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Wildflower_aka_Sandie

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  1. Just tested on b26 (experimental) and the game still crashes. This is with a newly generated world and a new game
  2. This is still not fixed and I can only play singleplayer using a fix from Grim42 on the Steam-7dtd-forum: https://steamcommunity.com/app/251570/discussions/1/3884977132830178326/
  3. Don't know if Mint keep steam in the same folder as Debian11 If you open steam and right-click on 7dtd, select manage/browse local files this is where your 7DaysToDie.sh should be located
  4. I got this fix from Grim42 on the Steam-7dtd-forum: start steam (if not running) open a terminal cd (steam library)/steamapps/common/7 Days To Die bash ./7DaysToDie.sh Thread: https://steamcommunity.com/app/251570/discussions/1/3884977132830178326/
  5. Summary: Three days ago, I played early in the morning with no problems, when I tried after lunch, the game keep crashing, this is both old saves and with a completely new game. I have no mods installed and verifying game files does not solve the problem. Game Version: A21 b16 OS/Version: Linux CPU Model: AMD Ryzen 7 3700 System Memory: 32 GB GPU Model and VRAM: nVidia GTX 1080 8 GB Screen Resolution: 1920x1080 Video Settings: High Game mode: SP Did you wipe old saves? No Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) start a game new or old Actual result: Game crashes after player initialization Expected result: Game running as normal? Link to Pastebin Output Log: https://pastebin.com/UDrycVHW Please let me know if I'm missing something
  6. Three days ago, I played early in the morning with no problems, when I tried after lunch, the game keep crashing, this is both old saves and with a completely new game. I have no mods installed and verifying game files does not solve the problem. I have the game on running Linux (Debian 11) This is in singleplayer I have Nvidia Graphics I have more than 2000 hours in game and have never had problems before This snippet from the log-file makes me think it is mono related: "Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application." I can post the full log-file if needed? Tried asking on the Steam-7dtd-forum, but apparently no-one reads them, other than other players with the same problem?
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