Jump to content

Stallionsdens Prefabs [all in one location] A20


stallionsden

Recommended Posts

Just now, Chunkimunki said:

Hi stallionsden, just wanted to say how much I'm enjoying all your work on these prefabs! Just arsing around on several worlds waiting for things to go stable/compo update and it occurred to me I don't wanna play in a world without your 'Theme Park' in. Found it once and it was fantastic!

Question from a dullard - is there a way to check a new save has certain poi's generated? Have attempted to find out myself but drawn a wee bit of a blank.

Soz if this has been covered elsewhere but if you've the time could you point me in the right direction.

Ta v.much

 

Hi Chunkimunki

 

Check prefab.xml if you have generated a map with nitrogen (in the world folder that you generated), another way is at the start of the game, when you enter the world (generated by the game or by Nitrogen), press F1 and type dm, press after Enter and you leave with Esc.
Now when you press Esc again, you will get under the Exit option, POI Teleporter and press and look for the prefab, it automatically transports you to it.

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...
  • 4 weeks later...

Hi All

 

At the moment I am going thru and fixing up my prefabs and will have a release some time for you.

The new releases of the current prefabs will involve zombie number fixes and volume fixes as well as prefabs being updated to A19 standards.

The city combos will stay the same (will have a volume and z pass thru) However a new series of prefabs will be released sometime when I am finished with them all.

The city combos will move to the rural/wilderness areas as run down prefabs and the new prefabs released will replace the city combos in the towns and cities.

Hopefully I will finish them sometime soon.

Having worked on the Compo Pack I have learnt alot and made some fixes I have learnt from that and i have to thank @Magoli and @wolfbain5 for sharing and assisting me in fixing up some errors I made previously (mainly not knowing how to use Pilles great tool the auto z gen and auto volume generator properly)
 

So hopefully you will get to enjoy them soon.

Link to comment
Share on other sites

  • 2 weeks later...

I have a friend that is creating a new map for a server we run, the Theme Park is coming up with a missing block error.  is this something you could take a look at, or is it something we can "easily" fix in the editor?

*edit* it's a treasure chest that TFP must have changed.  he just deleted them in the editor.

Link to comment
Share on other sites

26 minutes ago, kadawg13 said:

I have a friend that is creating a new map for a server we run, the Theme Park is coming up with a missing block error.  is this something you could take a look at, or is it something we can "easily" fix in the editor?

*edit* it's a treasure chest that TFP must have changed.  he just deleted them in the editor.

ok which one may i ask i dont get the error when i go thru it. so be helpful to know 🙂

Link to comment
Share on other sites

UPDATED:

 

- Docks Military Zone

- Farmer Joes

- LMART

- LMART Roadhouse

- LMART RoadHouseTruckStop

- AFP Building

- Area 51

- Courthouse Old
- Courthouse 

- Peer Cafe

- Ranch

- Casino

- The Village

- TruckStop_Garage

- TruckStop_RoadHouse

- Varieties Dept Store

 

FIXES:

 

- Zombie numbers

- Volumes

- Missed painted blocks
 

Link to comment
Share on other sites

35 minutes ago, Gouki said:

Thank you very much Stallions.
The giant hotel will also be remodeled?

Regards

Hi @Gouki

 

It most certainly will. I have however removed all volumes and zs to redo. This will take a bit of time due to size lol.

 

I have however also reduced sizes of both racetrack and nfl stadium also and both those are near completion to.

Link to comment
Share on other sites

UPDATE: HOTEL_DE_STALLION

 

Updated my mega hotel. 

This one is a whopper, vanilla generation does struggle with it (however, occassionally spawns in great. Preferred method is nitrogen. it spawns without a hitch. 

Depending on the size of your cities and towns (IE: if you have mega cities and large towns size) a minimum of a 10 k map is required for this especially if using the Compo Pack. 

FIXED:

Volumes and Zombies 
xcostum_Hotel_De_Stallion(by_Stallionsden).jpg.8068371bde93a718b9b444044430fafd.jpg

@Gouki

There you go lol 🙂 enjoy or die then i enjoy 😄 

(in game dying only allowed ofc)

 

Link to comment
Share on other sites

  • stallionsden changed the title to Stallionsdens Prefabs [all in one location] A20

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...