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Tallman Brad

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Everything posted by Tallman Brad

  1. Give it time. A21 just went Stable a few minutes ago. Teragon does a great job of creating maps if you're prepared to put a little time into playing with the customisation options. Even default settings were very good in a20 Teragon.
  2. A quick installation guide and some insight into the changes to the game the mod brings about. Video includes chat with the developers and some tips on getting more from the mod.
  3. Sorry I didn't get a notification for this when you posted and sorry again as I'm afraid I don't know what's causing that problem. If you hand placed the trader does he have room for his full poi footprint?
  4. A little promo video for a new overhaul Mod the TMB Community have been working on for a while now. The Wild West Mod for 7D2D rolls back time to the Mid 19th Century Wild West America. Removing features which are not time appropriate and introducing additional features to expand and complement the overall experience. New exclusive POIs, new decorative assets, new weapons, new enemy, new quests, horses, hot air balloons and a custom hand drawn map called New Frontier which is included in the download.
  5. Could it be that it is actually hanging at the command following that? A common CTD is during Create Preview where the preview calls on a file that has been turned off or not yet created. Have a look at the files referenced in Create Preview and check if there is anything that shouldn't be there. Spawn points, regional biomes, roads etc. You can always remove everything except heightmap, biomes and POIs to get a feel for your map before committing to roads. If it is the preview that's causing the crash of course. Next potential problem is that you're making a modded map and the wilderness pois are stored in a separate folder to the city POIs that isn't listed in the Add Source options. I hope some of this helps in some way. An update to wilderness POIs spawning is in progress, according to Pille in his discord channel. But who knows what other priorities there are.l that might b addressed first.
  6. Pleased you got it sorted. Not sure why I didn't get notificatuin for being tagged. The problem you were facing was the lack of alpha layer in the exported version. Editing splat3 files is best done using MapToolz to export to an editable format but then re convert the splat using MapToolz, which re places the alpha layer. I believe it also checks the bit depth but I can't confirm that.
  7. How to add the Compopack to your Teragon worlds. This method uses a preset to add the required files and settings as currently it's fairly complicated to add your own by hand. Hopefully this will become easier with an update in the future, or some simple software from a third party (there are rumours haha).
  8. Got a favourite map or made your own heightmap and want to use it in Teragon? Here are the basic instructions:
  9. Not wanting to make a 'Teragon Discussion' thread myself, I've started a thread just for the tutorials. It's not intended to be a place to discuss the use of the software, bug reports or features you'd like to see. It's purely somewhere to find the tutorials I've personally put together.
  10. Changing the settings to alter terrain and how to make stupidly massive city maps:
  11. Changing Biome settings. How to use the new Environmental Biomes, adjust them or just use a more traditional patchwork quilt version.
  12. Thought I'd post a link to the getting started guide here. There are a couple of little things worth knowing before running teragon and I've explained as best I can in the video. There are more tutorials on the way.
  13. I didn't want to start a new thread in case Pille wanted to. Shared th video in my own thread but I have no idea if anyone actually looks at that.
  14. Tired of dragging mods in and out of your appdata/roaming/7dtd folder as you switch between games? Here's a quick video walking you through setting up desktop shortcuts to different versions of the game using multiple User Data Folders. It's easy honest!:
  15. Kinggen still does the nicest map preview doesn't it! Point kinggen at your DTM.raw or png for the heightmap, and your biomes.png and splat3 for roads, then switch off the generation of towns, traders and wilderness pois. This'll generate a new map (which you can ignore) but you can drop the preview it creates into a photo editor and add a layer above that contains a poi preview. You can get the poi preview from the previews folder in workspace after running "mappreview X" with MapToolz 1.4 installed. (Where X is your map number)
  16. A little more MapToolz. Messing with the 1.4.0 update and a deep dive into one method of creating the asphalt roads with the gravel borders. It's not the quickest method but it's a great introduction to some more Gimp tools and this method will let you extend or join existing roads precisely. Also this method will allow you to move your roads later! Not for the faint of heart haha! https://youtu.be/GiMVbDfo3vU
  17. I haven't spoken to Pille recently so I'm not sure what is happening at the moment. I don't like to keep bothering him. I know he has been busy with other things. I'm fairly confident Pille wouldn't mind me mentioning the last time we spoke he was resolving some problems with roads between cities and to wilderness pois. The last version of teragon i tried out had traders caps working fine as well as wilderness pois spawning in a nicely controlled way. Work had also started on the front end (good sign imo) adding basic launch commands for people wanting a quick/easy start option. I've started work on a promo/teaser style video for teragon which will show off some of these features but I'm just waiting for the roads to be closer to how Pille wants them before adding those shots and finishing the video. I'll post it here as soon as I can.
  18. Move an entire flippin' city with just a few key presses. MapToolz delivers yet again.
  19. Next step in the wonderful world of map editing. Messing with water:
  20. Another tutorial video utilising Zipcore's MapToolz and GIMP. This time adding mountains to an existing a20.6 rwg map. Step by step instructions and some very useful gimp brushes introduced.
  21. Yes, unfortunately. It's still a very useful piece of software for mapmakers to preview heightmaps. But sadly not much use for making complete maps to play on now. It'll not be long before Teragon goes public however. Just a few more adjustments to make and It'll be ready for its first release, according to Pille the developer. I wish him the best of luck with that as do a lot of us I'm sure.
  22. I don't want to step out of place and I certainly can't announce anything or give any estimates but I can tell you that things are moving along very quickly and as of this morning there are only a few things that need to be done before it's in a shape for any sort of release. The question is how long will these few things take, and once they are done, will Pille be happy to let it go public? Unless there is a big announcement from tfp about a21 soon I'd personally expect to see Teragon before then.
  23. I can tell you work is continuing. I don't want to get into specifics but a few of us were discussing wilderness pois this morning with Pille. I'm hoping to get another update video put together over the next couple of weeks. Will look at using your own heightmap to create a world, amongst other things.
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