xxx73 Posted December 1, 2020 Share Posted December 1, 2020 14 minutes ago, bdubyah said: In the CM menu, with Dev Blocks ticked, there are 2 chimney smoke blocks. But they do have a little stone frame included. They are a little lighter than mine, one black and one gray smoke. But that one is the only one I made and it's kind of useless since they added their own. Thanks for the tip, they seem ok, but your is better for random placement in a biome. You dont have any plans making a "lighter" one? Link to comment Share on other sites More sharing options...
bdubyah Posted December 1, 2020 Author Share Posted December 1, 2020 Not really. If it wasn't such a smile file I'd probably remove mine altogether as I only made it because the vanilla ones didn't exist yet. Something like that would be pretty easy to do in Unity. Link to comment Share on other sites More sharing options...
Wayne Posted December 2, 2020 Share Posted December 2, 2020 Quick question...I have the required parts, I have the required skill (in this case it is grease monkey 3) and yet I am still unable to craft the rat rod handlebars. Do you need to be at a workbench to craft these mod vehicles or to craft the rat rod? As it is not stated on the information regarding the vehicle at all... Any help would be appreciated. Link to comment Share on other sites More sharing options...
bdubyah Posted December 3, 2020 Author Share Posted December 3, 2020 Any vehicle parts are crafted at the workbench. Link to comment Share on other sites More sharing options...
Wayne Posted December 3, 2020 Share Posted December 3, 2020 8 hours ago, bdubyah said: Any vehicle parts are crafted at the workbench. Thanks for the confirmation. I was having a big dumb moment. Link to comment Share on other sites More sharing options...
bigsexy85 Posted December 11, 2020 Share Posted December 11, 2020 Are there schematics for these vehicles or do you have to learn them via Grease Monkey? I saw it can be unlocked via "Any Vehicle Schematic" but I'm not sure how to do that. I've tried several motorcycle and 4x4 schematics that seem to only give me the motorcycle or 4x4. Link to comment Share on other sites More sharing options...
bdubyah Posted December 11, 2020 Author Share Posted December 11, 2020 No, I never added the schematics. So you either have to learn Grease Monkey or loot the actual parts. I may add them in an update at some point. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted December 16, 2020 Author Share Posted December 16, 2020 Some previews of what I'm working on for The Wasteland. Next update will have 2 new sets of magazines for you to collect. Won't spoil all the details on the perks and bonuses they add, but expect some damage bonuses and maybe the ability to craft some things you couldn't before. Also going to be adding in Power Armor. The armor itself came from the amazing Snufkin himself. So shout out to him for letting me use it. Put the armor together with this stand, which will be a lootable block. The plan is to make bundles of the different armors Snufkin made, so it'll be random what set you get. Will probably be throwing these in some random POIs for now, with plans to maybe build a few new military type POIs to include them in. Also have 5 soldier enemies that should be included as well. No pics yet as I'm still tweaking them. Probably do them the same as the Raiders and have them randomly spawn in the wild and convert a few POIs for them. 3 Link to comment Share on other sites More sharing options...
exalibussus Posted December 30, 2020 Share Posted December 30, 2020 Im find a trader but he not sell autos Link to comment Share on other sites More sharing options...
bdubyah Posted December 30, 2020 Author Share Posted December 30, 2020 It's not a guarantee that he'll have any vehicles. Just a higher chance than normal traders. Also more tied to Better Barter as they will more likely be in the stash. Link to comment Share on other sites More sharing options...
TopAce6 Posted December 31, 2020 Share Posted December 31, 2020 DO any of your Vehicle mods have a passenger for the Minibike? im trying to play with my Disabled Friend who cant drive the vehicles. Link to comment Share on other sites More sharing options...
bdubyah Posted December 31, 2020 Author Share Posted December 31, 2020 No, I haven't messed with any vanilla vehicles. I'm sure there are mods out there that does this. If not here, check Nexus. Link to comment Share on other sites More sharing options...
Gamida Posted January 1, 2021 Share Posted January 1, 2021 There is a mod that adds passengers to all vehicles but I haven't used it in a while Link to comment Share on other sites More sharing options...
Souhank Posted January 10, 2021 Share Posted January 10, 2021 (edited) Hello bdubyah I created a new map with nitrogen and the House_Old_Pyramid_4 prefab looks like this...... the poi works fine (same as the others) but this one sees the poi floating in the far distance. any idea how i can fix it? Edited January 10, 2021 by Souhank (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted January 10, 2021 Author Share Posted January 10, 2021 Hmm. That's odd. I'd say it's a Nitro problem. Just a bit unlucky I guess. Never seen that myself. I went and generated a quick map with Nitro and had 2 of those POIs, both were on the ground fine. Link to comment Share on other sites More sharing options...
Souhank Posted January 10, 2021 Share Posted January 10, 2021 1 hour ago, bdubyah said: Hmm. That's odd. I'd say it's a Nitro problem. Just a bit unlucky I guess. Never seen that myself. I went and generated a quick map with Nitro and had 2 of those POIs, both were on the ground fine. strange, I did a clean install of the game, mod and nitrogen and the problem persists. Link to comment Share on other sites More sharing options...
bdubyah Posted January 10, 2021 Author Share Posted January 10, 2021 (edited) 14 hours ago, Souhank said: strange, I did a clean install of the game, mod and nitrogen and the problem persists. I thought of something and I figured out what it was. It's the imposter of the original prefab. When I copied it in the editor and pasted it into a new POI, it moved it some, and the imposter is still in the old position. I'm attaching a zip with the fixed version, or you can load it in the prefab editor and hit Update Imposter to fix it. I would manually delete the existing files from my mods Prefabs folder and then copy these in as overwriting them seemed to not always work for me. Also, if you happen to see any more like that, let me know. I did a few POIs this way before I just manually copied them outside the game, so there is probably a few like this. I'll probably just load them all up soon and update the imposters just to be sure. House_Pyramid4.zip Edited January 10, 2021 by bdubyah (see edit history) 1 Link to comment Share on other sites More sharing options...
Souhank Posted January 11, 2021 Share Posted January 11, 2021 many thanks m8 Link to comment Share on other sites More sharing options...
bdubyah Posted January 15, 2021 Author Share Posted January 15, 2021 Alright, pushed a small update for Bdub's Vehicles to fix an error with the Marauder storage, and to add schematics for all vehicles to both loot and traders. Also, another teaser of The Wasteland's next update: 1 Link to comment Share on other sites More sharing options...
Colin248 Posted January 17, 2021 Share Posted January 17, 2021 dude! looks amazeing! sorry i aint been touching 7 days as of late. got bored of it but i intent to return. perhaps when the update lands that adds all this new stuff your working on! wont lie, im excited Link to comment Share on other sites More sharing options...
bdubyah Posted January 18, 2021 Author Share Posted January 18, 2021 Yeah, progress has been a bit slow lately. Haven't had as much time as I would like, and I've been playing other stuff in the time I have had. I hit a few snags with these guys as I needed to give them custom gun meshes so they didn't look tiny in their hands, but I kept having problems. So the mutants will all be melee only for now. I plan to build them a few POIs, but that will probably be later on. I have a few things left I want to add in, then I plan to push the update. Link to comment Share on other sites More sharing options...
Colin248 Posted January 18, 2021 Share Posted January 18, 2021 22 hours ago, bdubyah said: Yeah, progress has been a bit slow lately. Haven't had as much time as I would like, and I've been playing other stuff in the time I have had. I hit a few snags with these guys as I needed to give them custom gun meshes so they didn't look tiny in their hands, but I kept having problems. So the mutants will all be melee only for now. I plan to build them a few POIs, but that will probably be later on. I have a few things left I want to add in, then I plan to push the update. honestly only got one question about the mutants, will they have voice lines from a fallout game? (ex: fallout 3.) i duno how... viable doing somehting like that even is, considering the system your useing. X3 Link to comment Share on other sites More sharing options...
bdubyah Posted January 19, 2021 Author Share Posted January 19, 2021 They have new grunts and groans, but no spoken lines as of right now. I looked through a few packs on the Unity store but didn't find anything I liked enough to use. Link to comment Share on other sites More sharing options...
Donnellpj Posted January 20, 2021 Share Posted January 20, 2021 (edited) Good afternoon. Love the mod. I've been using it for a long time with the War3zUK overhaul. Its really excellent! I've been trying the Darkness Falls overhaul recently, and it does throw some errors upon game load. I apologize if this has been posted above. I did make a best effort to search before posting. Prerequisites: Using the BDubs Vehicles mod only. Base game v19.3 (b6) Stable. Local client install but hosting friends, so hoping to get this working for all of us. I did use your custom DFprogression.xml (renamed old .xml, copied new DF .xml from root into your modded folder and renamed it accordingly). Everything appears to be working; recipes in workbench specifically, and can place and drive vehicles using creative mode. Although it seems to be working, the errors make me think we may be missing functionality or may experience game breaking errors later during game play that I am not aware of. I tried a number of "fixes" to make this work, but alas, I am not a coder and failed to make it run without the errors. Log enclosed below. If I can provide any additional information, please let me know and I will do my best to do so. Thank you for your time and consideration, and for this really excellent mod! --Pete Edited January 20, 2021 by Donnellpj Added text in description (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted January 21, 2021 Author Share Posted January 21, 2021 Yeah Df changes a lot of things from vanilla. I started making some patches to make it work with DF, but I was hoping for some input from people as to what all DF changes so I could get it sorted. It was mostly just a quick test. I guess I'll just eventually have to download DF myself and make it work. Link to comment Share on other sites More sharing options...
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