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Adam the Waster

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Posts posted by Adam the Waster

  1. 4 hours ago, beerfly said:

    We could really compete on the anticipation levels about that particular part of the game. The new outfits, can`t wait ! 

    I'm also interested in the new UI the one we have now is pretty old. I don't remember what alpha. 

     

    Really with this one the one thing that changed was text and that's it. Plus some additions like food ,water and xp

     

     

  2. 8 minutes ago, BFT2020 said:

    Here is what the desert should be

     

            <weather name="default" prob="87">
            <weather name="rain" prob="8">
            <weather name="storm" prob="5">

     

    I think the problem right now is weather changes too often so even low percentage chances end up happening every day.

    What is the one for fog?

  3. 2 hours ago, Roland said:

     

    Hence, her surprise to see you.

    Rekt isn't as supportive as Jen :(

     

     

     

    17 hours ago, Matt115 said:

    Cool design broken by not neccesary nails and comb on helmet xd

    10/10. realy good i love it just maybe add military corpses

    Not skeletons :GB_bonesrock:

  4. 10 minutes ago, Riamus said:

    People are already complaining that deer are too abundant.  😁

     

    I think the deer are fine.  I'd rather see more of the rare animals like rabbits and hogs.  Meat is already too easy, so more large animals isn't the best option.

     

    2 hours ago, Krougal said:

    The problem is more deer would give way too much food. I mean we only get a few meals out of large animal as it is now. I suppose they could go the route they took with the cloth and make recipes use much more but then increase the animal spawn and/or drop rate. That might not be a bad thing.

    I see a common theme

     

    It's ether too easy to get food cuz deer just run away from you. But if we add to many hostile animals then it will be easy to get food.  BUT it's harder for noobs 

     

    I agree with the hogs and rabbits and maybe chickens. 

     

    But even tho it's been stated they might change it. But it's kinda a hard camp to please 

  5. 3 hours ago, RipClaw said:

    I think the wolf and the bear will return to the green biome. MadMole has written that it is part of a rebalancing. Therefore some back and forth is to be expected.

     

    One problem in A20 was that you had too many wolves and bears and not enough deer. I guess they want to balance it so you have wolves and bears, but more deer than wolves and bears, so it feels more like a realistic ecosystem.
     

    Agreed there was too many. 

     

    They changed it so they spawn alot in the day and you would spawn and get mauled by a direwolf. 

     

    Then they made it so it's night only

     

    Now they are gone. 

     

    And yeah deer should spawn alot more. Hogs as well. 

     

     

  6. 2 hours ago, RipClaw said:

     

    Don't worry. I'm sure the Apocalypse Now mod for A21 will be released soon and Killerbunny will have more than enough ways to kill the player, even in the pine forest. And by the way I have heard that the Darkness Falls Mod Experimental should be released soon.

    Sadly I'm not for mods. Cuz once it comes out on console I'm mostly going to play that. I don't have the time like I uses too. 

     

    And I want to play with people at work.  

  7. On 8/18/2023 at 1:55 AM, RipClaw said:

    Bears still exists. But they spawn only in the winter biome. In the pine forest you currently have no predators. 
     

    That's stupid. No wonder why lm looking around for them there has to be some risk in the forest 

     

    In fact it should have the most animals 

    Snakes, chickens, rabbits, deer, coyotes, wolf's, bears and mountain lions 

     

     

    Would at least add some danger. Forest is too easy. 

     

    Even if the hostile animals spawn at night

     

    If they want a lower teir bear. Add a black bear. 

  8. 23 hours ago, ElCabong said:

    Looking directly into the fat ladies crotch and wanting to die sucks even more.

    The smell is worst then a shamway factory that burnt down.  Full of dog hair and with a does of a major infection 

  9. 43 minutes ago, RipClaw said:

    That's pretty much what we had back in Alpha 17 and all the players I know hated it. 

    Not as fast but maybe based on difficulty 

     

    And give it another effect like I said

  10. 3 hours ago, meilodasreh said:

    Yes I like that too indeed.

    It is so ridiculously overexaggerated that it's fine again 😄

    When you look at the thickness of some of the metal sheets, you know this must weigh a ton easily, but who cares, I carry around thousands of solid concrete blocks, so what. 😀

    I really hope that if you wear this, you are able to sprint through one or two layers of wooden walls at an immense stamina cost, that would be cool.

    I just hope the prices are modular. I would love to wear another hat or legs and have a DUMMY THICK Chest

     

     

  11. 6 minutes ago, Roland said:

     

    Most likely they're neck-deep in costumes and outfits so they can't find the keyboard to update to A22. The first iterations of bandits almost made A21 so it's gotta be that other feature overhaul coming to A22 that people don't really want to think about or acknowledge.... ;)

    I'm so excited about the new armor. After playing awhile. I see why they want to change it

  12. 7 hours ago, RipClaw said:

    Is the infection then exactly at that point as before death or do you start again at 0.1% ? If you start again at 0.1%, you can at least get around the more severe debuffs at a later stage of infection.

     

    Infection is laughable 

     

    It doesn't do anything and it's so easy to cure. 

     

    It should at least lower all Stats by one and lower melee damage no matterthe rank.  And infect faster

     

    I may make a post about survival changes to make things harder based on difficulty 

  13. 24 minutes ago, meilodasreh said:

    I'm not expecting A22 Dev Diary until end of the year.

    Yes, they told us it would be a shorter cycle to A22, but on the other hand lots of stuff for A22 is already known and been showcased, because it was planned for A21 in the first place.

    So they don't really have much new stuff to show and tell, and before they have bandits running on a level that's worth showing without everybody being "meh already saw that in the A21 dev thingy"...well that's why I guess not before end of 2023.

     

    Feel free to rant at me for being such a pessimist.

    I'd love to stand corrected.

    I suppose I'm just being impatient 

     

    I just really want to see how the armor system Is going to work.  Kinda excited about it tbh 

  14. This is stuff like weapon models, POIs, zombies ect

     

     

     

    Models I love 

    The new 4x4 model (cheating I know)

     

    The Colapesed Sky scraper (I forgot the name) 

     

     

    Burnt zombies and the screamer! They look so good! And creepy

     

     

    Lesses favorite 

    Feral wight (look how they massacred my boi) 

     

    Hunting knife. What happens to too the good old bowie knife 

     

    What's yours?

  15. 3 hours ago, beerfly said:

    My favourite ones. That`s why I miss the burnt forest biome a lot, it was a cool place to lurk around, imagine the smell irl. 

    This ^ 

    I wish they were in the basic spawn pool. So you can find them roaming everywhere 

     

    Or random poi

     

    I bet it smells like burnt bacon

     

     

     

     

  16. On 8/15/2023 at 4:08 PM, Syphon583 said:

     

    In the meantime, I've been playing the GNS Hellish Horde mod that does a really good job of increasing the overall size of wandering hordes. It also adds special zombies like mutated and zombie bears (slight chance) to the blood moon hordes. Highly recommended.

    Again something they should add to the base game or at least have it a setting like 

    "Zombie horde type" (easy Normal hard very hard insane) 

     

    And allow you to up the zombie spawn % in settings like what console did. 

    If I want My pine forest to be like the wasteland.  I should without mods or XML 

    A bunch of things should be like that but that's a post for another day.  

     

    Hopefully they will take that under consideration around gold or so

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