Jump to content

Tallman Brad

Members
  • Posts

    195
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Tallman Brad

  1. A new video focussing on getting CP48 to work with the new file location system introduced by a20.6. Covers solo play, joining servers with CP48 and setting up your server with all files in the new locations.
  2. A quick video guiding you through installing Undead Legacy with Compopack48.1 (Undead Legacy version).
  3. Work is continuing as far as I know. I've been a little distracted with other stuff recently but I'll check in on progress with Teragon this week.
  4. There are a few of us testing the current version which contains a few changes since the last update I did. However Pille is temporarily unavailable due to other commitments. Teragon is a huge project to undertake and we need to be patient. As much as I want a fully working version right now, I'd rather it did what it needs to do than get something that doesn't work properly or has less features than even tfp rwg. It will happen..... just won't be tomorrow.
  5. A POI spotlight video featuring Temple Of The Warriors by Zeebark. This poi can be found in the wilderness in CP48. It's a tier 5 which meant I needed some help. But, I also had to mess with the help haha.
  6. A quick look at what files go where for the server and what/where for clients. 3 client options available.
  7. The thanks all belongs to Pille the developer of the software. I was just given a dev copy to test and do a preview on. He's an extremely talented guy and deserves all the praise. I must stress that in the next video. I guess I assumed viewers of this video had seen the first video. That’s my mistake. My apologies Benton.
  8. I haven't seen an option to restrict cities to certain biomes or even single biomes, sorry. The cities are blocky as they're made from 150,150 tiles. Curved roads in towns would be a thing for the fun pimps or if someone wanted to make their own tile set. It'd be great for water to work again. There's time.
  9. Here's a quick video showing the current progress of Teragon.
  10. Hi yes development paused while Pille dealt with some other 'things' but has now resumed. Coincidentally I spent this morning chatting and experimenting in Teragon with Pille and I'll be doing a video updating everyone on progress as soon as I can. Hopefully in the next couple of days. It's looking good but it's not close enough to being complete to be able to estimate a release date yet.
  11. Stallion asked me to do a tutorial or two on CP48 and I've started with the quickest method to get CP48 on your system ready for RWG in a20.4. I hope this is of some use to somebody. 'Infinity' tutorial on its way.
  12. First post in this thread has that info. Hope that helps.
  13. Thanks @SomKilla. I've updated the links in my videos now too.
  14. And yet more map editing. This time I'm walking the viewer through setting up an editing workspace and changing brush settings. This is all with the view to starting to edit out heightmap. The video shows how to remove mountain borders, add rivers and even create a basic island.
  15. I'm pleased you got it working @paulj_3. It's a good time saver. I love that you don't have to mess with alpha layers on the roads and that the water map just updates itself. Yes it's a shame about kinggen. I really liked that. Thank you so much for the kind words about the videos. I pleased they've been helpful. There's more on the way. New one on working with layers in gimp and brush densities should be out in in just over 12 hours once I get a thumbnail thrown together. I hate doing thumbnails! Haha. All the best PJ. Brad.
  16. Coincidentally I'm just finishing editing a video on heightmap editing to follow on from the first two Maptoolz videos. That includes how to make rivers. Should be available to watch in 24 hours but the other two videos are essential viewing to learn the basics of the new mapediting system. Well the first one is. Link is a couple of comments above. Hope it helps.
  17. Another quick tutorial for MapToolz by Zipcore:
  18. AAAANNND! We're back to the tutorials. Maptoolz by Zipcore:
  19. Battling our way through the huge number of workbenches and extensive progression system in Undead Legacy we inch closer to getting a vehicle other than the bicycle. Has it really taken 20 episodes?
  20. Fun live stream chatting with viewers tonight. Started tier 3 missions too!
  21. More co-op Undead Legacy action. Holy firecrackers the grind for a vehicle is real!
  22. I'm afraid not. Things have gone very quiet. Last I saw was the automatic bridge placement feature being worked on. That did look very good. But nothing for a while now. Sorry.
×
×
  • Create New...