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zztong

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Everything posted by zztong

  1. The exception happens when "Writing Stamps to Map" if that helps. Make a PNG: Make the image Grayscale in Gimp Make part of the image 255,255,255 (white) Make the rest of the image 32,32,32 (ground level gray) Export as PNG, 16 bit PC byte order. Put file into modlet's "Stamps" folder. Expected result would be whatever you made to be white in step 2 would be a very noticable mountain. Instead, exception. Other possibility is I'm not making a valid image. However, that same approach, but with step 2 being done in Black, makes for a working crater.
  2. Cranberry Monster's Arcade would be similar. It adds a mini-game where players can assemble "working" video games and pinball machines. I've been a proponent of making this sort of thing available in two parts. The first being a modlet that adds "broken" game objects with loot/salvage lists that give out vanilla game items when looted or salvaged. In this way, POI modlets can be made dependent on this POI, embed those broken game objects without a significant change to the vanilla experience, and effectively seeding the game world for... A second modlet which can modify the loot/salvage lists, add recipes for making "working" versions of the game objects, and venture more into mini-games, overhauls, or whatever. That's just food for thought.
  3. Summary: (a short description of the bug) Game Version: A20.6 b9 Platform: PC OS/Version: Windows CPU Model: 12th Gen Intel(R) Core(TM) i7-12700K 3.61 GHz System Memory: 32 GB GPU Model and VRAM: nVidia GeForce RTX 3060 Screen Resolution: 3440 x 1440 Video Settings: High Game mode: SP Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes - The POI Mod I Develop. EAC on or off? On Status: NEW Bug Description: I am trying to make custom mountain stamps. I successfully made a PNG that worked as a crater with the file being located in a Stamps folder of my modlet. Now I'm trying to make a mountain. This combination throws an exception. Generation appears to continue, then another exception. Detailed steps to reproduce the bug: 1) Use Gimp to make a PNG, Grayscale 16-bit. 2) Place file in my modlet's Stamps folder. 3) Attempt to generate a world. Actual result: (description of what is occurring) NullReferenceException: Object reference not set to an instance of an object at WorldGenerationEngineFinal.WorldBuilder.drawStampGroup (WorldGenerationEngineFinal.StampGroup _group, UnityEngine.Color[] _image, System.Int32 size) [0x00043] in <ffc99a688d2b435db53bb46aed82ca49>:0 at WorldGenerationEngineFinal.WorldBuilder+<>c__DisplayClass75_0.<generateTerrain>b__2 () [0x00022] in <ffc99a688d2b435db53bb46aed82ca49>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) 2022-12-14T20:03:30 252.361 INF Writing data files time passed: 22.9140527 seconds NullReferenceException: Object reference not set to an instance of an object at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x001ef] in <ffc99a688d2b435db53bb46aed82ca49>:0 at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <ffc99a688d2b435db53bb46aed82ca49>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 Expected result: (what you expect to occur) I'd like to see my mountain stamps appear in a world. Since I'm just figuring out how stamps work there's a good chance I'm giving garbage to RWG to use. Thus, along with my log files you will find some PNGs that I have been using. I'm pretty sure I've gotten exceptions with all of them. The exception shown was using the file named mountains_zztong_02.png. If you name that same file crater_zztong_01.png then RWG will try to use it as a crater. It does show up on maps, though not without its problems in how it affected the world, but it didn't throw an exception. In that case, I am clearly not giving it a heightmap that will make a crater -- probably since it is mountains. You can find the log file, and the stamps here: https://drive.google.com/drive/folders/18t4CtoGvQ3fcMkJJam4wKFBUOjD1iFEw?usp=sharing
  4. I'm not sure if this is a request. If so, what is the request? DALL-E is here... https://labs.openai.com/ ... if you want to make your own.
  5. "An Andy Warhol print of a zombie face." "A man named ZZTong poking the bear as stained glass." I can't decide if the white glove is a Michael Jackson reference, or if he's already lost a hand to the Bear.
  6. Uh-oh. Hmm, seems to be working for me. "A dehydrated man named Roland kneeling before a dew collector in a film noir style."
  7. "100 Zombies versus Godzilla as a Painting in the Style of Salvador Dali."
  8. And this one is a photo of a zombie gathering pineapples. You know, because that's what they do when nobody is looking. Ladies. Gentlemen. I give you "100 Zombies versus Godzilla as a Painting in the Style of Monet."
  9. More AI... This time from DALL-E, an image generator. This masterpiece is called "A man named Roland being overwhelmed by zombies in a downtown setting." Prints will be available in the lobby. Enjoy...
  10. I thought they were suppositories. Maybe I've been playing it wrong all this time.
  11. Meganoth is right, though I myself have never experienced it. Usually the availability of seeds and resources (brains, nitrate) to make farm plots means that I have LOTL 2 before I bother. I never seem to make Corn on the Cob or Baked Potatoes, despite always taking Cooking 1 with my initial 4 points. (Those recipes would have to drop the hydration loss before they were a tempting alternative to Grilled Meat.) In a single player game, I won't even harvest POI plants until I have LOTL 3. (Why get 1 now when you can get 3 later?) Thus, the end effect for me again and again, is that conditions don't favor starting a farm until it's a sure thing... I can make many plots and I have lots of seeds. I've never been tempted to make a single farm plot and celebrate the growth of a couple ears of corn because I won't have Master Chef 2 until I have a farm producing a reliable inventory of ingredients. Overall, the Farm economy of A20 is viable. It's different than A19, but the only significant difference is it takes more time to harvest and replant a large farm. Any numerical difference between the two systems is resolved by changing the number of Farm Plots you use and what minimum skill level you think you need before you start. You can dabble and gamble while unskilled in the early game if you want.
  12. Yes, exactly. If you rig to fight the horde using mobility (which is a lot of fun) you don't need a base. I suspect the OP will be happy with that as you don't need to stand on a POI either.
  13. Release A20.6-ZZ012 is now available. A Residential Update A dozen new Houses. Four new Residential Tiles. New desert decorations. Combine with Deverezieaux's and Cranberry Monster's modlets for even more variety or mix and match with the A20 CompoPack. NOTE: POI files have been renamed to be all lower case. Existing maps will experience file not found errors. ZZTong-Prefabs (Release A20.6-ZZ012) https://www.nexusmods.com/7daystodie/mods/1434/ Deverezieaux's Modlet https://drive.google.com/file/d/1dxgMa_r7e_aYK7UekaYVFshwjZ3g__jQ/view?usp=share_link Cran's Arcade POI (Required by Deverezieaux's Modlet for one POI) https://www.dropbox.com/s/r5tjy2eolup4svo/videogame_cabinets_A20.zip?dl=0
  14. I don't think its a problem, but running with the assumption it is, how does your proposal solve the issue if the player is nomadic and doesn't have a base? I find nomadic play to be a lot of fun and play that way from 1/3 to 1/2 the time. It is a challenge on single player, but is a bit easier on multiplayer because you can barter with players for things you might need. Without using a base, you don't need any of the facilities to improve a base, so you don't need to do a lot of smelting or making cement. You mostly just cook and carry around a pot and a grill. Will your proposal mean that zombies will attack a lone chest placed in the field across the street from the trader? Will your proposal mean that zombies will attack and destroy player vehicles? What happens to a Forge that I leave in a field across from the trader? (Making a replacement is usually easy.) Those would represent long-term storage that arguably belong to a player.
  15. That's certainly true. You can also just run around. You don't need to stand on a tough building. Just be in the field and move. Some jars of coffee and you're all set. The Z's fall in line behind you and you just kite them all night.
  16. I also like the decapitations and agree they're confirmation of death. I also think they happen too frequently. Being less frequent would make them more notable. If the frequency backed off to be a rare event then there would be room for some zombie quietly stunned or playing opossum results. Death sounds are also too frequent, specially when it is a stealth kill on a sleeping zombie. I think those should just quietly collapse.
  17. I'm not sure I'd say a player cowering in a big building is bad. In single player they're getting the game they want. In multiplayer, they're missing out on a lot of experience. That's not closing my eyes to a problem. It is just a different perspective. But, I can, for the sake of discussion and potential for improvement, run with the assumption it is bad. So... What if the zombie AI opened up more options the longer blood moon zombies failed to get closer to the players? For instance, If the zombies have made no progress in a five-minute period, perhaps some number of zombies elect to act like a ladder or stairs. Maybe this means some kind of "general" zombie has to appear that doesn't try to get close to the players, creating an incentive for players to find and kill the general before zombies figure out how to climb.
  18. I was puzzled by that point too. POI creators are going to put those advanced assets into POIs. It is hard for me to say if POIs will use them in greater density than player bases. I have certainly seen some impressive player bases that bogged the game down when you got near them. However, POI creators might have some advantages, such as the Prefab Editor showing us the vertices and triangle counts. Many designers are already aware that certain objects cost more than others, such as vehicles.
  19. I pretty certain they're all dead. Some of them even stop moving after being shot or hit with a club multiple times. Okay, kidding aside, I agree with you. I'd be cool with a game option to show it, or not. I think that would be a good solution. The XP meter is a handy death indicator, but I would like the option of turning it off to make things more interesting. Combine that with the zombie AI playing opossum from time to time and they're likely to give me a scare. "Double-tap" might become a thing in game.
  20. I guess there's nothing left to do except stand here with my dignity in the face of superior logic.
  21. IIRC, it is a research project. Maybe they're actively tuning it and that might explain the difference? Another difference is I only quoted a few of the things I asked it. There was a much longer conversation, so to speak. Maybe that matters. I say that because when I asked it how to fight a zombie, I didn't put 7D2D in the question, but I still got a 7D2D answer. That suggests to me either it retains some context from the conversation or it has somehow considered 7D2D sources as being definitive.
  22. The reason I ran right out and messed with it is because amongst the faculty the question is does this AI write essays and papers well enough to complete assignments. For instance: Describe known vulnerabilities with the Wireless Encryption Protocol. Is a decent introduction to a paper. If the student can drill down into specifics to ask, the AI might be able to assemble a complete paper. It isn't bad with creative writing:
  23. It will tell you it really doesn't do opinions, but depending on how you phrase your questions you can get it to tell you about other people's opinions or trends. It's free to mess with. You need to make an account, but then you can just ask it questions. Description... https://openai.com/blog/chatgpt/ The AI... https://chat.openai.com/auth/login
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