify that would allow repulsors and other weapon mods to be installed on the baton.

Edited by Wrought
missing info (see edit history)
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Things are a little bit shuffled up in there but it all balances out quite nicely with how it's all done after checking it for multiple playthroughs.

 

Go to your Perception Attribute, and add some Skill to your Rifleman. That kind of acts as a replacement for the specific Shotgun Perk. Saying that, you'll also have the Laser Shotgun governed elsewhere. The Strength attribute governs the dismemberment side of Shotguns though based on the Attribute description.

 

Ya, once you find yourself Le Fusil Terribles none of that matters too much anyways. lol

The shotguns are also hooked up to the Kill Streak bonus +10% - 50% based on Skill and that really works out well for Horde Night and clearing an Infested POI.

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9 hours ago, Wrought said:

I've played several hundred hours of vanilla and I'm jumping into mods for the first time with a hosted server.  Wasteland has been awesome generally but there are a few things that I haven't been able to explain to the other server members. I don't know for sure if they are issues related to the mod, but it was playing the A21 Wasteland mod where the following behavior first appeared:

 

  1. The player will sink down into the ground on a consistent basis while moving around.  This normally wouldn't be a big deal as you just relog and the player populates back above ground.  The problem though is with vehicles.  I was riding my bicycle when I sank into the ground.  When I logged back in, the bicycle was just gone along with all of the valuables I was keeping in the bicycle stash.  Then I realized how awful it would be to lose any of the vehicles this way after putting all the time, effort, and money into repairing them.  Also, if you are keeping any number of items in a vehicle, which obviously is the purpose of having a mobile storage platform, they would be lost as well.  I've warned the server players about this and unfortunately we are walking everywhere now.
  2. The lockpicking mechanic mini-game isn't consistently presented.  One player on the server says he never gets the Fallout version and just has the vanilla timer when he lockpicks.  I've had one instance where I got a timer but normally I get the mini-game.
  3. Zombies frequently run off in the direction away from the player when aggro'd with a ranged sneak attack
  4. Sneak attacks work multiple times in a row if the zombie is far enough away.  I've been able to get 4 or 5 sneak attack bonuses on a zombie that is coming towards me.
  5. Fire from burning buildings doesn't do any damage to players or zombies
  6. The bottle caps quest, when it gets to the "A Valuable Lesson" point, doesn't show where to go on the map or the compass.  Selecting the quest and clicking on the "show on map" map icon results in a message that the selected quest does not have a location to show.  I've since learned that this quest is based off of something in the Fallout series (which I never played) so it could be a successful dev troll, but just wanted to mention it in case it isn't.
  7. Rain doesn't seem to provide water to farm crops

Again, I don't know for sure that the issue is with the mod, or even if it is an issue at all and is as designed, but most of the systems aren't present in vanilla so I thought I would mention them here.  There has been a patch since the mod install but I don't understand the jargon well enough to know if any of the above issues were part of the patch content. We are enjoying Wastelands regardless and thank you for providing it.

 

Edit:  I forgot to mention that we are on A21.1.1.1 and have not had any console errors popup.  Also, I forgot to mention stun batons do not have the option to modify that would allow repulsors and other weapon mods to be installed on the baton.

1: This is a vanilla issue. I guess not allowing picking vehicles up can be a problem in this situation as the best practice is to pick them up and store them as items when logging off. That said, I've never ran into this issue on the servers I've had.

 

2: Not sure how one never gets the minigame at all. Do they have any errors? Are you or them running mods other than mine?

 

3: Again, that's vanilla AI. I haven't touched anything like that.

 

4: ^^

 

5: Just jumped in a game and it behaved as expected. What is your Player Killing setting? It is bugged at the moment, but I think might be getting fixed soon.

 

6: Any errors? Just tested it out and it worked as expected. Only thing I could think of is if you were near the edge of the map when you read the map, as I know before at least if it tried to place the objective point and it was off the map it would break things. Not sure if that's still the case.

 

7: That would likely be a complicated thing to add, and probably heavy on performance.

 

I can add mods to the stun baton without issue. So not sure what is going on there.

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14 hours ago, arramus said:

Las cosas están un poco mezcladas allí, pero todo se equilibra bastante bien con la forma en que se hace después de verificar varias partidas.

 

Ve a tu Atributo de Percepción y agrega algo de Habilidad a tu Fusilero. Eso actúa como un reemplazo del beneficio específico de escopeta. Dicho esto, también tendrás la escopeta láser gobernada en otros lugares. El atributo Fuerza gobierna el lado de desmembramiento de las escopetas, aunque se basa en la descripción del atributo.

 

Sí, una vez que te encuentres con Le Fusil Terribles, nada de eso importa demasiado de todos modos. jajaja

Las escopetas también están conectadas al bono Kill Streak +10% - 50% según la habilidad y eso realmente funciona bien para Horde Night y para eliminar un PDI infestado.

If I understand you wrong, when applying points to the rifleman, it also affects the shotguns.

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18 hours ago, bdubyah said:

2: Not sure how one never gets the minigame at all. Do they have any errors? Are you or them running mods other than mine?

No errors from the console.  The only other mods we are running are Relics and Rings.

 

Also we updated to the latest patch.  RagingNerd>Nerd Fury is locked and the hover text says "Intellect 10, Player level 1".  I'm level 27

 

 

Edited by Wrought (see edit history)
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5 hours ago, mkgio said:

One last question, what difficulty do you recommend for playing the mod? I'm playing it on crazy and I find it very complicated.

 

I mean, that's personal preference. I usually play one up from default, but I prefer it to be a challenge. Default should be fine though.

 

1 hour ago, Wrought said:

No errors from the console.  The only other mods we are running are Relics and Rings.

 

Also we updated to the latest patch.  RagingNerd>Nerd Fury is locked and the hover text says "Intellect 10, Player level 1".  I'm level 27

 

 

Damn, how long has that localization been wrong? Haha. Will get it fixed, but ranks 1-5 for that perk unlock at player level 1,20,34,47,59. So you gotta get to 34 for that next level of it.

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4 hours ago, Wrought said:

I have the Totally Rad legendary claw weapon.  I have repair kits and steel knuckles parts in my inventory.  The Repair function is white but when I click it, nothing happens.

The Deathclaw Gauntlet? Maybe time to go hunting for a Deathclaw to harvest a Deathclaw hand to repair it, if it drops one.

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9 hours ago, Wrought said:

I have the Totally Rad legendary claw weapon.  I have repair kits and steel knuckles parts in my inventory.  The Repair function is white but when I click it, nothing happens.

It's supposed to take a deathclaw hand, the normal one does, but I just looked and there was a typo for the legendary one. I'll get that sorted in the next update.

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4 hours ago, mkgio said:

I have a question for days, I have been looking for where the keys are used and I can't find it, could you tell me where it is used?


and the missions when they send me to clear an area and there are npc's get bugged and I can't complete them

Which keys?

 

And are there any errors when the quest gets bugged? Need more info to go on.

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8 hours ago, bdubyah said:

Which keys?

 

And are there any errors when the quest gets bugged? Need more info to go on.

I was referring to the cards and no error appears, it clears the entire poi but it keeps telling me to clear the area

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2 hours ago, mkgio said:

I was referring to the cards and no error appears, it clears the entire poi but it keeps telling me to clear the area

The MRN ones? Those can be used with a MRN terminal you can loot from soldiers.

 

And do you remember which POI it was? I'm gonna do some testing with them, but it would be good to know which one you had issues with to see if it's just that POI or not.

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23 hours ago, bdubyah said:

¿Los de MRN? Se pueden usar con una terminal MRN que puedes saquear de los soldados.

 

¿Y recuerdas qué PDI era? Voy a hacer algunas pruebas con ellos, pero sería bueno saber con cuál tuviste problemas para ver si es solo ese PDI o no.

the poi is the old prison

 

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17 hours ago, mkgio said:

I don't understand what's wrong with any mission that is a ghoul pois, I can't complete it because it makes me clear and I only get the leader and when I kill him it is not completed

Do you mean the radiated POIs? I'll try and do some testing tomorrow and see what I can find.

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11 hours ago, Wrought said:

Using the Fergetin' elixer wipes out all of the mod specific perks that were learned.  (Power Armor and You, Heavy/Light Armor, etc.)

Ah, yeah. Good catch. I think I had noticed the changes they made to book perks early on, but forgot to come back to it. Got it sorted, and it seems like it won't be a save-breaking fix. I think I'm about ready to go ahead and push this update. Will disclaimer it to make a backup of your save just in case, though.

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