apostrophe Posted February 4, 2019 Share Posted February 4, 2019 Everyone, over at the "Game feels like its punishing me for levelling up" thread, discussion has been ferocious. In the midst of it, last friday (26th), brainstorming about how the game could implement more diverse rewarding POI loot, it came to my mind the way Team Fortress 2 brings weapon diversity to the table. You see, in TF2, players are rewarded by play time, receiving, and among other things, a reward weapon. Say for example, the Brass Beast, a variant of the Minigun (the original Heavy class weapon). It does more damage than the Minigun at the cost of moving slower when firing. I think this would bring intermitent rewards to exploring players, while letting every new find be usable in its own way. Below is a list of suggestions I came up with for weapon variants that could be randomly found in POIs (like the Taza's Stone Axe). It's not meant to be exhaustive list of course, but more of a idea pitch. First comes its name, then the benefit and finally a downside; some don't have a downside - either I didn't think of one or it would make for an underpowered item. I didn't come up with ideas for higher tier items (MP5, AK47) because I don't have much experience with them. A disclaimer: some of them are humourous; I don't think this is incongruous with 7DTD, as there is humour in the game (cough SEXUAL TYRANNOSAURUS cough). - Bone Shiv Fang - 30% chance a strike will stun animals The Neanderthal - 5% chance a hit will kill a player - user will grunt and shout while equipped Putrid Bone - 10% of poisoning upon hit - 1% chance of disease to user upon use - Small Stone David's bullet - a headshot will kill a tough zombie (cop, biker, tourist) - will break on hit - Stone Axe Mother of Invention - reduced cost of building and repair while equipped Faux Tomahawk - double damage - half harvest damage - Gardening Hoe Green Thumb - crops wield double - Wooden Bow Artemis - double damage to animals - half damage to rest of targets Oxَssi - double damage in forest biome - half damage elsewhere Ullr - double damage in snow biome - half damage elsewhere Eros - 5% chance the target will go berserk - Wooden Club Heracles - double damage to quest targets Cave man - double damage while naked or in plant fiber clothes Coup Stick - a killing blow to the head will temporarily double damage but will also temporarily decrease movement speed - Iron Reinforced Club The Taffer - double damage if hit to the back of the head (the hit will be silenced) - half damage if hit on body or limbs Homerunner - 10% will behead zombie target - if so, will produce a wider radius of noise than usual Macuahuitl (variant with iron bits sticking out) - kills and knockdowns restore health and stamina - decreased durability - Compound bow The Berserk - double damage - the arrow will fire itself when the cord is fully pulled; hipfire only 80's design - 5% chance a shot arrow will explode on contact - less durability Athlette's pride - double damage shooting steel tipped arrows - half damage shooting stone and iron tips - Crossbow Wetwork - completely silent - half damage Cho Ku Nu - reload speed tripled - projectile parabola reduced in half The Ballista - double damage - no moving while weapon equipped - Hunting Knife Sadist - damage will double for each consecutive hit on the same target - a one hit kill will drain user's stamina in half First Blood - while in inventory, if the user takes damage from another player, damage to the latter will be doubled by all means until either is dead Navaja - weightless - half damage - Fireaxe The Fireman - double block damage to wood - half damage to rest Maniac Utensil - increased sprint speed and attack speed - half damage Francisca - the axe will be thrown instead of swung - useless for harvesting - Claw Hammer Old boy - double damage - half efficiency in repair and upgrade Surah Yunus 10:41 - double speed for repair and crafting while equipped when alone inside land claim block radius - half damage - Machette Duelist - double damage when alone with a zombie/player - if not, half damage Mob Butcher - double damage when 10 or more hostiles in vicinity - if not, half damage Gladius - double damage when in a door threshold (blocks to the immediate left and right) - if not, half damage - Molotov Cocktail Petrol bombs - fire will stay for double the time Soda bottles - increased throw range - smaller AoE Sticky bomb - the thrown bottle will glue to the target, detonation will happen in a span of 0 to 10 seconds - Dynamite Long fuse - detonation after 5 to 10 seconds after thrown Confessor - double damage and radius - 10% chance will blow up in user's hand upon throw - Blunderbuss The Right to Bear - double damage inside Land Claim block's radius - half damage elsewhere Guillotine Gun (axe baionette variation) - user will deal melee damage to the front when gun equipped - reload speed halved Obüs silahi - increased accuracy; deals massive damage to blocks - half damage to enemies - Pistol The Fingertrigger - double firing rate - half magazine size Disciplined - sparsed shots (two seconds delay inbetween) will deal double damage - if not, half damage - Hunting Rifle Obrez (sawed off variant) - immune to steel cartridge use damage - hipfire only Elephant gun - a shot will kill any target - 2 uses until breakdown; very noisy Psalms 22:11 - double damage when 10 or more blocks above ground - half damage elsewhere - Shotgun Home Defense - double damage inside Land Claim block's radius - half damage elsewhere Escopeta Jalapena - 10% chance of fiery damage; will consume 2 shells if so SWAT Tool - double damage in close quarter combat - half damage elsewhere - 44 magnum Good Night - the last bullet shot in a row will deal triple damage - 4 round barrel (stub nose variant) - higher rate of fire - hipfire only Big Iron - Double damage in desert biome - Half damage elsewhere - Chainsaw Texas Favourite - double damage if user's wearing full leather armour - if not, half damage Thirsty - double damage - triple fuel consumption There could also be options for armour: - Plant fiber gloves Pugilista - increased move speed and double punch damage - Plant Fiber armor set Corpo Fechado - upon death, the user will not lose items nor suffer the death debuff - the set will be destroyed upon revival - Cowboy Hat Old Rancher's shade - aiming costs much less stamina - Football Helmet Runner's Helmet - user won't have legs broken upon falling - Leather boots Makasins - stamina costs reduced for running in desert, forest and snow biomes - Poncho Awful Trophy - animals attack hesitantly (delay of seconds between attacks) Blondy - increase damage with handguns Orgullo Vaquero - all stamina costs halved in desert biome edit: Another thing: some names are quite extravagant but only that; to me, only a few of them deserve a change to the ingame model. 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PoppaTot Posted February 4, 2019 Share Posted February 4, 2019 I like the idea, reminds me of how I continuously search for those danged running shoes. Link to comment Share on other sites More sharing options...
Khulkhuum Posted February 4, 2019 Share Posted February 4, 2019 Great idea! Would add more incentive to loot places. Link to comment Share on other sites More sharing options...
Vedui Posted February 5, 2019 Share Posted February 5, 2019 It does sound like you could do this with weapon mods, giving specific buffs depending on what you want it to be. Then add those to relevant loot containers in POI's, and you're good to go Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 5, 2019 Share Posted February 5, 2019 Only thing that fits not in my opinion is the abudant use of words like double and tripple. Why more than 10 maybe 20% bonus This way you complete devaluate the normal Q6 Items. Link to comment Share on other sites More sharing options...
RestInPieces Posted February 5, 2019 Share Posted February 5, 2019 What Royal Deluxe said, and for starters, most of these double/half damage situation-specific items will only cause the need for extra inventory management and annoyance, with the player (un)equipping them every now and then (much like clothing and temperature in their first iteration). Imo lootlists must be sorted well first, current items must actually become more valuable and only then one might want to consider adding something extra. With the current state of balance and tuning it wouldn't matter if you added the arsenal of world of warcraft in the game because it would also quickly become obsolete. Then monsters would in turn become obsolete and so on. Not to mention that any sense of "theme" has already gone out of the window... Link to comment Share on other sites More sharing options...
apostrophe Posted February 5, 2019 Author Share Posted February 5, 2019 Only thing that fits not in my opinion is the abudant use of words like double and tripple. Why more than 10 maybe 20% bonus This way you complete devaluate the normal Q6 Items. yes yes I forgot to apologize about this in my post. The know-how for appropriate stat calibration is not my forte. I went for the crude double/triple/half in favor of putting my pitch forth. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted February 5, 2019 Share Posted February 5, 2019 How about the Obvious: Iron Reinforced Club: The Lucille- Head Blows on a target suffering from Stun are decapitated. - User yells "Oh YEAH!" or laughs loudly adding 50% Noise to attention meter. Link to comment Share on other sites More sharing options...
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