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MrSamuelAdams

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Everything posted by MrSamuelAdams

  1. yeah quite a bit, but didn't have any issues before the update.
  2. I did and get the same errors WRN error still for guppyzombies
  3. I have the same errors as DK now with the update from 16 hours ago 😕. I'll wait for the update and see how it is.
  4. Oh shoot, okay. I'll have to reinstall the original mods. I just replaced all with this config lol
  5. Just replace the config with this file for both gun mods?
  6. Okay. Yeah then unfortunately I'll have to wait. Have quite a few mods that aren't updated for the latest version and was using the score and NPCCore for 21.0. So I'll hop back on and try NPCCore when I start a new playthrough. Just wondering if it's something from another mod that'd causing it. Which I wouldn't know. Thank you guys.
  7. I know. I'm saying for whatever reason when I install NPCCore, Vultures (all kinds) are unkillable. The vanilla vultures. Must have some cross code or something. Because when I remove NPCCore vultures are killable again. Something in the NPCCore is causing vanilla vultures invulnerable. Since when I remove it. It's fine.
  8. Yeah, I posted in that forum post. And yeah, SCore and NPCCore both installed. Even tried the pervious version, seems to only happen with the vultures, tested all other zombies don't have issues.
  9. I know, i'm saying to include NPCCore they did an update and for some reason when I add just that mod it makes vultures invulnerable/invincible to kill.
  10. Okay I will. Ill try it. I just can't use NPCCore right now with 20.0 since it makes vultures invulnerable for some reason unfortunately.
  11. Gotcha, yeah I'll have to leave it out for now (NPCCore) since I have quite a few modlets and don't wanna restart now on 21.1. Thanks.
  12. Another BUG I just ran across, added just NPCCore and all vultures were invincible . Removed NPCCore back to normal. Not sure what's causing that in NPCCore just wanted to let you guys know. EDIT: I even went back to the older version from 3-4 weeks ago. Vultures are still invulnerable? 😕 Not sure what's causing this issue.
  13. Hey, just wanted to note. It seems something to do with NPCCore doesn't work with the vultures and they are invincible when using this mod and that mod together. All the other PLUS zombies are fine. But the Vultures are not killable. I'll try and see what's going on. Edit: Seems to be all vultures not just the "PLUS" one. Hmmmm
  14. Cool, also... If I don't run NPCCore I'll still get the POI's just won't get the bandits inside of them obviously .
  15. Alright I will try that, thank you. Also do you have to place a biome or if you don't state a biome it'll spawn in any biome but if you state a biome it'll only spawn in that one?
  16. Cool, one question. Is there anyway to just have bandits and not other survivors in the world? I would like to see bandits running around but I don't want other NPC's on my side, least not right now Or would I have to just go through the entitygroups and remove any friendly's? Like example, in the "ZombiesAll" Just keep Harley and remove all Baker and Nurse entries. Would removing them from ZombiesAll remove them completely from the game? Edit: Think it worked, I removed Baker and Nurse from the ZombieAll and don't have them spawning in anymore. I still have Harleys and the raiders I added as well.
  17. thank you, I went through and added tags to ones that didn't have any and most worked. Like you said before, some in the wilderness though are about 3-4 blocks high for some reason. Will try and look into how to fix that. Just happy able to get them to spawn into a RWG.
  18. Which expansions and mods are updated for a21? I have score and npc a21. Just was unsure of the other ones listed in the OP if those are still only A20 or all ported to A21 now. Thanks! Edit: I see the spider one is talked about so assume that one is updated.
  19. This is awesome. Just added it for my new world. Will this be apart or a seperate download whenever cp49 is complete?
  20. Cool. Thank you for the info. I'll check the other prefabs as well. Which folder or where do you place this tag?
  21. I added this but still have no descriptions? NVM. GOT IT!
  22. Last question, is it just a crapshoot what prefabs you end up getting in RWG, I've seen some really cool ones people have made and want to add them. Is there any surefire way to get them on your map or just generate and check command when you get in game
  23. Thank you, and all "6" files from this download go in there?
  24. This looks amazing.. I've never downloaded prefabs like this, where do I place these to get them into a RWG? I 've only done like mod folder stuff and zz/combo pack. Just unsure where to place it. thank you!
  25. That is very good. Do you have a pastebin you could add here. Would love to check it out.
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