bdubyah Posted May 7, 2021 Author Share Posted May 7, 2021 That must be DF content. It isn't mine. So that might be normal. Link to comment Share on other sites More sharing options...
StealthyMosquito Posted May 8, 2021 Share Posted May 8, 2021 Hey @bdubyah , your mod looks amazing and would like to try it. We are alittle over 100 days deep in a RWG on a dedicated server. I was wondering about the installation on an existing save. Are there things I should look our for, or things I can do to make the integration smooth. I understand the POI wouldnt be there as the world is already generated, but curious if it is a definite "DO NOT USE" this or just a couple minor bugs. Just kind of looking for some insight and cannot find much information. Again, thank you for the mod and the time taken to create it. Link to comment Share on other sites More sharing options...
arramus Posted May 8, 2021 Share Posted May 8, 2021 12 hours ago, AKMARK5000 said: I followed this and when checking in creative mode I got missing items / picture of items too. Example, I agree with bdubyah's comment that these items that do not show a picture icon are related to DF features. The easiest way I found to show all of the vehicles closer together was to just scroll through everything in CM. It is because the IDs for Bdubyah's vehicles are assigned pretty much in sequence so they will be listed in some kind of order. The reason that these items do not show an item it often because they have not been assigned one. This is because they are something the player will never see or have access to for their backpack or toolbelt as they may be a hidden asset such as a buff item that only appears when you've fired 10 shots and then activates as a bonus. Something we can't make or find. Alternatively, here is the list of individual vehicles from the localisation file which is a very easy way to find the exact model you are looking for. Spoiler Hostess Box Truck GNX Golf Club Willy Jeep MRAP Marauder UAZ 452 Nova Work Truck BRDM-2 Pickup MD-500 Duster Stallion Dirt Bike Charger Cruiser Rat SHERP UH-60 Hot Rod Humvee Buggy And the best way to search for bdubyah's or any vehicles in CM, in Vanilla or other overhaul, is to use 'vehicle' as the search parameter because this tag is connected to every form of transport. Link to comment Share on other sites More sharing options...
arramus Posted May 13, 2021 Share Posted May 13, 2021 If anyone is still on the fence about trying out the Wasteland Mod, the Cryolator may help tip the scales. Lower level entities are pretty much wiped out and the high level entities are stopped in their tracks and encapsulated. A rather cool weapon indeed. Nice and sparkly too. Link to comment Share on other sites More sharing options...
bdubyah Posted May 20, 2021 Author Share Posted May 20, 2021 (edited) Currently pushing the 2.2 update. Seems fine on 19.5. Will be on GitLab soon, Nexus in the morning. -----FIXED/CHANGED----- -Added: Ice Cream Truck vehicle -Added: Police Car vehicle -Added: Arcade POIs -Added: Nuka Factory POI variants -Added: Rad Z rad resistance meds -Added: Radiated POIs -Added: Rad Adder weapon mod -Added: Several new wrecked/burned car variants -Changed: Hazmat suit protects from radiation damage and poisoning -Changed: Mesh for loot bags for Raiders/Soldiers and Mutants/Ghouls -Changed: Removed ability for trigger mods on the Incinerator -Fixed: Missing loc for nuclear material -Fixed: Incorrect path for modLongRifleBarrel -Fixed: Sound conflict with Tactical Action mod Edited May 20, 2021 by bdubyah (see edit history) 2 Link to comment Share on other sites More sharing options...
chikuwa Posted May 25, 2021 Share Posted May 25, 2021 Thanks for the great mod. I have a question. MD-500 is already installed on my server, and the client is also playing with MD-500 installed. I will install Bdubyah ’s Vehicles All in One newly this time and instruct the client to install it. Do both sides need to delete the MD-500 files that were already installed at that time? Link to comment Share on other sites More sharing options...
bdubyah Posted May 25, 2021 Author Share Posted May 25, 2021 Yes, you'll need to delete the individual mod when you install the AIO. Should be seamless from what I've seen. Link to comment Share on other sites More sharing options...
bdubyah Posted May 25, 2021 Author Share Posted May 25, 2021 I have pushed a few small updates to fix incorrect localizations and a wrongly named POI. I also included a KingGen list, but I didn't have time to sort it to just mine as I made it to use for testing, so the included list currently has my POIs as well as vanilla's. I have finished cutting out just mine and it will be in the next update, but I'll paste it here for now in case anyone needs it. army_barracks_1,51,40,97,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness,industrial Bombshelter_lg_02,27,22,37,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold Bombshelter_md_02,29,22,34,-12,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold garage_4,28,10,39,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown garage_5,26,11,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown gas_station_04,33,24,44,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown House_Modern_5,45,20,72,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_Old_Pyramid_4,40,27,52,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_old_spanish_1,31,25,49,-15,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_old_tudor_07,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew House_old_tudor_1,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew House_old_victorian_1,49,27,56,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold Installation_red_mesa1,72,43,83,-23,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial/downtown junkyard_lg_1,74,19,89,-3,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial NukaFactory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial NukaFactory2,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial Nuka_Factory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial Old_House01,34,23,29,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew police_station1,42,17,38,-1,1,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown Prison_02,38,19,48,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/town,industrial/downtown remnant_business_06,70,26,39,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial remnant_business_07,56,21,42,-7,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_08,35,14,28,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_09,56,14,34,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_10,52,23,51,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_wasteland_01,69,36,59,-1,3,burntforest/snow/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown School_k6_02,49,18,79,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,residentialnew/downtown settlement_1,38,19,38,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial skyscraper_05,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown store_arcade,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_arcade2,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_arcade3,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_bank_1,41,17,47,-6,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_grocery_03,99,23,99,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_gun_1,55,14,86,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_pharmacy_2,45,20,72,-9,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial survivor_site_7,25,16,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone survivor_site_8,25,23,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone UFO_Crash,50,13,107,-7,2,forest/snow/pine_forest/burnt_forest/plains/wasteland/wasteland_hub,wilderness,any UFO_Crash_desert,50,13,107,-7,2,desert,wilderness,any Vault_101,105,47,168,-32,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,any I haven't had a chance to really look at these yet, so let me know if there are any issues. I was mainly generating maps to see how many of each POI I would get. Link to comment Share on other sites More sharing options...
chikuwa Posted May 26, 2021 Share Posted May 26, 2021 Thank you for the reply Link to comment Share on other sites More sharing options...
FridayPie Posted May 30, 2021 Share Posted May 30, 2021 ANyone got problem that human npc with ranged weapons cannot shoot and they die on their own after they bump into player? Link to comment Share on other sites More sharing options...
Scarface02 Posted May 31, 2021 Share Posted May 31, 2021 (edited) I added the willy jeep mod to the mods folder to my dedicated server, but when i log in to the server, there is no picture image and it wont let me place it. the jeep is there but no image to it and i cant place it. do i need to install something client side to get this to work? now i do have War of the Walkers installed, maybe thats causing an issue. i dont like the limited vehicles it has for War of the walkers and want to use the vehicles you have created.. Edited May 31, 2021 by Scarface02 (see edit history) Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted May 31, 2021 Share Posted May 31, 2021 1 hour ago, Scarface02 said: I added the willy jeep mod to the mods folder to my dedicated server, but when i log in to the server, there is no picture image and it wont let me place it. the jeep is there but no image to it and i cant place it. do i need to install something client side to get this to work? now i do have War of the Walkers installed, maybe thats causing an issue. i dont like the limited vehicles it has for War of the walkers and want to use the vehicles you have created.. All modlets with new unity asset files are required both on server and client . regards Ragsy !! Link to comment Share on other sites More sharing options...
bdubyah Posted May 31, 2021 Author Share Posted May 31, 2021 Yup, installing my mods is the same as installing WotW. Gotta install them on server and client. Guess I need the giant colored banner at the top of this thread like I have on Nexus. Link to comment Share on other sites More sharing options...
Scarface02 Posted May 31, 2021 Share Posted May 31, 2021 32 minutes ago, bdubyah said: Yup, installing my mods is the same as installing WotW. Gotta install them on server and client. Guess I need the giant colored banner at the top of this thread like I have on Nexus. Yeh, i have modded other games before but not 7 days to die, first mod i did was WotW and then i want your AIO lol, problem is, since this is my first time i dont even know where to add your AIO localy on my computer. Link to comment Share on other sites More sharing options...
bdubyah Posted May 31, 2021 Author Share Posted May 31, 2021 Just goes into the Mods folder. ...\Steam\SteamApps\common\7 Days To Die\Mods Link to comment Share on other sites More sharing options...
bdubyah Posted June 4, 2021 Author Share Posted June 4, 2021 Bdub's Vehicles Updated to 3.8 for A19.5 Download at Git or Nexus -----FIXED/CHANGED----- -Changed: Tweaked custom vehicle sounds to work better on servers -Added: LMTV -Added: Old Semi -Added: Willy Jeep color variants On Git and the Launcher, Nexus is on the way. 3 Link to comment Share on other sites More sharing options...
arramus Posted June 5, 2021 Share Posted June 5, 2021 We are spoiled once again. Checking out the jeep color contrasts in the differing biomes is going to be the first thing I try out. Thank you for the new toys. Link to comment Share on other sites More sharing options...
hiddenyak Posted June 5, 2021 Share Posted June 5, 2021 Hi, I'm not sure what I'm doing wrong. My game version is 19.5. When I put the extracted directory "Bdubs Vehicles" into my "Mods" folder, I get infinite:NullReferenceException: Object reference not set to an instance of an objectThis is the only mod I have installed, and I get this error when trying to generate a new world. Thanks. Link to comment Share on other sites More sharing options...
bdubyah Posted June 5, 2021 Author Share Posted June 5, 2021 Yeah, looks like I had a reference to a file that I got rid of. Git should be good to go now. Nexus is on the way, probably an hour or so out. Link to comment Share on other sites More sharing options...
hiddenyak Posted June 5, 2021 Share Posted June 5, 2021 2 hours ago, bdubyah said: Yeah, looks like I had a reference to a file that I got rid of. Git should be good to go now. Nexus is on the way, probably an hour or so out. Thanks cutie 😁 Link to comment Share on other sites More sharing options...
arramus Posted June 6, 2021 Share Posted June 6, 2021 Very nice updates, and the suspension for the LMTV and Old Semi are very responsive. 1 Link to comment Share on other sites More sharing options...
Jaydee Posted June 16, 2021 Share Posted June 16, 2021 Is there a way to increase the volume of helicopter sounds? They sound so tame and not loud enough. Link to comment Share on other sites More sharing options...
bdubyah Posted June 16, 2021 Author Share Posted June 16, 2021 I honestly prefer slightly quieter vehicles. That said, it is quiet when you are outside of it. Like in the area someone is taking off from. But there isn't anything I can do about that. The game doesn't handle vehicle sounds very well as it is. I'd be okay with making it have more of a range where you can hear it, but I don't know that it's possible. But just making it more droney for the pilot/passengers...meh. I'd rather not. Link to comment Share on other sites More sharing options...
Szynsz Posted June 16, 2021 Share Posted June 16, 2021 (edited) Hello and please help me. I try to generate map via nitrgogen map generator but i can't add poi from The Wasteland mod. I add POI's files to prefab folder in game directory, and modify prefablist.txt in resource folder of nitrogen (i paste prefablist.txt content on end of this post). But after generate map and start new game i can't find for example vault 101 with debug mode. Please help me... prefablist.txt content: https://pastebin.com/A4D0pKPq Here is screenshot of my nitrogen settings maybe it will be important: https://i.imgur.com/ijOYVIk.png Edited June 16, 2021 by Szynsz (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted June 16, 2021 Author Share Posted June 16, 2021 No need to move the POIs from the mod folder. They work just fine from there. As long as you copied the Nitro info from the included txt file to the prefablist.txt you plan to use in Nitro it will work fine. That said, Vault 101 can be finicky about not spawning due to it's size. But I normally didn't have an issue when using Nitro. Might just have to gen a few maps. Link to comment Share on other sites More sharing options...
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