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Naz

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Everything posted by Naz

  1. Thank you, yeah no chance it will stand up to the real deal, there isn't a complete visual record of the interior online for obvious reasons so i had to extrapolate on most of the interior. Also things like tanks onboard while from what i could find online that would be technically possible, but it would be a waste of the ship space so doesn't really happen in the real world. Truthfully the interior is massive and i need things to fill it with haha😂
  2. https://7dac.net/prefabs 100% Unofficial, 100% self promotion😂 haven't looked it over for a21 but should be enough to cover most of what you would want to do.
  3. in one of the old a17 dev videos MM showed off new scopes that are actual models instead of a basic overlay. However they obviously never made it to any alpha since so not sure what happened there.
  4. Are radiation mechanics still planned for any future alphas? like needing a rad suit to go to the wasteland for example. I think it's been talked about before but i haven't heard anything about it in quite some time, just wondering if its still in the cards.
  5. I get why the bike smokes when broke, it's easier to just use the same effects on all vehicles. Less work and keeps things consistent. However it really sticks out like a sore thumb, unless you hook up that bottom bracket to the engine of a car and rev the shiz out of it, there is no possible way for the bearings in that bike to spin so fast they ignite and smoke. Do we now make hand tools like the pickaxe and fireaxe erupt in smoke and flames when their durability hits 0? Course not ( I'd hope) because that would be silly and not make any rational sence. There are more believable with minimal dev time ways to communicate to the player the bike has broken. You could use sound effects like a tire popping or gears jamming, you could make the wheel animations hitch to make it look like somthing has broken/bent/warped preventing them spinning smoothly. Simply copy pasting the fx for the other vehicles on to a bicycle is a very "it's 16:59 on Friday" solution 🤣
  6. Good stuff glad it's sorted for you👍
  7. I've only ever encountered that in the world editor but i have a theory of what it might be. i used an excessive amount of adaptive terrain covering much of the carrier to make it easier to place on uneven terrain when manually placed so it would look a bit more natural. You could try settings <property name="AllowTopSoilDecorations" value="True" /> to false and reset the regions, that might fix it if the game is just being wonky with biome decorations on terrain blocks that should be air.
  8. space heaters are power hogs so i can see why you would 😂 yeah it sucks when you have to rma parts, motherboards especially since you have to pretty much completely take apart the system then wait weeks until a replacement or a fix shows up pain in the but. GPU's and storage devices arnt so bad if you have a spare or even just using the igpu, tho just as much a pain if no spares or igpu.
  9. Funny story i had a card literally get nuked by 7DTD😂. Pretty sure it wasn't 7DTD specifically that killed it tho, it was just the game i happened to be playing when it popped its clogs. Was back around A12, 13 maybe was a long while ago. Had a Inno3D iChill GTX 980 Ti Black, bought it because it was relatively cheap for a 980ti and had an aio watercooler. Anyway was happily playing away at 7DTD then the screen froze and i heard a little pop and got the lovely magic smoke smell wafting over from the tower. I didn't bother looking into what happened exactly since it was still within warranty so i just sent it back to the retailer and got a Gigabyte card back as a replacement since they didn't have anymore of those specific inno3d cards. My guess would be either they cheaped out on vrm components or they had a badly designed solution for keeping the vrms cool, thats my guess anyway.
  10. Is this in the world editor?
  11. Something i'd like to see addressed for the gyrocopter is biome fog elevation limits. Currently fog in the wasteland goes from bedrock to the top of the world. This means you can't see anything when you fly in the wasteland making the vehicle a hard skip for some despite being the end game vehicle. I could accept in any biome fog like that as a weather event to make things interesting, but not 100% all the time as is the case with the wasteland biome. The smoke there should really stop above 50ish meters.
  12. here's a old simple ui 120 mod i still have kicking about. it's 120 slots for a16.4 b8. You just need to extract all the folders except the server data folder to your games main directory, after that you need to disable eac since it won't work with it enabled.
  13. If you enable creative, find something like one of the vending machines. Then those blocks have a 45 degree rotation, place one somewhere random and switch back to your wood block and finally mouse over the vending machine and "copy block rotation" with the wood block and it will face the direction you want. Might have to place 4 vending machines to find the right rotation for the wood block. However while this should do what you want, you probably won't want it when you see it. It won't work like you think it would and placing blocks next to each other to make a wall at a 45 degree angle will have large gaps in-between each block since it isn't an intended rotation. It's super janky, you have to float about the vending machines to get the option to copy their rotation and as you can see it doesn't look pretty.😂
  14. A21 has that glass block optomisation which should help in the cities. There may be others too we'll have to wait and see, but they do optimize along the way. Maybe not 100% dedicated to that 1 task since like you said it would waste too much time optomising a feature that then gets cut or completely changed, but they have made consistent tweaks to improve performance over the alpha's. I think it's too close to a new alpha to evaluate performance atm since it could all change when a21 drops, I wouldn't expect massive gains but an improvement to the playability of cities is definitely possible imo. I also have a 13900k and 3090. I've also done significant benchmarking on this game and can say very certainly a 3090 is no pumpkin. You have to keep in mind the other Benchmarks you see online are usually the latest aaa games, older indie and alpha games are no where near as demanding on the gpu and are almost always cpu bound with a 3090 even at 4k in 7dtds case. The 13900k is one of the fastest cpus for gaming currently and it still gets cpu bound in most of the games I play and definitely for 7dtd, so you wouldn't get anywhere near the performance improvement seen in Benchmarks of games like cyberpunk 2077, I'd be willing to bet you probably wouldn't see any noticeable increase in performance going from a 3090 to a 4090 in 7dtd. It's also nothing new and not exclusive to 1 specific gpu that when a new generation comes out the value to performance ratio of the previous generation dives off a cliff. If you buy new hardware it's generally an accepted reality that, 1 the Value of the hardware depreciates significantly over time and 2 the new hardware will only be the latest and greatest for a matter of months at most. GPUs also don't just become paper weights when a new generation comes out, they still provide exactly the same performance they did on launch day. According to the steam hardware survey the gtx 1060 is still among the most popular gpus currently. That gpu is 3 generations old, released over 6 years ago. So most people are happy with their cards performance for many years.
  15. what are cpu temps at 1.2-1.8ghz on that cpu has me thinking there is a thermal issue.
  16. Good save, yes mods especially overhauls can use more than 16gb, so as J said if you plan on doing that go for 32gb, if you're not sure see if the model of laptop you're looking at can have it's ram upgraded so you could always add another 16gb later if you decided you wanted to try some overhauls.
  17. If you leave your budget and country users here might be able to give you a specific recommendation. Generally speaking tho the best gaming laptop is a desktop pc😁 If you don't use the portable aspect in regard to gaming you would be better off with a desktop. if that's core to your use case there are many laptops out there that are very capable at gaming. Keep in mind tho there is a cost to portability. Laptop components perform worse than their desktop counter parts, cost more, run hotter, generally louder, die sooner, can't be upgraded (i know framework, but framework don't make laptops with dgpus for gaming). Because of all those reasons i wouldn't aim for the "best" because you will have to buy a completely new one in a few years anyway once it can't run the programs you want comfortably or dies (unless value doesn't matter to you in which case you can ignore the value negatives). As far as specs go you want a laptop that has an amd or nvidia dedicated gpu. For nvidia a 3060 or 3070 would be a good choice, another thing to keep in mind is the larger and more powerful components you aim for, the more heat it will generate and more power it will consume meaning lower battery life and larger laptops. For cpu any 6-8 core cpu by either intel or amd will be fine for gaming. For storage pretty much any ssd is fine in the capacity you need, nvme m.2 ssd's are fast but for gaming you likely wouldn't notice anything using a sata ssd. For ram 16gb will be enough for 7dtd and speed doesn't really matter unless on amd cpu's in which case for ddr4 3200mhz is the sweet spot. For display resolution 1080p or 1440p but keep in mind larger resolutions like 1440p require more powerful gpus to run games at. 4k is not a great idea, you will need a high end gpu, you will get less battery life and lower performance for very little benefit so not worth it imo. For refresh rate 60-144 is all you realistically could run 7dtd at. 360hz laptops exist but there are very very very few games that are optimised enough to be able to run at that frame rate on a laptop. Unless you play alot of competitive games you won't get anything out of a higher hz display past 144hz.
  18. I made a ww2 bunker themed base in a18, even had a hangar i could fly into with the gyro. There must be some ww2 prefabs out there.
  19. Drops in gpu utilisation like that are normal. It typically means your system is bottlenecked somwhere else during that moment. You said it happens in level 5 poi's. Those are usually found in city centers and because of the density of large detailed poi's + zombies + structural integrity calculations it's normal for performance to be cut in half with frequent stutters and low gpu usage in those areas. I've experienced the same behaviour in those areas on 3/3 sets of hardware, so I think it's safe to say it will be like that for everyone and it just down to personal sensitivity wherever or not it gets brought up as a problem. The 3rd set of hardware has the new 13900k cpu and if it stutters with the best gaming cpu available the issue can't be blamed on a lack of sufficiently powerful hardware and tfp should really look into improving the performance in those areas (which I believe they are) Until then however there are a couple things to try but they are more band aid solutions rather than fixes. Closing all background junk like already mentioned can improve performance depending on what you have running in the background. Locking your framerate (msi afterburner with rivatuna can do this) this won't give you a higher frame rate but it can make it less jarring instead of going from 100fps to 30 lock it down so it caps at 50 so they drops are not as extreme. You can even set a hot key toggle so you only need to do this in the city's. Also make sure you have set xmp in your motherboards bios. If you feel up to learning cpu overclocking that can help too, however if you haven't done it before it can take a significant amount of time to learn and might not get you any significant gains in performance while also increasing the chances of system instability without thorough stress testing.
  20. My 2 cents, haven't noticed 7dtd using an asinine amount of ram during normal gameplay. However i have noticed it doesn't clear junk data it doesn't need anymore when loading into a world, then quitting and either loading the same or another world. So if you load>quit to menu load>menu>load> menu etc it eats more and more ram until the game grinds to a hault and it can't even switch block model lods and performance tanks. Generally i always fully quit the game and restart it rather than quit to the menu and back into the save again. Can be a real pain for modders since testing mods you're forever quitting and reloading.
  21. Yes really sucks for that 1 guy with an 8k monitor XD
  22. You can estimate the gains in performance you would get from features like dlss by simply running under your monitors native resolution. You obviously won't get the image quality benifits but it can show you how much performance you could get if it was hypothetically implemented in 7dtd (which doesn't look likely) If 1080p is your native res run the game at 720p and see if you get anything significant from that. However 7dtd is heavy cpu bound so chances are these upscaling technologies will do little to nothing for you in 7dtd even if it was implimented. It depends heavily on your hardware and the resolution you're running but I'd wager for the vast majority it wouldn't make any appreciable difference unfortunately.
  23. I agree for general gameplay 60 is perfectly fine. However if you have a high refresh rate monitor there is a premium you pay for that feature. So it wouldn't make any sence to waste money on a feature you purposly avoid using. I also find even playing PVE the reduced input lag can really help make the challenge for enjoyable when your not dying because you pressed a button but the action didn't happen fast enough to save you. Also yes technically it does push the hardware harder, but that extra heat and wear isn't going to have any meaninful effect on it's lifespan in the real world. Used mining gpus can be found pretty cheap right now, they operate under far worse environmental conditions 24/7 that if they were in a gaming pc and they will happily game for years to come. Basically a gpu is more likely to become obsolete and replaced long before they die from wear. Nice attitude to someone just trying to help. Good luck im out.
  24. Double check your monitor is actually running at 360hz, vsync caps the fps at the monitors maximum refresh rate and 60 is usually the default windows like to set high refreshrate monitors for what ever reason. https://support.microsoft.com/en-us/windows/change-your-display-refresh-rate-in-windows-c8ea729e-0678-015c-c415-f806f04aae5a
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