Exxter Posted May 21, 2015 Share Posted May 21, 2015 r.2.-2.7.rg Thx, but how can u see the name? I think, in red its much better. How can i change the color? Link to comment Share on other sites More sharing options...
Khyber Posted May 23, 2015 Share Posted May 23, 2015 Does this mod allow the server to set up a "Message of the day" type message to appear to each player when they first log in? Link to comment Share on other sites More sharing options...
Letalis Posted May 24, 2015 Share Posted May 24, 2015 How can I erase/remove banned players from the Map browser? Been looking "everywhere".. Link to comment Share on other sites More sharing options...
Alloc Posted May 25, 2015 Author Share Posted May 25, 2015 how can i see the name of the region? Can i change the color, maybe to red or black? webserver/js/index.js lines 122 and 123, will affect both the grid lines and the strings. Though you probably won't easily find a a color that will be easy to read on every background Does this mod allow the server to set up a "Message of the day" type message to appear to each player when they first log in? No. How can I erase/remove banned players from the Map browser? Been looking "everywhere".. You would have to edit the AllocsPersistentData.bin, but this won't be easy to do manually. But that's a good point, will add a command or something to clean up this list. Link to comment Share on other sites More sharing options...
Chantaz Posted May 29, 2015 Share Posted May 29, 2015 Can anyone confirm if the latest alloc fixes from A11.4 work with A11.5? Link to comment Share on other sites More sharing options...
Puschpa Posted May 29, 2015 Share Posted May 29, 2015 Can anyone confirm if the latest alloc fixes from A11.4 work with A11.5? Seems not to work. I reapplied Allocs Fixes for 11.4, and after server restart the server itself was back to 11.4, so I had to remove the fixes. I hope Alloc will bring out new fixes soon, to get FRT and Webmod working properly. Link to comment Share on other sites More sharing options...
Chantaz Posted May 29, 2015 Share Posted May 29, 2015 Alloc as ussualy works with the speed of light, thank you mate. Fixes updated: https://7dtd.illy.bz/wiki/Server%20fixes#rev.2350.11.5.0 Link to comment Share on other sites More sharing options...
Alloc Posted May 29, 2015 Author Share Posted May 29, 2015 Inhuman release time ... it was already prepared in the evening Link to comment Share on other sites More sharing options...
Puschpa Posted May 29, 2015 Share Posted May 29, 2015 Thanks for the fast reaction, Alloc Link to comment Share on other sites More sharing options...
angry_unicorn Posted May 29, 2015 Share Posted May 29, 2015 Alloc, any chance that your fixes will be rolled into the game client? Link to comment Share on other sites More sharing options...
Alloc Posted May 30, 2015 Author Share Posted May 30, 2015 What would be the benefit of having server improvements on the client? Link to comment Share on other sites More sharing options...
Tahoenvy Posted May 31, 2015 Share Posted May 31, 2015 What would be the benefit of having server improvements on the client? The benefit would be it gets updated with the patch and we don't have to do it manually Link to comment Share on other sites More sharing options...
TheRedWolf Posted May 31, 2015 Share Posted May 31, 2015 So I might be one of the only few who didn't do this right, but I have been searching everywhere before asking, and I can't find a straightforward answer anywhere. I got my files installed correctly (indicated by the green dot next to "alloc's fixes" on the SM), but I can't seem to get mapping to work? Are there some other steps I need to take to be able to get the map to show everything that's been done? I saw somewhere about entering a code to render the map, but I can't seem to find it anymore. The map would really help for our events. Thanks in advance for the help! Link to comment Share on other sites More sharing options...
angry_unicorn Posted May 31, 2015 Share Posted May 31, 2015 What would be the benefit of having server improvements on the client? Worded that wrong, shoudl have asked if the fixes would eventually be packaged with the official dedicated server. So when updates happen and we update our servers, your fixes will also be updated. Just eliminates a step when patches come out. Link to comment Share on other sites More sharing options...
Puschpa Posted May 31, 2015 Share Posted May 31, 2015 So I might be one of the only few who didn't do this right, but I have been searching everywhere before asking, and I can't find a straightforward answer anywhere. I got my files installed correctly (indicated by the green dot next to "alloc's fixes" on the SM), but I can't seem to get mapping to work? Are there some other steps I need to take to be able to get the map to show everything that's been done? I saw somewhere about entering a code to render the map, but I can't seem to find it anymore. The map would really help for our events. Thanks in advance for the help! Is the port necessary for the map to work opened on your server side? It's always webpanel port +2. You could try to see the map in your browser by entering http://YourServersIP:webpanelport+2/static/index.html (f.e.http://XX.XXX.XXX.X:XXX52/static/index.html) Link to comment Share on other sites More sharing options...
mmepwnz Posted May 31, 2015 Share Posted May 31, 2015 Hey - i'm using a servermanager that relies heavily on Allocs fixes, and since the 11.5 patch everything seems to be a lot more delayed than before. Link to comment Share on other sites More sharing options...
Alloc Posted May 31, 2015 Author Share Posted May 31, 2015 Worded that wrong, shoudl have asked if the fixes would eventually be packaged with the official dedicated server. So when updates happen and we update our servers, your fixes will also be updated. Just eliminates a step when patches come out. Ok, that makes more sense Well, a lot of it was moved over, the rest is probably getting integrated later on. For now it's just not really stable enough to "force" it on everyone and have it seen as something official. At least starting with A12 it shouldn't require to replace the AC# anymore so that possible mistake should be removed. but I can't seem to get mapping to work? What exactly does not work? Does the game not open the additional web port (controlpanelport + 2), does it only show a blank map, something else? Server log? - - - Updated - - - Hey - i'm using a servermanager that relies heavily on Allocs fixes, and since the 11.5 patch everything seems to be a lot more delayed than before. Nothing on the game / mod changed from 11.4 to 11.5 regarding console / commands. Is it one of those online managers? Maybe it just has more load to handle now that probably a few more people are playing again for a few days? Link to comment Share on other sites More sharing options...
TheRedWolf Posted May 31, 2015 Share Posted May 31, 2015 Is the port necessary for the map to work opened on your server side? It's always webpanel port +2. You could try to see the map in your browser by entering http://YourServersIP:webpanelport+2/static/index.html (f.e.http://XX.XXX.XXX.X:XXX52/static/index.html) I managed to see the rendered map going through mod folder and opening the index.html, but it only shows the basic map, no online/offline players or land claims. I have access to the hosting machine itself, so I do not use a webpanel (I think?). I tried both my telnet and control panel ports after my IP and no success. Am I missing a step? I can access the map and render it, just missing the ability to see the players. Link to comment Share on other sites More sharing options...
trailofdeath Posted May 31, 2015 Share Posted May 31, 2015 Alloc, would it please be possible to upload the rev.222 binaries (besides source code). I am still on that game version (for reasons of map incompatibility), and cannot seem to compile your source. Thanks in advance, J Link to comment Share on other sites More sharing options...
Alloc Posted May 31, 2015 Author Share Posted May 31, 2015 You can find it in the management scripts archive v.74. Link to comment Share on other sites More sharing options...
alanine Posted May 31, 2015 Share Posted May 31, 2015 Nothing on the game / mod changed from 11.4 to 11.5 regarding console / commands. Is it one of those online managers? Maybe it just has more load to handle now that probably a few more people are playing again for a few days? Hey boss, Chipping in from the Cloud-based Server Manager -- here is what I'm seeing. Prior to Alpha 11.5, things worked fine and lightning quick. However, now with Alpha 11.5, it appear that PM's sent in rapid succession appear to experience some sort of 'buffering'. --------------- Consider the following: The /wallet command - responds only a single PM. It remains working 100% of the time, without fail. However, the /money command responds with a list of the top 10 richest players. This amounts to 10 separate PMs being sent. However, in Alpha 11.5 - only the first two list items will ever get sent upon command entry. After the first two are sent, the remainder will "wait" for anything else to interact with chat - be it a player, or console command. As soon as something interacts with the chat, the following 8 list items come piling through. The same applies for other commands which use more than two or three PMs. ----------------- Now, you have suggested that increased server load may be the issue, but this is definitely not the case with the CBSM. See my logic: The /money command does all the processing at once, and then begins to send the results in a simple WHILE statement. So, if there was a resource issue, the initial two list items would never have made it so lightning quick. ----------------- Additional notes: #1 On both LAN, and various other test servers: There is a 5% - 20% failure rate (specifically the tail-half) with a simple: while(i < 100 ; i++) { send pm } Sending blank help commands to flush this 'buffer' seems to assist, and will eventually obtain a success rate closer to 100% #2 When the commands/PMs are stuck in this buffer/limbo - they do not appear in the Telnet console, even though the script that sent them has stopped processing. As usual, once something interacts with the chat, they flush through and appear in Telnet at that time. Perhaps this is helpful. Thanks for your efforts! Link to comment Share on other sites More sharing options...
Puschpa Posted June 1, 2015 Share Posted June 1, 2015 I managed to see the rendered map going through mod folder and opening the index.html, but it only shows the basic map, no online/offline players or land claims. I have access to the hosting machine itself, so I do not use a webpanel (I think?). I tried both my telnet and control panel ports after my IP and no success. Am I missing a step? I can access the map and render it, just missing the ability to see the players. Try it with your Control Panel Port +2, so if your Control Panel Port is 22550 (only an example), use 22552. Link to comment Share on other sites More sharing options...
TheRedWolf Posted June 2, 2015 Share Posted June 2, 2015 Try it with your Control Panel Port +2, so if your Control Panel Port is 22550 (only an example), use 22552. My Control Panel is enabled, and my port is 8080. So I tried (my IP):80802 and got nothing. Tried my 25000 port (25002, got "problem loading webpage). Like I said, I can render it and see the last render, but cant view it in real time. Link to comment Share on other sites More sharing options...
Alloc Posted June 2, 2015 Author Share Posted June 2, 2015 ...WoT... So is it only the PMs or also e.g. say? My Control Panel is enabled, and my port is 8080. So I tried (my IP):80802 and got nothing. Tried my 25000 port (25002, got "problem loading webpage). Like I said, I can render it and see the last render, but cant view it in real time. Like *I* said: ... What exactly does not work? Does the game not open the additional web port (controlpanelport + 2), does it only show a blank map, something else? Server log? Link to comment Share on other sites More sharing options...
alanine Posted June 2, 2015 Share Posted June 2, 2015 @Alloc - Sadly, it is also for "say". This perhaps may mean it is out of your domain. If it helps, I can send the PHP script which will demonstrate the error issue. It will clearly show the script has finished processing, and sent the expected commands - while allowing you to see them continue to trickle into the console, long after the script has finished and stopped processing. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now