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theFlu

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Everything posted by theFlu

  1. Yup, most blocks have 90-degree rotations. N,E,S,W only. You could use a ramp block there to better match the direction you want, but building from those is a bit more complex.
  2. Yup, that's how it works. You can pick up workstations, probably because some of them are pretty expensive (beaker for chem station). And you can pick up electric devices, probably because they are a bit confusing to learn, so you can just re-position them at will.
  3. No idea what you mean by this bit, but for the rest; all the powered blocks can be picked up, so the powered garage door can be picked up because of that. Same applies to powered hatches and doors, but not to the normal variants of them. Nor any other door.
  4. Don't worry, A21 will be released for Christmas as well.
  5. I do like the idea of a perimeter alert as well, just the practicality of turrets being cheap enough to use instead kinda kills the whole point. As a bonus, the gunfire is way more pleasant to listen to.
  6. That should limit it nicely, might be a tad fidgety to find a good setup. Then again, I tend to just deploy a turret instead. Does the warnings AND the cleaning, now all I need is a cook.
  7. Annoying sound, eh? I know the feeling. I don't know of a way for "strictly once", but with two cameras and a powered hatch you can setup a system of "couple honks per zed" and/or limit that in time duration to "couple honks every 30 secs - or whatever power uptime you choose" Cam 1 runs the horn normally: Power - Camera - Horn. Cam 2 looks at the same area and operates a hatch. Power - Camera - Hatch. The hatch blocks the view for Cam 1 when powered. If you leave the settings for both as Instant, Triggered: the horn blares for as long as the hatch takes to open. About two loops of the sound. If you want to add a "mandatory delay between sounds", you can increase the power duration for the hatch cam (Cam 2) - to keep the hatch open for longer.
  8. Changing things is hard, but perfectly viable. Easier to do with changes that don't really mess up your game, as bad eventts take the motivation out quite quick. For instance, for your setup, you have 4 tool slots. You won't have many, if any, moments in the game where you need a tool "right now". So while there's routine to swap to the tools, if you pull out a turret instead, it's not going to hurt you. A rocket launcher might, but you can wait until you've accustomed for those... Condensing those 4 to one slot would free up 1,2,3. For swapping the tools, get into a routine of: swap into tool slot, open inventory, click on wanted tool, keypress "equip". This equips the tool into into the tool slot and swaps the old tool where the new one was. Keeps your tools "sorted" in the inventory while you earn three more instantly usable items. Train the routine two dozen times specifically, and then a few repeats at the start of the next session, for a few sessions. Done.
  9. Well, my original point was only that there's No Point in comparing the damage of a baton to the damage of the clubs, they're completely different beasts. Would I bring up turrets? Well, that's half the reason they're completely different. Did a bit of testing, blurb: With AP ammo, nominal difficulty, 288 rounds from a single turret should take out 5-7 rads between reloads. For two right clicks, that's a hefty amount of damage. Even the three on Insane isn't all that horrible. The turrets aren't weak, while the batons are. INT just actually plays differently. Oh, but it very much is. It destroys prepped fights, choke points etc, and the amount of "oh surprise, 5 rads" in the game is pretty minimal. It takes prep to excel, but most of the time you can just as well setup even after agroing something.
  10. You don't really need the aoe to gain decent control over several targets with it. Three is a lot to control without it, for sure, you'll need to kite effectively, but it's a whole lot easier than with the clubs. I did some cursory testing of the difference earlier today, curiously my Q6 Baseball Bat did 67 damage on a power strike, and the Q6 Stun Baton did 66 when including the dot damage. I didn't check if the dot scales. Either weapon, unskilled, against rad healing is just fishing for a decap anyway, which feels a lot smoother with the baton stuns.
  11. #define weaker. Not that many other things in game reliably shake three or more rads off of you.
  12. The bookset allows making the stun a proper aoe crowd control, mildly random, but a permanent stun on a small number of targets. All the while you have two friendlies chewing up the stunned ones. I'd say balance-wise INT is in a good spot as is, probably even on the strong side. So adding power to the batons would require reducing somewhere else.
  13. Hmm.. it might require a bit of a POI rework to avoid some funky issues, having grass grow in recently dug ditches, breaking POI looks etc. But having a separate block type that will have a "grass shader" applied (kinda topsoil vs dirt split) would allow for some control over it. Repurposing the block IDs from grass blocks would allow for that to be added in any case. It Does sound like a good idea for the most part, might come with some implementation issues of course.
  14. The recent tech layoffs give me some hope for a sensible restructuring, but it would indeed require some interview-activies like watching some good old Carlin, and trying to come up with reasons why the jokes are bad. The one with the least number of complaints getting the job, of course ...
  15. Just saw JaWoodle clear out one in the "book house" attic, they're still there.
  16. Weell, it's a bit of a timeline issue. Every other coffee maker has a fresh brew going, and the employees are diligently at their desks, so the apocalypse happened this morning. Then again, every parking meter has been retrofitted to run on duke's tokens, so the duke took over all the cities and the economy well before the fall. Not sure how the military got around to arriving between the morning and the current time, but they sure got overrun fast ...
  17. There's now lawyers drafting legal documents (I've heard of at least letters and contracts) using chat AIs ... just wait a couple years for the courts to catch up. Judgements-by-AI. You'll be in jail never having met a human; unless you resist, of course, then the flesh-bots show up bashing down your door. Skynet is coming a bit backwards, but just as effective...
  18. That's a valid tactic, frames aren't spawnable. The phrase "player placed" is just purely misleading. It doesn't work to prevent spawns when placing the wrong blocks, and it doesn't work to Allow spawns, POI/world deco blocks spawn with the same rules, POI-concrete doesn't spawn, but the POI-dirt does. Sure, players won't often place terrain blocks - I do sometimes place asphalt blocks for their terrain nature, zeds don't see terrain as a valid target to randomly destroy, at least if they have any other way to get to you (digging is a little different). It makes for easy AI hacks and is quite resilient to random damage. But that's why the phrase lives on, as it "works", even when rather incorrect...
  19. When done in an isolated setting, it's no different from looking at videos or reading wikis. I might even argue that figuring it out yourself is better, you can check all the things the video might've missed and generally follow your curiosity. Just launch a new game on Navezgane for testing, the world is already generated so it loads up fast, no need to even wait.
  20. Yeh, I guess that's the main source for the myth of "player-placed-anything". World spawns and hordes don't spawn on blocks, they spawn on terrain. Covering your dirt with wood blocks prevents spawns inside. Covering your terrain with terrain, doesn't. With the caveat that no, I haven't covered a world to test it ... EDIT: Vedui42 did thou, some of his musings in this one:
  21. I kinda agree, but I'd solve it towards the opposite direction; I'd rather not have any loot respawn automatically anywhere. It makes no sense, who goes around dropping things into trash bins, refilling tool crates etc etc? The tying in of zombie respawns to loot respawns is a step in 'a' right direction, at least there's some challenge added to it; but spawning new zeds into already-busted hiding spots is silly. I'd still rather not have loot respawns. Although, note, I play solo or two-player co-op, might be quite different on old/large servers. Traders, sure their loot makes some sense to respawn, but stealing their junk should also cause them to kick you out.. There's couple problems with that, 1) the game doesn't generally know what is a player-placed block, if it did, you wouldn't need a land claim to pick up your workbenches. 2) It's a whole lot more expensive to check against "all nearby player-blocks" than it is to check from a player to "containers within 8 meters". Now, even if I dislike the current respawns, I wouldn't be opposed to a gradual re-setting of the world by some means smoother than quests. Kinda hard to imagine how to, without breaking player outposts and such, but as an idea a world that would slowly grow towards a "usable" state after being plundered would be pretty nice.
  22. By design, can't just setup on top of a loot pile at a Tier 5 to keep looting it over and over. The mechanic is, roughly: every time you go close to a container, the timer for that container is reset to zero. Can't remember how close, but reasonably close.
  23. Well, for one, an active land claim and/or bed will prevent spawns. And I wouldn't expect the spawns to work completely right with modified interiors, one would probably block a spawn point or two. So.. if you're trying to emulate a land claim protected POI out there, I think you've reached the right conclusion, nothing will spawn there... But if you want to see when the spawns occur, just clear one and don't touch it otherwise, then come back after the loot respawn timer has expired. Not sure if console time settings respawn things properly, some of the timed things are .. weird. Can't see why it wouldn't, buuuut..
  24. Shush. Stop being such a conspiracy nut, that didn't happen. He's just using it for rage bait. Besides, we all know youtube doesn't give specific timestamps on their strikes, so he can't even know what it's actually about. ... Am I doing this right? ... Got under your skin? Sorry... Nothing to see here, move along! ...
  25. Somehow the other seven pops to mind... Se7en if you wish to google.
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