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Naz

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Everything posted by Naz

  1. Only the devs know for sure, but if you're theory is on point. The system may indeed be 'functioning' as intended but produces results that are easily mistaken as bugged/broken. When it comes to the quantity of Loot, is it shippable to have a Loot setting that scales completely differently depending on which side of 100% you go (the end results that is) . If you set Loot to 125% and get roughly 25% more eggs than 100% which is what I think is reasonable to expect. Why should the system scale the results differently on the other end of the scale. If I set 25% am I mad to expect 75% less Loot? Instead of 90-95% less? Same with perk boosted Loot modifiers, if I'm playing 25% naturally I would go for those perks to max out my chances, but because of the way the Loot is calculated, all those perks and buffs end up doing nothing. So at that point I think it's not whether or not the system functions correctly, it's is it good design to have systems that dupe players into wasting their time on gameplay that actually does nothing for them?
  2. I did some testing a while ago, recording the results of looting hundreds of containers, book piles and bird nests, 100%,25%, 300% etc Loot abundance. It's something they're still working on, is the good news. The bad news is the system has been Wonky for years at this point. It never behaves how you would expect and is fundamentally broken under 100%, so I can definitely relate to everyone's frustration with the Loot at times. It's been reported alpha after alpha but the game is early access so all we can really do now is hope the pimps eventually come through and give it a final polishing that remedies the issues.
  3. Small update (V1.1), the carrier as 2 prefabs had a problem with no sleepers. That's now fixed on all maps and the main download. I also tidied up this post after the form updates most of the images broke and I've added some more to show a bit more.
  4. I've been using the eac affinity shortcut for a long time never been banned.
  5. If you assigned affinity through task manager it won't work with eac, however if you do the shortcut route and set the target to the 7dtdeac exe it will work.
  6. I used to run 2 1080tis in sli for 7dtd, I know you're not asking about sli but what I learned from that can still apply. 7dtd is massevly cpu bould as sylen has said, adding another 1080ti gave the game an on paper 100% increased performance ceiling. However in reality that only gave me an extra 25-50% increase in performance. Also that was at 4k, running stock it wouldn't even scale positively at anything below 4k. Overclocking ram, cpu, gpu and assigning 4 core affinity it could scale positively at 1440p. Any type of multi gpu setup has extra cpu overhead, so depending on the power of the GPU's and your cpu it might not even give you anything, even if you could find a way to use a workstation accelerator card. Somthing that's easier to try and will actrully give you more free performance is assigning 7dtd 4 true cores, depending on how cpu bound you are it can give you a boost up to 100%, even if you have a weak gpu it would still smooth out your 0.1% & 1% low frame times. However if your gpu is really really weak it could end up not doing much of anything. But it's simple to try and costs only a couple minutes of time so I'd suggest trying that before sweating too much on an unknown endeavour. Here is a guide on how to make a shortcut to launch the game using only the cores you want. You can also try overclocking your hardware, this isn't as easy if your new but with a bit of time you can get more out of your current hardware. Both of those suggestions work and are proven to give more performance, give those a try and see if they can give you playable performance.
  7. Game dvr is windows 10 built in screen recorder for recording video of your gameplay. If it's actively recording during gameplay it could lower performance. However I think by default it only records if you press the record hotkey. Also you can turn it off in Windows setting, no need to mess with the regestery.
  8. Thank you for taking a look and replying. Yes obviously I can only make deductions based on what I can see on the surface. Si or mesh coliders I'm just happy the issue got the attention of the right person. I was really happy to see that the unity devs will be working with tfp. Hopefully they can help squeeze out some more nice gains. 👍
  9. I have a similar spec system, out of the box performance for the 3950x in 7dtd isn't great and needs some user intervention to maximise performance. The single biggest thing you can do is lock the game to 4 physical cores, that will improve fps by up to 50%. To do this you can set up a short cut following this guide to always launch the game with 4 core affinity. Luckily for you we have the same cpu so you can just use my hexadecimal value and can skip the part about finding that. For 4 physical cores on a 3950x the value is 55. That will lock the game to cores 0,2,4,6
  10. Ok there has been many updates since a17 and i never showed shooting a zed and if it happens then. So i've retested and the video will be Here when it's done uploading (Slow internet bear with me 😛) This time i've set the overlay to display a realtime graph so you can really see the dips, Shooting a bear it fluctuated a little bit as you'd normally expect, then i shot up the side of a building and again stutter vile.
  11. I was talking about later in the video I spawned 2 zeds and watched them beat on the glass. I don't know the exact time code when it happens but its only a 1 minute clip so I'd guess after the 30 second mark XD
  12. I'm not a game dev, i'm just saying what i see ingame, that example was in sp and you can clearly see the framerate dropping while the zombies hit the glass with no visible impact graphics. I guess it could be the block damage crack indicators updating, but they're just a static black 2d texture i can't imagine they would be all that cpu intensive to update.
  13. Actually this is a misconception with how games use the cpu and how utilisation is displayed, most games will never use 100% unless it's an older cpu running a new game. In that example i had a 4 core 8 thread cpu and 7dtd was manually assigned 4 physical cores. So 50% usage is all the game could do, why locked to 4 threads? because using more than 4 threads actually makes performance suffer. Games also don't use all threads equally, so with 4 threads 7dtd only maxes out 2 with the other 2 used under 50% Here's a couple screenshots, one is with 7dtd limited to 4 cores and the other is with all 16 cores 32 threads available to it. You can see fps is higher with just 4 cores and that core 0 is pinned on both while the others are 50% or lower.
  14. Based on what i've seen and the popularity on servers for disabling falling blocks to prevent lag and chunk corruption. I had really hoped SI was up there on the optimisation hit list. I was really concerned when they mention on one of the dev streams that they wanted to do some "Demolition" quests where you destroy/collapse a poi. Here is a video on A19 Nav of a small remnant structure collapse. You can see the framerate went from 115-130 FPS before it started, then the frames where removed and it nose dives down to 45-50 FPS. That 1 feature killed nearly 90% of the starting performance and that's the smallest tier of quest poi's. Anyone what had the idea to collapse a skyscraper knows it's not a fun experience. Performance aside large collapses glitch out and you end up with floating blocks all happening at a less than cinematic framerate. It even affects combat, here is a video of what happens to performance when you shoot a block. This was in A17 but it is still an issue in A19, The number of people i've seen asking if it's possible to remove weapon block damage so they can use automatic weapons without the game turning into a 3 legged asthmatic hippo. You can see performance it cut in half when you damage a block. It does it anytime a block is damaged and si updates, this includes zombies so imagine 4 players with m60's and 16 zombies all whacking away during a hoard which is not an unreasonable situation. I think rather than moving the load to the gpu maybe it's a better idea to not run that feature on a single core. 7DTD only scales in multicore performance up to 4 threads. This would be great in 2010, but these days 4 thread cpus are difficult to find new. Most modern cpus now are 6-8 cores and 12-16 threads. There is plenty of cpu gas in the tank these days but only if applications are made to take advantage of them. Core count and GPU performance has increases exponentially since 2013 but single thread performance hasn't changed that much. Anyway that's my thought on SI😛 thanks for reading and i hope you'll at least give si a double take.
  15. ok i've been told "has more to do with a change in Unity than anything" so the new command is sg OptionsGFXFOV 85 However i just tried it and it won't go any higher than the video options max of 85.
  16. Small update with a couple fixes Change Log 1.7 Fixed missing recipe for Spring Bundle Fixed missing recipe for Mechanical Parts Bundle Fixed missing recipe for Electrical parts Bundle
  17. I've had a day 2 dog hoard in A16 & a day 2 Vulture hoard in A19.
  18. Small tweak to make primitive bundles more viable early game. Change Log 1.6 Blunderbuss Ammo Bundle - Unlocked perk changed: Shotgun Messiah Complete > Boom stick 2 Stone Crossbow Bolt Bundle - Unlocked perk changed: Rangers Complete > Archery 1 Iron Crossbow Bolt Bundle - Unlocked perk changed: Rangers Complete > Archery 3 Stone Arrow Bundle Rangers - Unlocked perk changed: Rangers Complete > Archery 1 Iron Arrow Bundle Rangers - Unlocked perk changed: Rangers Complete > Archery 3
  19. If you have a keyboard from corsair, logitec, Asus, steel series, and many more. They have software to set up your own keybinds and macros. Even if your keyboards brand doesn't have any, there are other programs available to do the same thing. I've had an auto run macro bound to right shift since A16. I also have auto mine altho it can't be left alone for long since it can't target ores and just mines where you're looking. But the point is, it's not hard to set it up, the more you know
  20. it's still there, just renamed. i'm not going to say what it is now since i'm not 100% sure if it was renamed due to exploits.
  21. They should offer you a special quest after you do 10 normal quests (afaik there is no way to see how many you've done with 1 specific trader) for them. However they stop giving them after 5 special quests, so if like me you played on rwg with more than 5 traders on the map, you'll end up doing infinite quests trying to get the 6th one, then eventually realise it stops after 5 XD
  22. I've been getting in some good a19 time and wanted to ask about the biome fog in the burnt forest and wasteland. It's really atmospheric and spooky, which is great however it's not so great when you're flying over those biomes in the gyro. You can't see anything unless you fly close to the ground, but then you end up crashing into buildings and mountains that appear right in front of you out of no where. I had a look at the xml and couldn't find a way to change the density of it other than weather fog, i did find something in another xml but that was a global setting for day and night. So for now i've just added the snow biomes spectrum to those biomes. Is there any possibility of something like biome fog having altitude, so it only goes so high above the ground? or maybe something like flying goggles that work similarly to night vision. but you can see through fog with them .
  23. Unfortunately not, Lobby's are usually unique to the server, i'd have to strip all the branding and all the features specific to my server (player run stores,discovery bounties,Donner personal quarters, landing craft new player spawn system/fast travel portals). The carrier lobby also has the issue the poi version has relating to size, so it has to be split into 2. To get it floating on water is another hurdle, It takes hours to get it in stable no one wants that job XD. The first a16 lobby was a modified old courthouse poi i used as a placeholder until i built my own. I never converted it past a17, The mile high club was just a for fun build on the a16 server, i still have the files but they would need to be converted to a17>a18>a19, it was a simple build so it's not really worth it.
  24. updated for A19, sorry it took a little while😜
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