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TSBX

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Everything posted by TSBX

  1. Confirmed and reported, thanks!
  2. Hi, we will need a lot more information to begin looking into this issue. Please re-read the linked post and comment in the correct format with the required information. This will be moved to Incomplete Reports in the meantime. Thank you!
  3. Hi, we will need a lot more information to begin looking into this issue. Please re-read the linked post and comment in the correct format with the required information. This will be moved to Incomplete Reports in the meantime. Thank you!
  4. Please re-read this post and provide the requested information within. Thanks!
  5. Please re-read this post and provide the requested information within. Thanks!
  6. Currently a technical limitation, this may be addressed going forward. Thank you!
  7. Currently a technical limitation, this may be addressed going forward. Thank you!
  8. Ok, so your RAM usage isn't terribly high, so it's likely still Windows doing Windows things regarding hibernation/sleep. I'm unable to reproduce at this time, please submit a new ticket if the issue persists after the build that addresses save corruption goes out. In the meantime I'd utilize a full shutdown/startup sequence before launching the game when you'd like to play. Thanks!
  9. Ok, so your RAM usage isn't terribly high, so it's likely still Windows doing Windows things regarding hibernation/sleep. I'm unable to reproduce at this time, please submit a new ticket if the issue persists after the build that addresses save corruption goes out. In the meantime I'd utilize a full shutdown/startup sequence before launching the game when you'd like to play. Thanks!
  10. Hi Smushem, thank you for the clarification, even with a less concerning issue like localization, we ask you kindly adhere to the bug report format in the future. It allows us to eliminate possible hiccups such as using an older version, whether or not mods are involved, etc. that way we can have good information going into looking at an issue. Confirmed will write this up when I get a chance, thanks again!
  11. Hi Smushem, thank you for the clarification, even with a less concerning issue like localization, we ask you kindly adhere to the bug report format in the future. It allows us to eliminate possible hiccups such as using an older version, whether or not mods are involved, etc. that way we can have good information going into looking at an issue. Confirmed will write this up when I get a chance, thanks again!
  12. HI Meganoth, this issue was already reported internally and should be resolved in a future build. Thanks for the report!
  13. HI Meganoth, this issue was already reported internally and should be resolved in a future build. Thanks for the report!
  14. Save corruption is an issue that is being looked into, though I can't get into specifics at this time. I'd try to eliminate any extraneous processes that are running while playing the game, and avoiding sleep/hibernation in the mean time until a fix is released. Save corruption typically happens when the system is interrupted while writing to a save which happens periodically during a playthrough. One thing you can do after a crash but BEFORE YOU LAUNCH THE GAME AGAIN is move the save file and rename the backup file to the name of the save. It's not a perfect solution but it should work in the mean time. Surely not an optimal solution, but it's the one we have to work with right now. This still seems more like an overarching system issue in your particular case, and the save corruption issue is something that is being worked on. If you have further issues after that fix is released, please feel free to reach back out. As far as troubleshooting your system, your best bet would be to start by checking your hard drive(s), memory, and anti-virus health. Can you post your output log please?
  15. Save corruption is an issue that is being looked into, though I can't get into specifics at this time. I'd try to eliminate any extraneous processes that are running while playing the game, and avoiding sleep/hibernation in the mean time until a fix is released. Save corruption typically happens when the system is interrupted while writing to a save which happens periodically during a playthrough. One thing you can do after a crash but BEFORE YOU LAUNCH THE GAME AGAIN is move the save file and rename the backup file to the name of the save. It's not a perfect solution but it should work in the mean time. Surely not an optimal solution, but it's the one we have to work with right now. This still seems more like an overarching system issue in your particular case, and the save corruption issue is something that is being worked on. If you have further issues after that fix is released, please feel free to reach back out. As far as troubleshooting your system, your best bet would be to start by checking your hard drive(s), memory, and anti-virus health. Can you post your output log please?
  16. Can you elaborate please? buffDrunkGrandpasMoonshine applies passive effects in-line with those numbers. Please re-read this post and provide the requested information per the provided template, thanks.
  17. Can you elaborate please? buffDrunkGrandpasMoonshine applies passive effects in-line with those numbers. Please re-read this post and provide the requested information per the provided template, thanks.
  18. This issue will be resolved in an upcoming build, thank you!
  19. This issue will be resolved in an upcoming build, thank you!
  20. If you are able to locate an issue with a vanilla reproduction please submit a new report for each individual problem using the template in the linked post below. Again, for further assistance on modding the game, please see the above linked resources. There are tons of folks there who are more than happy to answer questions and offer guidance on everything from xml edits to 3d modeling. Thanks!
  21. If you are able to locate an issue with a vanilla reproduction please submit a new report for each individual problem using the template in the linked post below. Again, for further assistance on modding the game, please see the above linked resources. There are tons of folks there who are more than happy to answer questions and offer guidance on everything from xml edits to 3d modeling. Thanks!
  22. That sounds an awful lot like Windows not managing the memory properly after coming out of Sleep/Hibernate to me. Can you see if it happens after doing a proper shutdown or restart? I do a mixture of Sleep/Full Shutdowns and I haven't experienced this problem. If it persists on a normal shutdown/restart please re-read the below post and provide all the requested information. Thank you.
  23. That sounds an awful lot like Windows not managing the memory properly after coming out of Sleep/Hibernate to me. Can you see if it happens after doing a proper shutdown or restart? I do a mixture of Sleep/Full Shutdowns and I haven't experienced this problem. If it persists on a normal shutdown/restart please re-read the below post and provide all the requested information. Thank you.
  24. Alright, just went back over this. Is the problem that the p_electric_shock is NOT being removed when the zombie dies? If that's the case I'm unable to reproduce in our latest internal build using your provided xml. The particle stops when the zombie dies at the end of the buff. The vanilla burning effect has some additional stuff going on in buffs.xml if you search for p_onFire, so that it would fire the particle again on a buff update. The electric shock is set to loop so does not have that limitation. If you have any further questions on modding, please feel free to ask in the Modding section of the forums, or you can try the 7 Days to Die Unofficial Modding Discord if that's more your preference. Thanks @Bladestorm Games, I look forward to your response. I'll await some clarification before moving forward.
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