Jump to content

Tallman Brad

Members
  • Posts

    195
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Tallman Brad

  1. A quick tour of Footprint's CDC Mission POI. The original poi looks to have had a feature removed, so I've tried to replace it, with explosive consequences:
  2. Hi zztong. I replied to your Youtube comment. I understand about not doing dungeon crawl style. I'm neither for or against them really. Just making observations during the video. Best wishes to you zztong and thanks for commenting.
  3. In this video I'm taking a brief look at some of the poi's included in @zztong's Custom POIs. A collection of over 60 'Meat and potatoes' POIs that'll help fill your itch for some quick padding to the vanilla prefabs, all contained in a single download.
  4. I spent quite a bit of time with roads in kinggen. Tried to get a road to cross a landbridge over the grand canyon. Got it to work eventually. The issue was that the roads use grids like the towns and cities. I guess, the same spacing. Widening the bridge to catch a grid line solved the problem. So did drawing the roads by hand, but those roads don't level/smooth the terrain the same as generated roads. An additional or optional feature in kinggen to spend more time with roads, or possibly to use the road splat file as a template, would be great. Lot of work to add that though! If it's even something others would like to see. Very excited to see what the built in map maker in a20 does. Was really hoping to see a 'load heightmap' option. Wishful thinking!
  5. Ah I see. You need to specify the pois during the generation process. You can manually add individual poi's to an existing world however. But that's not something I can explain here easily. It involves using the 'world editor' in game. 'Not a gamer gaming' has a good video on how to do this if you want to try it out? Coincidentally I am considering doing a video on this as I had trouble adding individual poi's to my world for the sake of doing poi reviews on YouTube. Just not ready to do it quite yet. Plus everything will change when a20 arrives.
  6. You need to regenerate the map but tell it to use your custom poi list first.
  7. Here's another poi spotlight video. Castle Eltz by @Simon_MD. A 12th century castle that's open to the public today. But be warned, it has a serious zombie problem!
  8. Here's another great early game poi from TopMinder who also made the very impressive Art Gallery poi. This one is the Shopping Centre. Similar to an IKEA format (but smaller), or your regional equivalent. Somewhere to grab some decent loot without too much trouble and a chance to get a few books too. Here's the link and checkout the playlist if you'd like to see more. Or comment in the video if you'd like me to look at a particular poi in another video.
  9. Here's another poi spotlight that I really enjoyed playing. If you have a prefab you'd like me to check out send me a link!
  10. Hi @Vitamine I hope you don't mind I've done a quick spotlight video on a couple of your fantastic prefabs. I love the attention to detail and this is a great style that works so well in the game. Here's a link to the video in case you want to check it out. I've linked to this page so people can see some more of your hard work.
  11. I don't seem to be able to find the thread for Mplogue's Rose Abby so I'll share this here for the moment. I hope this is ok? I'm happy to attach it to the original thread (if i can find it!) if this causes a problem? In this poi spotlight I take a look around Rose Abby by Michael Logue. A walled estate featuring several buildings within the grounds and dominated by a escher‐esque tower that contains a formidable maze of stairs, dead-ends, huge loot and also trouble from our undead friends.
  12. Haha! It would! Yeah, youtube is a funny mistress. I've downloaded the files from Nexus and will take a look very soon. Thanks very much for the kind words about the videos. I'm not going to pretend I'm a great player! But to me it's all about enjoying playing it, not so much about showing how good you think you are. I've got a smaller poi video coming out in a couple of hours and, although I don't die (spoiler), you'll see I'm still as unprepared as someone can be. But again, it's about having fun. I'll post a link here if I can get a video done of your castle. My slight concern is the physical size of the poi and if my laptop can cope! Either way, I'll be getting some selfies haha! All the best Simon.
  13. Hi @Simon_MD, for some reason your comment on my video came up as being unavailable for me to reply to. I had the reply typed out but it wouldn't send as the original message no longer existed. Youtube might have held it back if it contained a link? Anyway I'd love to check out your castle and maybe do a video on it. It does look really good! I can picture it with a nice fat blood moon behind it!
  14. Thanks Simon. I'm pleased you enjoyed it. I've just started them but I'm working on my second one now. Might get it posted tonight or tomorrow at the latest. If you could comment on the video if there's a particular poi you'd like me to look at? Just so we keep this thread related to the castle and we're not filling this post with other people's work. I hope that's ok? Thanks again!
  15. This is a fantastic looking poi. The attention to detail really makes it shine. Simple things like clothes and shoes on the floor by the bed and the maze-like passages used by servants being cluttered with boxes and items you need to step over to get through. Out of sight, out of mind. The servants are allowed a small reading area, a writing desk (perhaps) and several vats of wine or mead. And they didn't want to be disturbed up there! I hope my playthrough does your work some justice and gets your wonderful work out there for more people to see.
  16. I think they'll be aware of the software. I don't know if they'd be following the thread though. The dev stream that covers the new random gen system is going to be very interesting. King has been quiet for a little while, it'd be amazing if he turned up in that stream having honoured an NDA for the last month haha.
  17. Haha me neither. It would have been here or on the discord page. I'm not quite motivated enough this morning to go looking for it haha. You're very welcome! I'm not going anywhere. Slightly concerned the videos may be outdated when we see the new system for a20 though. I have my fingers crossed and send as much luck as possible to Kingslayer for a smooth/easy transition. So much work has gone into kinggen, I really hope we can all continue to enjoy it through a20 too. We may need patience.
  18. I might be wrong about the pine forest being needed. It was a solution for someone else that was making a wasteland only map and found the initial trader quest didn't work until he/she made a forest biome area underneath one of the traders.
  19. Ah my misrake. Perhaps it's wasteland-only maps that have this problem?
  20. @myschyef I'd leave a small area within at least one city as pine for the start up trader to spawn at. If you're wanting to do the initial tutorial quests. Normally the game won't send you to a trader in the waste or burnt. You might get an error without this.
  21. Lowering the town 'grid' size will reconnect the roads. I've had a similar problem. Regarding your water and city height issue. It sounds like your map is effectively too 'dark' making it low. Try using the 'brightness' tool on your whole map, in your graphics editing software, to increase the base level of the terrain to nearer 60,60,60. Or you could drop a black layer underneath your map, then slowly make your map more transparent, slowly exposing the black layer, until it brings the brightness down sufficiently. Just a couple of random ideas. I hope something there helps.
  22. I've updated the text in the tutorial video description to include the new download method. Must have been a change with github?
  23. You're very welcome H4wk! The cracks look pretty good there. I took a stamp from the grand canyon and have been using that. It works so well. I'd recommend it highly! Just set your alpha to remove the high points instead of the lows that I did in the mountain video. You can string the stamps together pretty easily too.
  24. I've just drawn new maps for different sizes but just give it a go and see how it looks. Nothing to lose
×
×
  • Create New...