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Cranberry Monster

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Everything posted by Cranberry Monster

  1. xyth, I love your mods, and your Youtube tutorials are the only thing that could convince me to jump into Unity. I'd love if you'd put out mini projects on the video players and theater screens. And thanks again for all you do!
  2. Great stuff here, succinctly explained. Love it. For returning modders looking to update past work, you might want to note that quest localization no longer has its own file, plus the change to localization being pushed (I think--not playing around with a19 yet).
  3. Ragsy, wanted to say thanks for the mods--I've had fun messing around with the boats and the hang glider is an insanely good time. Just wanted to point out that the included recipe for the Hang Glider consists of 6 different parts, but if you're building it at an unmodded workbench it only shows the first 5 (no wheels shown). Might cause some head scratching for folks who try to craft them instead of just spawning them in. Keep up the good work!
  4. Now that I finally got around to creating an account here, just wanted to give you a big thank you for all these awesome vehicles. They are so much fun! Keep up the good work.
  5. Longtime lurker, first time poster. For starters, Xyth, thanks for all you do for the community. I love your mods and tutorials. I've messed around with both the posters and flags to put them in as variant helper blocks. Speaking of Fun With Flags, I was having the same problem as an earlier poster with interacting with newly created ones (meleeing them or picking up) in game. This was with version 2 of your templates. It looks like while your sample Looted flag has a Tag of T_Mesh_B on the polest object, that's been assigned to Tag 0 instead of Tag 2. When I finally redid the tags so T_Mesh_B was on Tag 2, I was able to interact with my new flags in game. Just thought I'd give you a heads up on that. Thanks again for everything!
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