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Naz

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Everything posted by Naz

  1. thank you i wasn't sure people would be happy with all the janky snow, but it looked more natural in a17 when ice worked, least it kinda works for now πŸ˜›
  2. You're welcome, glad you like itπŸ˜€
  3. Updated for A21 Finally! Better late than never? I've also added instructions to spawn with Teragon and have added 3 more "predone" maps made with Teragon. Both versions original and dry docked are install options in all maps. Intro To solve the stability issues of a ship in 7DTD, the carrier has been made to appear logged in an ice lake or an ice lake with years of snow drift. It's a hybrid open style and dungeon crawl, The ground level is at deck 8 (13 total) it has many ways to enter. Decks (excluding the island entrance) 6-9 is open style as you start to delve deeper into the ship you're eventually be funnelled to the centre of deck 9 where the start of the dungeon segments begins. You then proceed through decks 10-13 and up into the island entrance towards the end at deck 6 (flight Deck). The last part of the dungeon crawl is in the island (control tower decks 6-1) and it finishes at the top with a convenient ice/snow cave pit with water to jump into below. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please be aware There is an issue with large prefabs where the distant mesh doesn't go away and displays permanently, even inside. I do have detailed instructions to get it working perfectly Included in the main download if you wish to use your own map or add it to an existing map. So to keep things as simple as possible. I have pre-done 3 Vanilla maps, so the only thing you would need to do is choose a map and copy/paste the 2 folders and that's it. Installing it as a new RWG map and manual spawning can get a bit involved. Performance warning This prefab has more verts and tris than all 4 vanilla skyscrappers put together, it is very big and very detailed. That said 60fps is possible, so if you're having FPS Performance issues check out the included performance readme in the main download for some tips. However they will only help if you have the necessary hardware, Example if you're running a Pre-Ryzen AMD cpu and 4gb of ram they might not get you to playable performance. I'd recommend the following hardware for this prefab: CPU: Any 4 core 4+ghz Ryzen 3000-5000 or intel 4000-12000 Ram: 6K map size 8-12gb | 8k Map size 8-12gb | 10K 12gb-16gb any SSD Storage where 7dtd is installed and the C drive/where your saves are GPU: The graphics card will play a minimal role while exploring this prefab due to any cpu being the bottleneck, if you can run 7dtd and you're happy with the performance that will be fine here. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pre done Maps Everything you need is in each map download. Once installed everything should work, *except the ice. To install on a new/existing map see the main download under the maps. Pre-done 6K Vanilla V21.7.0 Pre-done 8K Vanilla V21.7.0 Pre-done 10K Vanilla V21.7.0 Download Download Download --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pre-done 6K Teragon V21.7.0 Pre-done 8K Teragon V21.7.0 Pre-done 10K Teragon V21.7.0 Download Download Download Main download RWG spawning or Manual This download has all the need documentation and step by step information to manually spawn or use with Vanilla RWG or Teragon. NOTE: The prefab can only be spawned as 1 prefab with vanilla rwg & Teragon, so to prevent users getting the distant mesh bug i've omitted the mesh for the single prefab version. I'd suggest getting a single prefab version spawned with vanilla rwg and manually swapping out it to the 2 prefab version which has a distant mesh. There is also another bug which prevents the full carriers length rendering in normal games. Workaround is to gen a map with the single prefab and swap them out for the 2 prefab version. A20 Super Aircraft Carrier POI V21.7.0: Download To see more screenshots of the Carrier throughout the build process, check out my project gallery WIP Dry Docked Version
  4. Made some changes and additions in V1.4 Un-smeltable items have been made smeltable again, but they give less resources to make it unprofitable to craft bulk then smelt back down. 9 new bundles added, each with a bulk craft recipe. -Bulletproof Glass Variant Block Bundle -Glass Variant Block Bundle -Empty Can Bundle -Nail Bundle -Rebar Frame Variant Block Bundle -Wood Frame Variant Block Bundle -Flagstone Variant Block Bundle -Poured Concrete Variant Block Bundle -Scrap Iron Frame Variant Block Bundle
  5. "-Some vanilla forged items (Forged iron/steel, etc) have been altered to be un smeltable, to prevent players getting infinite iron/resources by crafting bulk then smelting it back down."
  6. I've gone through each recipe one by one and i think (Touch wood!) i have ironed out all the issues. After updating the game/server will need a restart for the localization fixes to take effect. Also on a server the mod needs to be installed client side for the localisations to work.
  7. forged steel & iron now require the correct amounts. I'm going to do another test pass to see if i missed anything else. Let me know if you see anything else
  8. The forge locals should be fixed, did you restart the server after updating the mod? i'll get that forged steel sorted asap. Sorry a couple issues got through i was bound to miss a couple things thanks for helping getting it tightened up, if you see anything else gimi a shout =)
  9. I'll check that out, it shouldn't do anything to the base items except the ammo.
  10. Yes i tested a game before the mod and after and my character remained, I also have it installed on the server and everything is good. Just make a backup just in case to be safe., but it should be OK.
  11. 124 new craftable bundles 78 new bulk craft recipes. Vanilla bundles adjusted to create full stacks instead of 2/3s of a stack etc. Bundles are unlocked with vanilla perks and perk books. Includes english and partial muti lingual localization. Download_v20.0.1 A20 Previous Alpha Versions Download_v19.6.7 A19 Download_v18.6.4 A18 Note on changes to progression and existing saves I have tested to see if this mod will wipe existing characters and in my SP test and on my server it was fine. However this mod does make changes/additions to progression.xml, which when heavily modified is known for wiping characters on existing worlds. You should make a backup before installing just in case. Note on mod compatibility Should be compatible with most mods, however mods that change vanilla stack sizes may cause issues. Note localization compatibility The current method of modding localization means i can only add things to the end of the file, so to change or add something to an existing key you have to copy what's there and edit it then add it as a new key and point the what ever vanilla skill, item etc localization to the new name key. This means only 1 mod can change a vanilla localization item at a time. So localization in this mod may or not show depending what other mods you have and what they change. Installation Extract to your 7 Days To Die's install Directory. By default (On Windows) that would be C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die Alternately you can extract anywhere and move the "Mods" folder to the same place. Full list of changes & additions Changes to vanilla bundles -All vanilla bundles are now full stacks, example 9mm 100 before now 300. localization updated to show this. -Vanilla ammo bulk craft recipe adjusted to the new stack amount (Same 20% Discount). -Vanilla bundles how have a recipe to turn items back into bundles. -Vanilla perks & books localization updated to show/describe bundle unlocks. -Some vanilla forged items (Forged iron/steel, etc) have been adjusted to give less resources when smelted/scrapped, to prevent players getting infinite iron/resources by crafting bulk then smelting it back down. -Some vanilla ammo bundles have had the unlocked perk moved. Having a primitive ammo type gated by a late game completion bonus just means it never gets used. Stone Crossbow Bolt Bundle - Rangers Complete > Archery 1 Iron Crossbow Bolt Bundle - Rangers Complete > Archery 3 Stone Arrow Bundle Rangers - Rangers Complete > Archery 1 Iron Arrow Bundle Rangers - Rangers Complete > Archery 3 New recipes & Bulk Craft Recipes Bulk craft recipes are the same as a vanilla single item, x's the item's full stack then 20% subtracted. Change Log
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